Game begins as an usual Visual Novel which was OK in my book, nothing groundbreaking since in this case the porn basically served the plot, but then it SUDDENLY becomes a open world game. WTF. Devs think that free-roaming adds "interactivity" or "freedom", but at the end of the day most devs execute it poorly, and the end result it just adds more busywork giving an illusion that there's more content then it actually has, since it's more "spread out".
This just shows that the Dev does not understand what a Visual Novel actually is, since Non-linear branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing already non-linear freedom of choice along the way.
He should have just concluded this project as an actual Visual Novel, before creating a free-roaming time management game, not mismatched the two. It's like the Dev doesn't know what type of game he wants to create.
This just shows that the Dev does not understand what a Visual Novel actually is, since Non-linear branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing already non-linear freedom of choice along the way.
He should have just concluded this project as an actual Visual Novel, before creating a free-roaming time management game, not mismatched the two. It's like the Dev doesn't know what type of game he wants to create.