- Jun 5, 2022
- 891
- 1,863
Ig just select another nip type or modify the bump map.I don't see any guides for how to get rid of the nipple bump?
Thanks for your help! Sorry to keep being a pain in the ass, but would you mind uploading the plugin here if possible? I don't have a discord. If you can't that's fine.Ah the plugin is not included in the repack. My apologies for that. You can grab itYou must be registered to see the links. I'm really sorry about it. I really thought it's included since that plugin is very convenient.
You can access the plugin menu with F1.
Thanks for your help! Sorry to keep being a pain in the ass, but would you mind uploading the plugin here if possible? I don't have a discord. If you can't that's fine.
You can use the pushup plug in. It's in the "Optional" plugins folder. You have to install it first then it'll appear as an option when you are doing clothing. See pic.I don't see any guides for how to get rid of the nipple bump?
Thanks! It doesn't seem to completely remove it, but it mostly does the job.You can use the pushup plug in. It's in the "Optional" plugins folder. You have to install it first then it'll appear as an option when you are doing clothing. See pic.
Cheers. If that happens in game maybe try to press N during H scene (animation dregger window or something like that) and try to adjust hands or other body parts, this will not spoil animation's node constraints but may release butt colliders from being blocked by other obiect.Hello, in the main game in a certain position H the buttocks are frozen and do not react because of the hands of the male character,
doggy style example, is there a mod or plugins to change that like in the studio (advanced mod (boobs and butt).
To my knowledge there's no way to do it well with the type A. You can do it really well with the Type A FK though. See pic. Bones 001-009 is the dick and 10 and up are balls. Very flexible in terms of positioning.Hello Everyone, I am using Hooh's Scripted Dicks and trying to figure something out.
The S Dick Type A is the one I want to use in terms of texture. The issue is the FK and Track Nearest both don't have parented bones. I would think the FK should have parented bones, while the track nearest maybe won't because of its unique squishing nature. The only one that fits is the Type B FK which you can see below on the right.
My end intent is to have a way to show a flaccid dick that looks similar to the erect version. I'm not seeing a good way to do it for the Type A. I'm hoping its an outdated zipmod or there is a fix.
I have tried to do node constraints to parent each part to the one below, but it seems like stick 7 kind of messes things up since thats the only one actually childed to its appropriate parent. I'm not an expert, so possibly a way and I just couldn't figure it out.
Thank you.
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Dunno if you noticed, but you can actually tweak it a bit aside from the defaults.Thanks! It doesn't seem to completely remove it, but it mostly does the job.
I was thinking of modifying the bump map of the bra, but I'm not sure how to go about it. It looks like a Photoshop job but I'm clueless how to increase the "size" or "thickness" of the material.
Hello Everyone, I am using Hooh's Scripted Dicks and trying to figure something out.
The S Dick Type A is the one I want to use in terms of texture. The issue is the FK and Track Nearest both don't have parented bones. I would think the FK should have parented bones, while the track nearest maybe won't because of its unique squishing nature. The only one that fits is the Type B FK which you can see below on the right.
My end intent is to have a way to show a flaccid dick that looks similar to the erect version. I'm not seeing a good way to do it for the Type A. I'm hoping its an outdated zipmod or there is a fix.
I have tried to do node constraints to parent each part to the one below, but it seems like stick 7 kind of messes things up since thats the only one actually childed to its appropriate parent. I'm not an expert, so possibly a way and I just couldn't figure it out.
Thank you.
View attachment 3629317 View attachment 3629319
As captain said, there is no way to do it with scripted dick. Because as it's said, it's scripted. It's aiming to the nearest navigator. Rotating the bone directly also doesn't work. The bone's individual position won't follow because they're not parented to each other and they're controlled by navigator.To my knowledge there's no way to do it well with the type A. You can do it really well with the Type A FK though. See pic. Bones 001-009 is the dick and 10 and up are balls. Very flexible in terms of positioning.
Thanks for this, but I'm still confused. The reason I'm still confused is that plugin changes the NAME of an item or character to whatever I want but not the ID. I'm not even certain how the name of the character/item is important at all, it seems like only the ID is relevant when loading a clip manager json file. Is there no way to change the ID of a item/prop?You must be registered to see the links.
Did you renamed the child prop that function as the id?Thanks for this, but I'm still confused. The reason I'm still confused is that plugin changes the NAME of an item or character to whatever I want but not the ID. I'm not even certain how the name of the character/item is important at all, it seems like only the ID is relevant when loading a clip manager json file. Is there no way to change the ID of a item/prop?
Yeah, for the scripted dicks I would usually use a dick nav to add the flaccid look but depending on your needs the latest repcks have some decent dynamic flaccid dicks in the "crotch" accessories.As captain said, there is no way to do it with scripted dick. Because as it's said, it's scripted. It's aiming to the nearest navigator. Rotating the bone directly also doesn't work. The bone's individual position won't follow because they're not parented to each other and they're controlled by navigator.
So either you need to position the navigator neatly, or just use non scripted one (FK variant).
Though your disadvantage is there is no collider configured, so you need to set them up yourself. And the most important thing, you need to animate it if that's what you're doing.
So the Type A FK and Type A Pink FK has the condom, while the Type A Pink Track Nearest Doesn't.You can do it really well with the Type A FK though
So either you need to position the navigator neatly, or just use non scripted one (FK variant).
I didn't think about using the navigator to achieve the desired look. Not a bad idea, but I'm just not getting it to work right right the Type A Pink Track Nearest.Yeah, for the scripted dicks I would usually use a dick nav to add the flaccid look
All I got in mine are Pubic Hairs. Have any Maker info to search for it?depending on your needs the latest repcks have some decent dynamic flaccid dicks in the "crotch" accessories.
For using the track nearest variant, I've found that it's usually easier to set up the dick first and then, and only then, put in the navigator. I've noticed that if you try to adjust the dick when the navigator is present it just gets all weird.So the Type A FK and Type A Pink FK has the condom, while the Type A Pink Track Nearest Doesn't.
I didn't think about using the navigator to achieve the desired look. Not a bad idea, but I'm just not getting it to work right right the Type A Pink Track Nearest.
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All I got in mine are Pubic Hairs. Have any Maker info to search for it?
I can mostly make the Type B work, but don't like the foreskin and material. I can kind of get it to go away with the blendshapes, but I can't get it to look right with the skin and texture.