Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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DuniX

Well-Known Member
Dec 20, 2016
1,341
885
Note for Hanmen skins you need to enable Sub Surface Scattering or the skin will look dark.
Also if you want to ensure the KK Manager doesn't eat your mods when you download mod updates , put them in MyMods.
 
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cptboofy

Member
Dec 7, 2022
413
283
Does anyone know of any way to configure the flat or box colliders that interact with hair or hair accessories?
I am trying to get the effect of having the girls hair spread on the floor as she's laying down.
I can kind of get it using the hooh hair in accessories and the J694 dynamic bone capsule collider but because that collider is round it's a pain and doesn't work great.
Has anyone tried anything else that worked?
 

AmaNo04

Active Member
Jul 6, 2020
795
686
Does anyone know of any way to configure the flat or box colliders that interact with hair or hair accessories?
I am trying to get the effect of having the girls hair spread on the floor as she's laying down.
I can kind of get it using the hooh hair in accessories and the J694 dynamic bone capsule collider but because that collider is round it's a pain and doesn't work great.
Has anyone tried anything else that worked?
Tbh I don't think it's worth to make hair interact with DB collider.
The main reason is hair physics is weird.
Its difficult to control.
Second reason is the hair usually will become blocky.
One time I was trying to make it, the hair collission to the ground was good enough after tweaking the hair bone with HS2PE, but its gone after reloading the scene. So I had to redo the collission effect all over again.
 

Sinkandika

New Member
May 29, 2022
7
1
Hi guys, I have a question. Is there any mod that only show all axis dots of character (not just one character, all characters) and hide all axis points of objects/assets? Because if I "show all" like this picture, there will be a lot of dots. If I change it to "selected", it just shows single character/object dots that I selected.

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AmaNo04

Active Member
Jul 6, 2020
795
686
Hi guys, I have a question. Is there any mod that only show all axis dots of character (not just one character, all characters) and hide all axis points of objects/assets? Because if I "show all" like this picture, there will be a lot of dots. If I change it to "selected", it just shows single character/object dots that I selected.

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No. Thats just how it is.
 
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cptboofy

Member
Dec 7, 2022
413
283
Tbh I don't think it's worth to make hair interact with DB collider.
The main reason is hair physics is weird.
Its difficult to control.
Second reason is the hair usually will become blocky.
One time I was trying to make it, the hair collission to the ground was good enough after tweaking the hair bone with HS2PE, but its gone after reloading the scene. So I had to redo the collission effect all over again.
I can get the effect using J694 collider and it works fine the issue is that I have to make the collider absolutely ridiculously huge for it to work as otherwise the hair drapes down and the tips clip in the floor. Also it doesn't work on the hair itself, or at least not the ones I've tried, only on the hair assets you apply in the accessories menu. I was really hoping to find a way to use a flat collider to avoid having to deal with that curvature.
 
Oct 5, 2020
26
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Does anyone know how to save/extract 1 scene from a VNGE scene? The VNGE scene has got 5 parts, each with different camera angles and clips. I just want to extract 1 part into a new scene file without the rest of the 4 parts. How can I do that, is it even possible?
 

cptboofy

Member
Dec 7, 2022
413
283
Does anyone know how to save/extract 1 scene from a VNGE scene? The VNGE scene has got 5 parts, each with different camera angles and clips. I just want to extract 1 part into a new scene file without the rest of the 4 parts. How can I do that, is it even possible?
Yup, totally possible. Just open it up in VNGE SSS and with the scene you want saved open click "clear scenes" It will ask you to confirm and once you have it will clear all scenes except the one you had open. Then you save it as regular and you should have a scene file left with only that one scene. None of this will affect the original file by the way. So you'll have the original and then the one you created. You can just repeat the process for all the scenes you want to save.
Only catch is if there's any animations, you have to delete those separately else the scene you created will keep asking you to use the animation.
 
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Oct 5, 2020
26
15
Yup, totally possible. Just open it up in VNGE SSS and with the scene you want saved open click "clear scenes" It will ask you to confirm and once you have it will clear all scenes except the one you had open. Then you save it as regular and you should have a scene file left with only that one scene. None of this will affect the original file by the way. So you'll have the original and then the one you created. You can just repeat the process for all the scenes you want to save.
Only catch is if there's any animations, you have to delete those separately else the scene you created will keep asking you to use the animation.
This works great, thank you!
 

silentdan

Newbie
Mar 8, 2019
19
14
Is there any way to replace a character ina vnge scene without it resetting back to the characters default state on scene swap?
 

cptboofy

Member
Dec 7, 2022
413
283
Is there any way to replace a character ina vnge scene without it resetting back to the characters default state on scene swap?
If the char changes back in the scene swap it means that char is in multiple places in the menu. You just have to look for them and swap them all out. Sometimes they're nested in other folders, so it can take a while.
 

cptboofy

Member
Dec 7, 2022
413
283
LIGHTING Question:
In studio Neo, does anyone know how to control the persistence of shadows? What I mean is, how can I get shadows under items to actually stay as I move the camera away? I'm including two pics to show what I mean.One is at distance of 75 units and you can see a nice bit of shadowing from and under the cars. But as I move to a further distance of 125 units, the shadows go away and the cars just look like crap with no shadowing.
Anyone have any idea how to tweak this? Thanks!
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I'm setting up a wide shot but as soon as I pan out it just looks like crap.
 
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pepplez

Active Member
Jun 7, 2020
531
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LIGHTING Question:
In studio Neo, does anyone know how to control the persistence of shadows? What I mean is, how can I get shadows under items to actually stay as I move the camera away? I'm including two pics to show what I mean.One is at distance of 75 units and you can see a nice bit of shadowing from and under the cars. But as I move to a further distance of 125 units, the shadows go away and the cars just look like crap with no shadowing.
Anyone have any idea how to tweak this? Thanks!
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I'm setting up a wide shot but as soon as I pan out it just looks like crap.
Hum, maybe use a pointlight instead of "whole map" and put it in a position like a sun.
Just a guess.
 

waaaaaah

New Member
Aug 14, 2022
3
11
Why does the collision animation with the penis disappear after I load the scene and replace the female character in the original scene? How can I solve this problem?
 

cptboofy

Member
Dec 7, 2022
413
283
LIGHTING Question:
In studio Neo, does anyone know how to control the persistence of shadows? What I mean is, how can I get shadows under items to actually stay as I move the camera away? I'm including two pics to show what I mean.One is at distance of 75 units and you can see a nice bit of shadowing from and under the cars. But as I move to a further distance of 125 units, the shadows go away and the cars just look like crap with no shadowing.
Anyone have any idea how to tweak this? Thanks!
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I'm setting up a wide shot but as soon as I pan out it just looks like crap.
Well I got lucky and figured it out. I'll post the how to here in case anyone else is interested in what to do.
See the attached pic for details.
The solution is found in graphics plugin settings tab of all places. I just never thought to check settings.
You want shadow distance. You modify the number to larger number than the distance you want as the shadow fades the closer you get to the number you used. So in the example here I set distance to 250 units and took the screenshot at 202 units. I found that by around 215-220 the shadow started to fade in this example.
Screenshot.jpg
 
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