Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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AmaNo04

Active Member
Jul 6, 2020
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683
Do you know any guides that can help me in posing. I am able to do simple stuff with fk but whenever I use IK my models starts to bend at wierd angles even with slightest movements of hands.
IK posing always like that.
Its just a rotation issue actually.
There are some bones that cant be read in IK mode, but its readable in FK.
Thats why when you copied FK to IK, there would be always deformities.
how to adjust vagina and dick wetness
You can make the vag and dick glossy in Material Editor.
Character -> body : for the female characters (using hanmen shader)
Hooh dick : for the dick
how to make custom ejaculations.
There's no how to. Just get good and make as your liking.
 
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AmaNo04

Active Member
Jul 6, 2020
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got a character from a scene and the eyes are black, even the whites of the eyes. i can select another face to clear the eyes up but then it changes the whole face to the default. is there a way to fix it other than this? i really like the character the way she is
Did you get the missing mods notice?
Or maybe its the shader issue.
If you dont mind, should share the card here so we can check whats the issue.
 

mtfabh

Newbie
Mar 3, 2022
35
8
IK posing always like that.
Its just a rotation issue actually.
There are some bones that cant be read in IK mode, but its readable in FK.
Thats why when you copied FK to IK, there would be always deformities.

You can make the vag and dick glossy in Material Editor.
Character -> body : for the female characters (using hanmen shader)
Hooh dick : for the dick

There's no how to. Just get good and make as your liking.
Okay thanks, but I do not actually know how ejaculation stuff is made. Maybe I posted question like I knew basic stuff about it
 

AmaNo04

Active Member
Jul 6, 2020
791
683
Okay thanks, but I do not actually know how ejaculation stuff is made. Maybe I posted question like I knew basic stuff about it
Making ejaculation animation is a little difficult.
Ive made some before. But looking back, it was kinda weird.
Just do some research and find some example.
 
Oct 5, 2020
24
15
I am trying to use the HS2 main game animations in StudioNeo for my characters. When I select the animation, for example Mating Press - Climax, I notice the animation is correct for the character's body, but the character does not have the face or eye movement from the main game. Is there some settings that I missed out? I know I can set the Expressions for eyes and mouth, but those are only static and do not move like in the main game.
 

AmaNo04

Active Member
Jul 6, 2020
791
683
I am trying to use the HS2 main game animations in StudioNeo for my characters. When I select the animation, for example Mating Press - Climax, I notice the animation is correct for the character's body, but the character does not have the face or eye movement from the main game. Is there some settings that I missed out? I know I can set the Expressions for eyes and mouth, but those are only static and do not move like in the main game.
Thats just how it is.
Essentially studio is for posing.
We can make animation are thanks to mod actually.
So all you can do is find a way to somehow make the character look alive.

The most recent and easiest way is to use meinabox gimmick.
Select the character and open up item+ menu.
Choose face menu and tinker it there.
 
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Oct 24, 2024
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Thats just how it is.
Essentially studio is for posing.
We can make animation are thanks to mod actually.
So all you can do is find a way to somehow make the character look alive.

The most recent and easiest way is to use meinabox gimmick.
Select the character and open up item+ menu.
Choose face menu and tinker it there.
Is meinabox in the better repack? Or is it something that you need to download separately?

As a general question - I noticed that when dropping down from 4K display, to 1080p - my GPU is still at 100% utilisation... How is Studio Neo eating up all the resources, even when there isn't anything taxing in the viewport?
 

AmaNo04

Active Member
Jul 6, 2020
791
683
Is meinabox in the better repack? Or is it something that you need to download separately?
Technically it is included in the repack but not pre installed.
But its older version.
I think you need at least version 3 for the facial expression.
They just released the version 4 a week ago, so you need to download it by yourself.
As a general question - I noticed that when dropping down from 4K display, to 1080p - my GPU is still at 100% utilisation... How is Studio Neo eating up all the resources, even when there isn't anything taxing in the viewport?
Yes. That's what I realized back then.
Even at the startup, it will be always on 100% GPU usage.
The only things that changing are VRAM consumption.
More stuff = more VRAM.
 
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Oct 24, 2024
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Technically it is included in the repack but not pre installed.
But its older version.
I think you need at least version 3 for the facial expression.
They just released the version 4 a week ago, so you need to download it by yourself.

Yes. That's what I realized back then.
Even at the startup, it will be always on 100% GPU usage.
The only things that changing are VRAM consumption.
More stuff = more VRAM.
Yeah. I'm really struggling with an 8GB card. Any more than three characters and I go into shared memory and it becomes ridiculously slow. It slows development because crowd scenes are constantly requiring me to check visibility on and off of characters, and I make so many mistakes in forgetting to turn some background characters back on before getting the screenshot (which itself takes a minute to generate when VRAM has spilled over). I wish I had the money for a 24GB card :(.
 
Oct 5, 2020
24
15
Thats just how it is.
Essentially studio is for posing.
We can make animation are thanks to mod actually.
So all you can do is find a way to somehow make the character look alive.

The most recent and easiest way is to use meinabox gimmick.
Select the character and open up item+ menu.
Choose face menu and tinker it there.
Thank you, I searched and found the latest version on the Illu discord, it is very good for face animations! Many expression sliders and can even use presets, wow. Thank you again!
 

AmaNo04

Active Member
Jul 6, 2020
791
683
Yeah. I'm really struggling with an 8GB card. Any more than three characters and I go into shared memory and it becomes ridiculously slow. It slows development because crowd scenes are constantly requiring me to check visibility on and off of characters, and I make so many mistakes in forgetting to turn some background characters back on before getting the screenshot (which itself takes a minute to generate when VRAM has spilled over). I wish I had the money for a 24GB card :(.
Pretty sure taking rendered screenshot (F11) uses RAM rather than VRAM.

Since graphic mod taken over by hanmen, using CTAA anti aliasing become a norm. But CTAA and rendered screenshot didn't get along. It will always give you this weird shading if you use the screenshot upscaler.
So using rendered screenshot in CTAA is not recommended.

Instead you can upscale it from F5 menu and use normal screenshot.
It takes less time to capture but instead it will be laggy just like in 3D software rendered view.
So it's recommended to switch between your go to anti aliasing and CTAA + F5 upscaling when working.

Usually I'm using CTAA without upscaling. I will enable it when I'm done with everything and only pressing F9 left.
I meant everything including camera angle, depth of field and so on.

Also rendered screenshot with upscaling usually will give you a subtle difference in light bounces, so it's another reason to not use it anymore for me.
F9 is the one guaranteed to generate exactly what shown in your display. Including the physics is you're making an animation FYI.
 
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sh4ksy

New Member
Jul 2, 2022
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Hey!


This is an excellent guide, very detailed!


I'm trying to edit H-blowjob animations in Studio Neo, but I'm facing some issues:


  • The penis clips through the character's head since the animation doesn't account for collisions.
  • There’s no lip synchronization with the penis movement, making it look unnatural.

I want to achieve better interaction between the characters, but I’m not sure how to properly set it up.


  1. Is this method still relevant today? Have there been any new tools introduced with recent updates?
  2. Can these issues be solved using only BetterPenetration, without using and NodeConstraints?
  3. Are there alternative ways to edit these kinds of scenes?

I’d really appreciate any advice!
 
Oct 24, 2024
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29
Pretty sure taking rendered screenshot (F11) uses RAM rather than VRAM.

Since graphic mod taken over by hanmen, using CTAA anti aliasing become a norm. But CTAA and rendered screenshot didn't get along. It will always give you this weird shading if you use the screenshot upscaler.
So using rendered screenshot in CTAA is not recommended.

Instead you can upscale it from F5 menu and use normal screenshot.
It takes less time to capture but instead it will be laggy just like in 3D software rendered view.
So it's recommended to switch between your go to anti aliasing and CTAA + F5 upscaling when working.

Usually I'm using CTAA without upscaling. I will enable it when I'm done with everything and only pressing F9 left.
I meant everything including camera angle, depth of field and so on.

Also rendered screenshot with upscaling usually will give you a subtle difference in light bounces, so it's another reason to not use it anymore for me.
F9 is the one guaranteed to generate exactly what shown in your display. Including the physics is you're making an animation FYI.
This is really interesting. I have been using F11 rendered screenshots, and that has made CTAA unusable so I have been defaulting to FXAA.

I had no idea there was an upscale option in graphics mod's F5 menu. Do you know what tab you can find it in, and if it ruins the depth of field like it does when you upscale the rendered screenshots?

I've also been having problems where, if you're far enough away from the subject character, the skin takes on a weird rippling, whatever type of lighting is currently being used. This rippling effect disappears when you get close enough to the character. This is using hanmen's next-gen skin mod, but it is also occurring on characters without the skin mod, but using the shaders.
 

AmaNo04

Active Member
Jul 6, 2020
791
683
I had no idea there was an upscale option in graphics mod's F5 menu. Do you know what tab you can find it in, and if it ruins the depth of field like it does when you upscale the rendered screenshots?
In the AA tab.
Select the CTAA and there is three buttons below it.
image.png
Use other than standard when taking screenshot.
Standard mode is fine for go to mode.
I've also been having problems where, if you're far enough away from the subject character, the skin takes on a weird rippling, whatever type of lighting is currently being used. This rippling effect disappears when you get close enough to the character. This is using hanmen's next-gen skin mod, but it is also occurring on characters without the skin mod, but using the shaders.
I think I've experienced that, but it doesn't really matter to me since I don't make crowded scene nor outdoor scenes.
Maybe it's caused by the graphic setting itself.
I forgot which one, something like how wide you want the shadow is calculated. IIRC it's in the general setting (rightmost tab) and the bottom section. I cranked the "far" to like 2000.
There was one time I made an outdoor scene and the map I used has mountain range as the background.
The mountain range was always flickering.
 
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AmaNo04

Active Member
Jul 6, 2020
791
683
I want to achieve better interaction between the characters, but I’m not sure how to properly set it up.


  1. Is this method still relevant today? Have there been any new tools introduced with recent updates?
  2. Can these issues be solved using only BetterPenetration, without using and NodeConstraints?
  3. Are there alternative ways to edit these kinds of scenes?
1. Maybe? Depends on how creative you are.
2. Maybe you can if the scene and animation is not complicated.
3. Same as #1, depends on how creative you are.

Basically you need to understand how stuff works and knowing when to use stuff.

NodeConstraints is absolutely necessary in animation. You can't avoid it no matter what.
There's no way you want to manually animate the hand that grabbing the hips to match the moving hips.
Thats why we use NodeConstraints to make the hand hooked to the hips and somehow make it as if it's the hips that follow the hand (even though in reality it's the hand that follow the hips).
 

sh4ksy

New Member
Jul 2, 2022
3
0
1. Maybe? Depends on how creative you are.
2. Maybe you can if the scene and animation is not complicated.
3. Same as #1, depends on how creative you are.

Basically you need to understand how stuff works and knowing when to use stuff.

NodeConstraints is absolutely necessary in animation. You can't avoid it no matter what.
There's no way you want to manually animate the hand that grabbing the hips to match the moving hips.
Thats why we use NodeConstraints to make the hand hooked to the hips and somehow make it as if it's the hips that follow the hand (even though in reality it's the hand that follow the hips).



Thanks for the reply. But I don't know how to properly implement the blowjob animation, because the dick goes all the way through the head. Are there any ways or possibilities that will help in this case? Do you know how to animate such scenes, like game creators? The only thing I can think of is to animate Dick_Navigator, but that doesn't seem like it would give a perfect result, and I don't think it's a particularly valid option. I'll attach a screenshot to see what it looks like from the side. HS2_2025-03-20-15-44-12-671.png
 
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