_Gutts_
Member
- Dec 22, 2017
- 139
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Very interesting game, it is rare to see sandbox games of this type! for the first version until it has a lot of content, I hope it will not be abandoned as is the majority. Good luck
The chance of Influencing being abandoned is most likely the same chance of anyone being killed by a duck. It's low, but never zero. HeheVery interesting game, it is rare to see sandbox games of this type! for the first version until it has a lot of content, I hope it will not be abandoned as is the majority. Good luck
Keep up the good work!!The chance of Influencing being abandoned is most likely the same chance of anyone being killed by a duck. It's low, but never zero. Hehe
I'm not planning to abandon Influencing at all. I'm creating this game to myself. I've been creating it long before it became public. I'm not looking for aproval or anything. I'm just creating my own game and sharing with you guys. Not gonna lie, the support helps me a lot, but it's not what is moving this game forward. My will is moving it. And i'm too stuborn to stop creating Influencing...
You are the best,Golden Keep it up ^^ this is a good gameThe chance of Influencing being abandoned is most likely the same chance of anyone being killed by a duck. It's low, but never zero. Hehe
I'm not planning to abandon Influencing at all. I'm creating this game to myself. I've been creating it long before it became public. I'm not looking for aproval or anything. I'm just creating my own game and sharing with you guys. Not gonna lie, the support helps me a lot, but it's not what is moving this game forward. My will is moving it. And i'm too stuborn to stop creating Influencing...
Yep! I've made a post about it on patreon yesterday.news about new version of Influencing? >.<
This is not really a big effort. I see it like "chatting with my friends". Hehe.thank you for continuing this and allowing a public build.
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hope to see your backers share their experience, if they can post it here.
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your great effort to communicate to your backers and free user to enjoy your game. It build's the confidence that investing in your inspiration is worth it.
I couldn't have said it better hahahah btw Golden it's very good to interact with the developer..thank you for continuing this and allowing a public build.
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hope to see your backers share their experience, if they can post it here.
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your great effort to communicate to your backers and free user to enjoy your game. It build's the confidence that investing in your inspiration is worth it.
This is good to hear, again, it is rare to find someone who makes his own game with love and care. be in good health and do what you love to doThe chance of Influencing being abandoned is most likely the same chance of anyone being killed by a duck. It's low, but never zero. Hehe
I'm not planning to abandon Influencing at all. I'm creating this game to myself. I've been creating it long before it became public. I'm not looking for aproval or anything. I'm just creating my own game and sharing with you guys. Not gonna lie, the support helps me a lot, but it's not what is moving this game forward. My will is moving it. And i'm too stuborn to stop creating Influencing...
Thank you so much bro! Good health for all of us in these difficult times!This is good to hear, again, it is rare to find someone who makes his own game with love and care. be in good health and do what you love to do![]()
Welcome... HeheI may have to keep my eye on this one
Sure bro!On patreon,Golden,you had announced the official release...when is this date? You can say it here?
YOU ARE THE BEST HAHAH I M CURIOUS ON NEW VERSION! More animation? For the entertainement are the BEST more pose xdxdWelcome... Hehe
Sure bro!
The release date for Influencing v0.1.2 is on next Wednesday (24/03) on patreon and on Saturday (27/03) for public.
Good?![]()
Always at least one animation!YOU ARE THE BEST HAHAH I M CURIOUS ON NEW VERSION! More animation? For the entertainement are the BEST more pose xdxd
Haha. That is a big question...Say crow out of curiosity what do you personally prioritize in your game?
Appearance - character wise
high,body,face and hair options -pose flat image click selection or size and width drag option?
I will bring it to the game with time for sure!-personally im interested in the body type from super skinny bone to hard muscle build to see the "unfit" and maybe skinny-lanky-ave-built and average. With expansive parts to fit the "trait" like "big arms" on a bone skinny frame too look like pop-eye ahaha or an expanded individual range.
It is on my plan as well! The use of tools and objects are on the sequence of my plan!tools - click options in the menu and interactive stuff to have fun,lewd tools, social effects, mood changer effects ect...
Thanks!functionality - nothing to comment it works really well and you made it really simple to enjoy so far you've kept it complicatedly simple not the other way around.
For now i'm not planning to add any "railroad" character in the game. I might add more fixed characters (other but Mary) but each character will make decisions based on things that happens in game.story - adding special characters and a "plot" or non-sandbox goals with game over options. Job,stats ect...?
Yep. I'm still working on basic things. There is a lot of work before i consider it a "non concept" game. For now the relationship in game is very simple. The chars still not aware of suroundings in official versions. I interchange between drawings and codes to make the game 'playable' as soon as possible! Sometimes I take some time just playing, trying to see what i can change, improve, etc.Are you focusing on a normal setting before going to the complex options "mind control", puzzel, turn base combat, slave,romance,management ect..?