17MOONKEYS
The game's solid, the story is great (except the shark part??? Didnt that happen way too quickly?).
The only trouble is the
speed of release.
Relatedly, I'm noticing that you're on this thread almost everyday. It's good to listen to players and so on and to get feedback and to improve bla bla bla.
But, at the end of the day only working will get the work done.
I'd recommend checking the thread once a week (tops) and you really don't need to reply to every comment. Every type of person has every type of opinion, back and forths won't get anyone anywhere. Neither do you owe anyone an explanation or justification or outline of plans.
Focus on multiple projects all at once also isn't good. The Focus is divided, two different story lines get in your head, you start to procrastinate on one (which is less exciting) and so on, it gets worse from there.
Also just somethings that I'd like to see:
-Make the game more horror-y. This sort of story is unique and if you push the horror a bit more, it would be exciting. Straightforwardly explaining the origins of the doll in a QnA was a bad choice story wise.
Keep it suspenseful, thrilling and mysterious (not too much, we're here for the horny after all). For example put a bit more chaos in the doll as if we don't know what it might do to us. It puts a little bit of that fear inside and heightens the senses (Plus everyone likes a good turn in the story). Show don't tell, as the old adage goes. Hint, don't literally spell it out.
-Progression slower. For instance just because a mother wants to have sex with her son, it doesn't mean she will let him see her naked the next day, do you get what I mean? A
little bit of gradual corruption goes a long way. But anyways the current story is exciting enough too. Also the shark? *One day* after that incident with the aunt...
-Heighten the moral tension of the characters (especially the mother). In any real scenario, the mother wouldn't be that easy to sway. You've done a great job emphasizing the stress she is under... link the fact that she is super stressed, somehow to her moral fragility. It makes it more exciting (and depraved). But it has to be implied CLEARLY, not stated. It's a skillful task in authorship, but you have the visual medium to tell this story too, it would be fun to see how you can achieve it.
Other than that, this is one of the better games on the site and in this genre, it can definitely enter top 5 for me. Good luck and work hard