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AkiranGaming

Well-Known Member
Jan 4, 2024
1,134
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BUGS:
Path 1 -
Flowers are not appearing in the inventory display.

The Miriam quest “Elowen’s Identity” is showing twice after starting it;
the first link appears to be the quest starter, which I already did, and
the second link gives the options to keep it a secret or tell Miriam.

When talking to Elowen some dialog text is showing under the wrong prompt, unfortunately didn't note the actual quotes.


Path 2 -
Lyrielle's current affection is not displaying on the list of women ( not sure it is an error or conditioned to appear at some point, similar to Morwen )

When talking to Lyrielle in the cells the following dialog text is showing under MC prompt when it should be under Lyrielle.

Dungeons aren't forever, General
People like me have a way of slipping through cracks.
 
Last edited:

AkiranGaming

Well-Known Member
Jan 4, 2024
1,134
745
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For flowers, earrings, gold ring:

Lenora - 0.1, 0.2, 0.4
Miriam, Isabella, Amelia - 0.3, 0.6, 1.0
Amina - 0.15, 0.4, 0.6
Elowen - 0.15, 0.1, 0.1
Evelyn - 0.2, 0.3, 0.5

I can't give anything to Faye or Beatrice yet... incidentally, I noticed that when you give anything to Sister Evelyn, you don't get a popup telling you how much effect it had. I had to leave, check stats, then go back again each time.

Now whether these numbers stay constant throguh the game, I have yet to find out, of course...
I did the General path 2:

For silk scarf, ancient locket, polished gemstones, and gold ring

Gwen - 0.15, 0.30, 0.50, 0.80
Wolfe - 0.15, 0.25, 0.40, 0.70
Queen -0.15, 0.25, 0.35, 0.40
Princess - 0.15, 0.30, 0.45, 0.60

We can't give to Faye or Tess yet either, so only talking can be used to increase 0.1 each time.

An interesting discovery from this process is that the cheapest items is usually the most cost effective; Flowers for all girls, with the exception of Sliver Earring for Amina, in path 1, and Silk Scarfs for both royals, but Gold Rings for Gwen and Wolfe in path 2.

Granted, all this information depends on the dev making changes or not in the future.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
60
142
112
BUGS:
Path 1 -
Flowers are not appearing in the inventory display.

The Miriam quest “Elowen’s Identity” is showing twice after starting it;
the first link appears to be the quest starter, which I already did, and
the second link gives the options to keep it a secret or tell Miriam.

When talking to Elowen some dialog text is showing under the wrong prompt, unfortunately didn't note the actual quotes.


Path 2 -
Lyrielle's current affection is not displaying on the list of women ( not sure it is an error or conditioned to appear at some point, similar to Morwen )

When talking to Lyrielle in the cells the following dialog text is showing under MC prompt when it should be under Lyrielle.

Dungeons aren't forever, General
People like me have a way of slipping through cracks.
Fixed all of these, couldn't find the Elowen Dialogue error though.

I thought Beatrice was getting an affection boost whenever somebody purchased an item. It would probably make sense in both paths instead of making us buy something from somebody just to gift it back. The amount of affection gain should be based on the total amount of money spent.
That's exactly how it worked in 0.1, but I had some issues with the overlay and I let it aside for the time being. I can implement it again in 0.3 to make Beatrice and Tess scale Affection easier.
 
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beau0074

New Member
Jan 3, 2021
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Memories don't show. Bought Memory 7 from Tess and in the memories it only shows having 6 images.
 

beau0074

New Member
Jan 3, 2021
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0
11
Oh and have you thought of adding a way to train troops or even looting after battle? Instead of the payment for the battle, could be loot and you can end up with items to give. I find the general portion is a bit underfunded.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
60
142
112
Memories don't show. Bought Memory 7 from Tess and in the memories it only shows having 6 images.
Will look into this.

Oh and have you thought of adding a way to train troops or even looting after battle? Instead of the payment for the battle, could be loot and you can end up with items to give. I find the general portion is a bit underfunded.
Not sure about this. It could happen, but I would have to prioritize other things before thinking about how it would work out.
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,134
745
199
Fixed all of these, couldn't find the Elowen Dialogue error though.



That's exactly how it worked in 0.1, but I had some issues with the overlay and I let it aside for the time being. I can implement it again in 0.3 to make Beatrice and Tess scale Affection easier.
Elowen's Identity: Managed to keep Elowen's secret hidden from Miriam., appears in the list of Available Quests even after I've completed it and the quest continues to appear as a quest option for Miriam, so on returning from the forest the first time must have created duplicate dialogue error. My guess is that the quest was not marked as completed properly, because what is showing in the Available Quests section should clearly be in the Completed Quests section.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
60
142
112
Elowen's Identity: Managed to keep Elowen's secret hidden from Miriam., appears in the list of Available Quests even after I've completed it and the quest continues to appear as a quest option for Miriam, so on returning from the forest the first time must have created duplicate dialogue error. My guess is that the quest was not marked as completed properly, because what is showing in the Available Quests section should clearly be in the Completed Quests section.
Got it, thanks. I fixed it for the next version.
 
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beau0074

New Member
Jan 3, 2021
5
0
11
Will look into this.



Not sure about this. It could happen, but I would have to prioritize other things before thinking about how it would work out.
NP, just offering suggestions. I know still early game and that you may have a lot of ideas you want to implement first.
 

beau0074

New Member
Jan 3, 2021
5
0
11
I did the General path 2:

For silk scarf, ancient locket, polished gemstones, and gold ring

Gwen - 0.15, 0.30, 0.50, 0.80
Wolfe - 0.15, 0.25, 0.40, 0.70
Queen -0.15, 0.25, 0.35, 0.40
Princess - 0.15, 0.30, 0.45, 0.60

We can't give to Faye or Tess yet either, so only talking can be used to increase 0.1 each time.

An interesting discovery from this process is that the cheapest items is usually the most cost effective; Flowers for all girls, with the exception of Sliver Earring for Amina, in path 1, and Silk Scarfs for both royals, but Gold Rings for Gwen and Wolfe in path 2.

Granted, all this information depends on the dev making changes or not in the future.
Well the Queen for sure. Princess it is about equal for the scarf and the ring. Would take 4 scarves to get .60 so a ring is about the same. Though I do expect a change, pretty much the first game where you pay more and get less.
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,134
745
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Well the Queen for sure. Princess it is about equal for the scarf and the ring. Would take 4 scarves to get .60 so a ring is about the same. Though I do expect a change, pretty much the first game where you pay more and get less.
It does support the idea that women like delicate things that smell nice and in the case of Elowen it really does make a lot of sense to prefer plants over metal items.
 

beau0074

New Member
Jan 3, 2021
5
0
11
It does support the idea that women like delicate things that smell nice and in the case of Elowen it really does make a lot of sense to prefer plants over metal items.
In that sense I fully agree, but wouldn't they have something that is worth more for one and not the other? Like Sister Evelyn, wouldn't a donation or a good deed worth more than a gift? The Queen and the Princess that have the gems and gold, a real gesture of love like giving flowers be better suited.

I know, the game is still early in. I'll leave it to the developer to make the game he wants it to look like. Nothing wrong in offering suggestions and he'd take them if he wants.
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,134
745
199
After playing for a while, I've got to say having two completely different paths is really annoying and time consuming considering the very grindy gameplay. While the probable reasoning for it, class separation, makes some sense, the game would be a lot more enjoyable to be able to interact with everyone in both the town and castle based on completing quests to unlock them in a single playthrough.

That being said, I'm hoping an update is coming sooner than later.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
60
142
112
After playing for a while, I've got to say having two completely different paths is really annoying and time consuming considering the very grindy gameplay. While the probable reasoning for it, class separation, makes some sense, the game would be a lot more enjoyable to be able to interact with everyone in both the town and castle based on completing quests to unlock them in a single playthrough.

That being said, I'm hoping an update is coming sooner than later.
Sorry about that. Unfortunately I don't think this is something I'd change at this time. However, I have plans that I cannot yet reveal.

As per usual, I will be toning down the grinding in an effort to balance out gameplay. Beatrice and Tess will be getting added Affection for each purchase (excluding outfits) in 0.3. Also, players now have the ability to sell items in both shops, as requested.

Quick side note, I added a "Difficulty Selection" screen, where the player can choose between two modes. Assisted mode basically gives you the ability to level up Affection fast by gifting Rings.

1749840483413.png


About the next update: Long story short, I haven't had enough time to work on it. I have only worked on what is mentioned above, plus some other minor things. Work is killing me and I get home late, thus not being in the right headspace to put in more effort. I have only recently resumed working on the game, but if I keep this rhythm up, I can see an update coming out before August (no promises).


Again, big thanks to everyone for sticking around.​
 
Last edited:

AkiranGaming

Well-Known Member
Jan 4, 2024
1,134
745
199
Sorry about that. Unfortunately I don't think this is something I'd change at this time. However, I have plans that I cannot yet reveal.

As per usual, I will be toning down the grinding in an effort to balance out gameplay. Beatrice and Tess will be getting added Affection for each purchase (excluding outfits) in 0.3. Also, players now have the ability to sell items in both shops, as requested.

Quick side note, I added a "Difficulty Selection" screen, where the player can choose between two modes. Assisted mode basically gives you the ability to level up Affection fast by gifting Rings.

View attachment 4939246


About the next update: Long story short, I haven't had enough time to work on it. I have only worked on what is mentioned above, plus some other minor things. Work is killing me and I get home late, thus not being in the right headspace to put in more effort. I have only recently resumed working on the game, but if I keep this rhythm up, I can see an update coming out before August (no promises).


Again, big thanks to everyone for sticking around.​
I understand, we talked about it before, but figured it was worth bringing it up again, just in case, lol.

Any chance to get those fixes for Beatrice and Tess a little earlier than later, since they are actually a couple of my favorites and it takes forever by only talking to them.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
60
142
112
I understand, we talked about it before, but figured it was worth bringing it up again, just in case, lol.

Any chance to get those fixes for Beatrice and Tess a little earlier than later, since they are actually a couple of my favorites and it takes forever by only talking to them.
Yeah, that's doable. I'll have the update ready within this week. The update will also include a new quest for Isabella, besides everything that I mentioned in my earlier post.
 
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OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
60
142
112
Version 0.2.2 is now available for PC/Linux and Mac
Make sure to download the [v0.2.2 LATEST] links from the original post.
↓ ↓

Go to the links
(Android + walkthrough available tomorrow)
Changelog:
  • Players can now sell back some items, to gain gold. Hopefully this helps balance the economy.
  • Players now gain Affection when purchasing items from both Beatrice and Tess.
  • New "Select Difficulty" screen on New Game.
  • Added/Replaced several dialogue lines for some characters.
  • Added new quest for Isabella.
  • Fixed some bugs here and there.

This will be the last version before 0.3, which should come around before the end of the summer. For v0.3, I'll be working on adding more quests and more Romance scenes for the remaining girls. I'm also working on new features, so we'll see how that goes.

Quick sidenote, I won't be "promoting" this update to the front page, as it is not that important. (And I would probably get some backlash, lol.)

Again, if you have any suggestions/bug reports, make sure to let me know.
 
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