First, some games with multiple path often follow routine when update is focused on one of the branches so you can play only odd versions skiping even and vice versa. It's normal practice for branching games.
Second, less content is not punishing or whatever. You get your choices you get consequences. No one says all branches should be equal in size. I can easily name multiple examples from AAA rpgs where killing some character completely cut of quest branches.
Third, your criticism is not constructive at this point. You made your statement you got answer from Dev. Point is clear let's move on. But still you continue to complain about same thing over and over again for what purpose exactly?
Yeah, I guess that means it's okay to do it if everybody else does it. Sound logic there. And it's not like 0.7 will bring an alternate course of events for 0.6, what happened happened. Like LM himself said: time moves on, and while Coup enjoyers played through an entire sequence of events, No Coup fans were in cryogenic sleep, waiting for their "turn to play with the toys".
And branches absolutely should be somewhat equal in size, that's the whole point of branching. It's not branching if on hypothetical Path A means I get to storm a castle, slay a dragon & rescue the princess; while on hypothetical Path B I go to bed early and drink coffee
in that same time frame.
If that's the best LM can come up with as an "alternative" to allowing the Coup to happen, then he is not half as good as I thought him to be.
Yes, LM brushed me off and told me to "get lost" in a polite way, which is not what I expected of him either. Greatly disappointed in his behaviour towards fans that critize his work.