Unity In Heat: Lustful Nights [v0.2.8 Itch] [MonsterBox]

3.50 star(s) 42 Votes

ggjohnson4256

Member
Apr 28, 2018
114
75
maybe its because you have a save file of a version which had a tape that was removed in the new version, the new version removed some tapes (like the cass tapes) , you need to delete your save file to fix that
Thank you for the reply dude. That is not the problem, I deleted everything and started clean. Do you (or anyone else) have answer for me about my situation and the Unreal Engine one?
 

Axis3123

Active Member
Apr 1, 2020
673
569
Some people probably have mentioned it before, but some of the tapes play out weird, like some of them giving you a black screen the second you open it, but when trying to see it again, it just plays out normally, then blacks out after the first loop or later. Never had that issue on other builds lol.

So weird.
 

ggjohnson4256

Member
Apr 28, 2018
114
75
Some people probably have mentioned it before, but some of the tapes play out weird, like some of them giving you a black screen the second you open it, but when trying to see it again, it just plays out normally, then blacks out after the first loop or later. Never had that issue on other builds lol.

So weird.
True that. Same problem with me here that I tried to fix since last year. ALL of the tape played normally in the old 0.2 version but later version gave me a black screen with nothing. There are only TWO working tapes for me. One where you get rape with a mug by Bunny and the other is getting ride by the (forgot her name) poster girl.
 
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VixeyTheVixen

New Member
Nov 12, 2019
4
1
I'm fully in charge of making Honeymoon. The new character you see there on the honeymoon promo was modelled by me as well, the main team's focused on the main game while I oversee content creation for the main game and fully create the spin-off. Hence the Pandemommyum cameo magazine on the nightclub desk.

Some of the newer animations (the ones done in the style of Cassidy's tapes for example) will be revised for future releases.
Gosh, i really hope someday in the future they add some sort of "Character Gallery" (Like the game devs character gallery for looking if ingame models are okay) In my personal opinion the 3d models from the game are just amazing, and i'm sick of using universal unreal engine unlocker to see them (Moving of course).
 

kbutler

Member
Dec 26, 2018
123
196
Gosh, i really hope someday in the future they add some sort of "Character Gallery" (Like the game devs character gallery for looking if ingame models are okay) In my personal opinion the 3d models from the game are just amazing, and i'm sick of using universal unreal engine unlocker to see them (Moving of course).
Agreed. The game over animations are much better when viewed through a hacked freecam. It's a very poor decision that the 'reward' videos are all prerecorded with fixed camera angles and covered in ugly filters when the 3d models are already downloaded and part of the game.
 
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Axis3123

Active Member
Apr 1, 2020
673
569
Agreed. The game over animations are much better when viewed through a hacked freecam. It's a very poor decision that the 'reward' videos are all prerecorded with fixed camera angles and covered in ugly filters when the 3d models are already downloaded and part of the game.
Dude, I was thinking the same thing.

On one hand, less time making scenarios and props to make a single video, having an already functional engine to have scenes/ proper game over screens. having fewer issues when playing said scenes and more camera positions.

On the other, it would take time to model props/models that (probably) would only show up once per scene, coding for playing said scenes and being more restricted on what you can do with them (either poses, setting, actions, etc idk).

It suddenly came to me the other day when I saw the "Nile Game Over" tape in-game or the Poppy equivalent and asked myself "Hey, the devs have already models of these characters. Why bother making an entire scenario just for one video if they could theoretically make it inside of the game?"

Now, again, I'm no game dev. I have no clue how big of an overhaul that would take, or even having it implemented since the beginning. What I can say, though, is that having a scene played out on what seems to be a test area with plain, beige textures and no flair whatsoever alongside Nyle sticks out like a sore thumb more than it has any right to be.

(If curious, I think it's either the first or second Nyle tape. I'm positive it's been there since earlier versions of this game, that's why I mention it).
 

DOINDOINGYOURYOU

New Member
Sep 2, 2022
6
8
Dude, I was thinking the same thing.

On one hand, less time making scenarios and props to make a single video, having an already functional engine to have scenes/ proper game over screens. having fewer issues when playing said scenes and more camera positions.

On the other, it would take time to model props/models that (probably) would only show up once per scene, coding for playing said scenes and being more restricted on what you can do with them (either poses, setting, actions, etc idk).

It suddenly came to me the other day when I saw the "Nile Game Over" tape in-game or the Poppy equivalent and asked myself "Hey, the devs have already models of these characters. Why bother making an entire scenario just for one video if they could theoretically make it inside of the game?"

Now, again, I'm no game dev. I have no clue how big of an overhaul that would take, or even having it implemented since the beginning. What I can say, though, is that having a scene played out on what seems to be a test area with plain, beige textures and no flair whatsoever alongside Nyle sticks out like a sore thumb more than it has any right to be.

(If curious, I think it's either the first or second Nyle tape. I'm positive it's been there since earlier versions of this game, that's why I mention it).
There was, but only for alpha testers and 20 dollar donors.
Also, the game will be incomplete far as I know
 

ThatGuy82

Member
Jan 20, 2021
190
158
Thank you for the reply dude. That is not the problem, I deleted everything and started clean. Do you (or anyone else) have answer for me about my situation and the Unreal Engine one?
Did you delete the actual saves? Those are stored in your appdata local. On Windows, press windows + r then type %appdata% to get to the appdata/roaming folder(I know there's a way to go to local directly, but I can't recall the format), then you can easily navigate backwards to the actual appdata folder, where you then go to local. The saves are stored in the folder InHeat in that directory.

TLDR: The place you install games isn't usually the place saves are kept.
 
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ThatGuy82

Member
Jan 20, 2021
190
158
As for Unreal Engine...No. You never need to download a game engine to play a game that's built from said engine. Those are for making the games, not playing them.
 

pronin_meat

New Member
Jul 18, 2017
1
2
I got the 0.7 preview but I've been just a lurker for years so I can't post a link pm me and I send you a link to my google drive so someone can share it here or something unless that's against the rules idk
 
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3.50 star(s) 42 Votes