For in game solution, see the dev post quoted below. You can increase NPC passive interest level indirectly albeit slowly. Making the NPC accept your initiative on a specific sex act will change that NPC passive interest level. How much change depends on your relationship with the NPC. What you did to increase that relationship, as well as your current
Social level matters, i.e. did you increase it by making jokes, talking, or shower them with gifts. The game track those separately.
For Partner energy cheat, you can use this, assuming you're in the sex scene, or dialog scene:
Note that if you use that code while not in the sex or dialog scene, it will heal the Player instead.
Ok, fair enough. Curious on how you come up with the formulas to check various conditions though.
You might want to explain this in game, cos the mechanics seemed to be more complex than other similar games.
With '
ask NPC what they want to do' option currently not implemented yet, it can be very frustrating, especially when coupled with the '
not Dominant enough' message.
I noticed that there's an icon at the top left of each characters in the dialog scene which seems color coded. There's no explanation on what each color means. It'll be super helpful if there's a pop-op containing brief information about the corresponding character's current state. It reminds me of the old NES '
Breath of Fire' RPG which employs colored crystals at the top right of the dialog box to indicate the speaker's mood (5 distinct colors for 5 mood states).