hakarlman
Engaged Member
- Jul 30, 2017
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EDIT: The developer solved the issue: https://f95zone.to/threads/influencing-v0-1-15-0-golden-crow.72819/post-12336740 ... This post is resolved now.
This is how the traits menu should look like, so it's not confusing. I really hope the dev sees this.
See how simple that is? The way it is now is way too confusing. I can't tell what option does what, but the above way is very easy to understand.
1. Is this character dominant or submissive? (Simple)
2. Does this character like to receive facials? Yes or no. (Simple)
Also, I don't understand the point of having to unlock traits, because that means we have to play using traits we don't like, which leads to a bad user experience. I want to play with traits that adhere to my character, not be forced to use traits I don't like.
When choosing traits, what's the difference between yellow text and white text? He's got to explain things like that. He's probably wondering why his patreon count is low, it's because of stuff like this.
EDIT: It turns out yellow text reinforces that trait, making it nearly impossible for the character to change from that trait, while leaving it white makes it more susceptible to change.
I'm not the only one who is confused, this guy made a post about it too:
EDIT: The developer has stated that the traits work on a range, but IMO you can still use the above simplified method in my screenshot. Example:
The above is a raw idea, it may have flaws and could be majorly improved on, but the goal is to simplify the trait system to increase accessibility; meaning designing it so it's very easy to understand so more players will be able to figure it out and enjoy the game.
This is how the traits menu should look like, so it's not confusing. I really hope the dev sees this.
See how simple that is? The way it is now is way too confusing. I can't tell what option does what, but the above way is very easy to understand.
1. Is this character dominant or submissive? (Simple)
2. Does this character like to receive facials? Yes or no. (Simple)
Also, I don't understand the point of having to unlock traits, because that means we have to play using traits we don't like, which leads to a bad user experience. I want to play with traits that adhere to my character, not be forced to use traits I don't like.
When choosing traits, what's the difference between yellow text and white text? He's got to explain things like that. He's probably wondering why his patreon count is low, it's because of stuff like this.
EDIT: It turns out yellow text reinforces that trait, making it nearly impossible for the character to change from that trait, while leaving it white makes it more susceptible to change.
I'm not the only one who is confused, this guy made a post about it too:
____Every time I create a character in this game I get confused by the traits part. If I want to create a character that likes to be a DOM and doesn't like to act as a SUB, should "submissive" be white or yellow(ish), should "Not Dominant" be white or yellow(ish)?
Surely I can't be the only one confused by this, why not select between "Submissive on/off" and "Dominant on/off" instead of submissive white/yellow, and "Not Dominant" white/yellow?
I'm inclined to think that yellow is "off" but does that mean that to be a Dom I should select "Not dominant" as yellow, so that I'm NOT Not Dominant?![]()
EDIT: The developer has stated that the traits work on a range, but IMO you can still use the above simplified method in my screenshot. Example:
Code:
# 0-49 = Submissive
# 50-100 = Dominant
var SexualRolePersona = 0
Ask the user if they want to their character to be submissive or dominant.
If they choose dominant, SexualRolePersona is set to 50,
if they choose submissive then set it to 49.
Based on character behavior,
.. they will become more dominant; SexualRolePersona will increase,
... or become more submissive; SexualRolePersona will decrease.
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