Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

5.00 star(s) 2 Votes

daibouken_

Member
Jul 3, 2025
106
160
43
Is there a way to use animations created by others in the studio? For example, is it possible to change the characters, lighting, and map, but keep the animation itself intact? I know that some people create and share scenes, but are animations shared as well?
 

Herbmetaru

Active Member
Oct 12, 2020
582
1,939
307
Is there a way to use animations created by others in the studio? For example, is it possible to change the characters, lighting, and map, but keep the animation itself intact? I know that some people create and share scenes, but are animations shared as well?
Yes, there are some ways.
When you activate a character in a scene and then open add --> char andchoose your char, you should have an option to change character. Take that instead of confirm.

When you change the map or lighting, the positions might be a problem.
In Order to solve that, You should place everythingin the scene, that is related to characters (chars, pistons,...) in one folder. When youthen choose that folder, you can move it around with everything in it keeping it's relative position.

Another way would be to remove everything in the scene but the characters and the related things for the animation. Again put the remaining stuff in a folder and save it as new scene. Then you can import that into your scene and move it around.
 

LfkCn

Member
Apr 20, 2023
210
148
176
What's the thing on the right side? Is it the SceneLoader located at the very bottom of the menu on the left? Is it something that comes with Studio, or do I need to download it from somewhere else? It looks like something where I could quickly find a lot of things.

1752344282382.png
 

pepplez

Active Member
Jun 7, 2020
990
1,335
287
I don't have it. Is there any way to activate it in the studio? or do I have to download it from somewhere else?
You'll find it here: .

p.s. Put it in BepInEx/Plugins folder.
 
  • Heart
Reactions: LfkCn

Yugantar Khanna

New Member
Nov 23, 2024
1
0
79
Absolute dogshit of community. No one is willing to help nor even try to. I found the compatible plugin, which is not included in this package. Many others seem to have done this too, as they are able to export the models without any issues, and at the same time, those are the fuckers who are not willing to help. Absolute cinema of human scum.

You don't have permission to view the spoiler content. Log in or register now.
you should probably join the dicord server although it was nuked yesterday but most of hs2 creator an dposter are there an dyou can get help in matter for minute to atmost 2 hrs there
 

Albion242

Newbie
May 11, 2024
26
22
89
Hi struggling to find material/guides on collision and jiggle physics. Are there any or is this somewhat of a gated info?
 

genericNeet

Member
Jul 6, 2022
104
139
61
Hi struggling to find material/guides on collision and jiggle physics. Are there any or is this somewhat of a gated info?
To activate it you need to enable boob collider on the attitude window.

col (4).png

If it doesn’t work right away (depends on the animation you have selected) activate alternative update mode on adv. mode in HS2P.

col (3).png

Now breasts and ass can collide with characters and jiggle with movement.
If it doesn’t collide with other characters, try selecting the girl again with the girl already on the scene selected on the add menu and click replace.
You can use the dynamic bone capsule as a collider if you still have problem with other characters not interacting with them, or if you want to add collision to something that doesn’t have it.

col (1).png

You can edit jiggle physics with the boob setting mod (you have to copy it from the optional mods folder)

col (2).png

The physics are not very advanced. As far as I know actual soft body physics with fingers digging into the skin and things like that are not currently possible.


You don't have permission to view the spoiler content. Log in or register now.

I hope this helps
 
Last edited:
  • Like
Reactions: Albion242

AmaNo04

Active Member
Jul 6, 2020
858
737
227
Hi struggling to find material/guides on collision and jiggle physics. Are there any or is this somewhat of a gated info?
In short, in HS2 jiggle physics only exist in boobs, ass, some hair type and some items.
These physics are called Dynamic Bones.
You can use Dynamic Bone Collider to make the collision.
To configure the collider, select the collider and open up HS2PE Adv window and go to collider tab.
 

Albion242

Newbie
May 11, 2024
26
22
89
To activate it you need to enable boob collider on the attitude window.

View attachment 5043445

If it doesn’t work right away (depends on the animation you have selected) activate alternative update mode on adv. mode in HS2P.

View attachment 5043444

Now breasts and ass can collide with characters and jiggle with movement.
If it doesn’t collide with other characters, try selecting the girl again with the girl already on the scene selected on the add menu and click replace.
You can use the dynamic bone capsule as a collider if you still have problem with other characters not interacting with them, or if you want to add collision to something that doesn’t have it.

View attachment 5043442

You can edit jiggle physics with the boob setting mod (you have to copy it from the optional mods folder)

View attachment 5043443

The physics are not very advanced. As far as I know actual soft body physics with fingers digging into the skin and things like that are not currently possible.


You don't have permission to view the spoiler content. Log in or register now.

I hope this helps
Many thanks, I was looking at this, but could not find a solid way for it to work. Will investigate!
 

Albion242

Newbie
May 11, 2024
26
22
89
In short, in HS2 jiggle physics only exist in boobs, ass, some hair type and some items.
These physics are called Dynamic Bones.
You can use Dynamic Bone Collider to make the collision.
To configure the collider, select the collider and open up HS2PE Adv window and go to collider tab.
I did previously try to interact with these Dynamic bones, but it didn't seem to work for me at that time. Will try again with the above in mind, thanks.
 

Neunpli

Newbie
Nov 5, 2020
40
71
61
Can anyone tell me why a character's body uncensor would keep resetting, even if I've saved with another one? The scene I'm editing has the female using Anacs02, and I want Roastie 1.

When I save the scene with the correct body type and then load it, it swaps it back to Anacs02. If I change it to the correct body type, and then replace the character (with another or with the same character), it swaps it back to Anacs02. I deleted every other object, every timeline entry, every node constraints entry. I see nothing in VNGE or HS2PE or Material Editor that points to this. I'm pretty lost.

Any advice is greatly appreciated! AmaNo04 I'll ping you, I hope you don't mind.

I see the below image in the log. "[Warning: Deformers] Cannot deform o_glove_con1, not read/write enabled." is also present.


1752721189026.png
1752721204392.png
 

AmaNo04

Active Member
Jul 6, 2020
858
737
227
Can anyone tell me why a character's body uncensor would keep resetting, even if I've saved with another one? The scene I'm editing has the female using Anacs02, and I want Roastie 1.

When I save the scene with the correct body type and then load it, it swaps it back to Anacs02. If I change it to the correct body type, and then replace the character (with another or with the same character), it swaps it back to Anacs02. I deleted every other object, every timeline entry, every node constraints entry. I see nothing in VNGE or HS2PE or Material Editor that points to this. I'm pretty lost.

Any advice is greatly appreciated! AmaNo04 I'll ping you, I hope you don't mind.

I see the below image in the log. "[Warning: Deformers] Cannot deform o_glove_con1, not read/write enabled." is also present.


View attachment 5049627
View attachment 5049629
Try check the default uncensor in F1 menu.
I think the deformed doesn't really affect anything in chara uncensor type.
I suspect the character uncensor type is set to default and your other characters also the same, so when you load the character it load the default uncensor choice that configured in F1 menu.
If in the default uncensor type is set to anacs, then try load your chara in chara maker and change the uncensor type. Then replace the character with the one you edited just before.
 

Neunpli

Newbie
Nov 5, 2020
40
71
61
Try check the default uncensor in F1 menu.
I think the deformed doesn't really affect anything in chara uncensor type.
I suspect the character uncensor type is set to default and your other characters also the same, so when you load the character it load the default uncensor choice that configured in F1 menu.
If in the default uncensor type is set to anacs, then try load your chara in chara maker and change the uncensor type. Then replace the character with the one you edited just before.
Didn't seem to be the case on this one, unfortunately. I'm only having issues on this one scene and character, strangely. I'll keep messing with it to see if I can figure out why it's doing that.

Here's the scene if you feel like poking around at it yourself - I seem to have 4 copies of it, all with the same issue.
Artist is SWBZ1111, zoo warning. Only one female in the scene, she's the one that keeps changing back to anacs02 upon load.
 
  • Like
Reactions: Kaseijin

AmaNo04

Active Member
Jul 6, 2020
858
737
227
Didn't seem to be the case on this one, unfortunately. I'm only having issues on this one scene and character, strangely. I'll keep messing with it to see if I can figure out why it's doing that.

Here's the scene if you feel like poking around at it yourself - I seem to have 4 copies of it, all with the same issue.
Artist is SWBZ1111, zoo warning. Only one female in the scene, she's the one that keeps changing back to anacs02 upon load.
I tried the scene and yes you were right. For some reason the uncensor type stays at anacs02. I don't really understand Timeline, but for sure I don't see anything that affect uncensor type there.
 

Kaseijin

Active Member
Jul 9, 2022
712
1,174
267
Didn't seem to be the case on this one, unfortunately. I'm only having issues on this one scene and character, strangely. I'll keep messing with it to see if I can figure out why it's doing that.

Here's the scene if you feel like poking around at it yourself - I seem to have 4 copies of it, all with the same issue.
Artist is SWBZ1111, zoo warning. Only one female in the scene, she's the one that keeps changing back to anacs02 upon load.
HI!
Try deleting/disabling that "Anacs02" uncensor type in your machine and make a test. I had an scene with a model messing with "iridescent shader" even tho I have it, the problem was the model itself, I never found a solid reason why this error pops up, so I managed to copy every single parameter (head, body, face slider) and make a copy from scratch. the problem was solved but the mystery still remains xD
 
Apr 12, 2023
35
18
52
These errors have been popping up with some animations and they're not working propperly of course. Know what they might be?

[UAR] Compatibility resolving (Studio Item) failed, no match found for ID 1416
[UAR] Compatibility resolving (Studio Animation) failed, no match found for ID Studio. OICharaInfo+AnimeInfo Group 0 Category 7
 

Neunpli

Newbie
Nov 5, 2020
40
71
61
HI!
Try deleting/disabling that "Anacs02" uncensor type in your machine and make a test. I had an scene with a model messing with "iridescent shader" even tho I have it, the problem was the model itself, I never found a solid reason why this error pops up, so I managed to copy every single parameter (head, body, face slider) and make a copy from scratch. the problem was solved but the mystery still remains xD
First I tried replacing the zipmods with the version on the Kemono for g7o827, which did not work.

After that, I tried removing Anacs02.unity3d from the zipmod and editing the XML to reflect its removal, which seems to have changed it to my f1 default female body uncensor. I tried saving over this, but it does the same thing and brings it to default again.

There is something in this scene itself, I think, that's locking it to whatever it's set to on load, maybe some kind of read/write error. Whatever the cause, it's not something I'm finding by parsing the log. Hope someone else can figure it out. At least with I can control what the body is now, even if BP is being finnicky with it now. Thanks for the help thus far, fellas.
 
  • Like
Reactions: Kaseijin
5.00 star(s) 2 Votes