That sounds uncomfortable.
Aye. As it is right now this game makes Warframe looks like a casual game without grind.
Perfect example is the "return home" option shown when you're now of town.
There should be be options to simply jump to major rooms like the bedroom and dining room without having to go trough the entire house over and over again.
Also, with the sheer degree of button mashing in the game, some form of keyboard shortcut to choose options would be welcome.
Transformation content is tied to the doll system we use for art. As more of that is implemented, more TF items will become available.
The dolls look like the art's ready. Though there is the problem that a LOT of the existing scenes are written based on assumptions of what the character looks like. What happens if someone, say, ages Eve up to look her biological age?
The paid late game content that is effectively inaccessible to anyone except the people who paid for it due to the Grind Wall of Westeros that is getting to the required affection levels and then just so happen to be in the right place, at the right time, and having the trigger just happen to go off. Impossible to find in most cases without the Wiki and editing saves or again, the cheat version.
My characters include Anna, Eve, Gaia, Misaki, and Olivia. The other girls in the game are submitted characters by other authors for the most part. Anna, Eve, and Misaki have more sex content than any other character in the game, though Sidra and Mitsuko might come close. Of my five girls, only Olivia doesn't yet have sex content.
Dude. It's your game. Your circus. Your monkeys.
There's a number of basic functions that should just be generally coded with the only real difference being the fluff text. What I'd have suggested was a base slave framework, with basic events that need to be filled out before accepting. A foundation. Code for pregnancy, code for sex. Code for the paper dolls, clothing and gifts, and require people fill out the major events before they're added in because right now the times I do try and play it I've stopped accepting half of them because they really don't add anything.
Seriously, if I could suggest ONE change above all others to the game it would be this: Go from a 1 year, 12 months, 365 day system to a stylized 1 year, 4 season, 120 day system. Would allow for a compression of content (IE boosting rare event trigger chances and increasing stat gains) that would take the edge off the hellish level of grind.
There's a reason most life sim games like Harvest Moon, Story of Seasons, Stardew Valley, and even Rimworld did it.
A 1 year, 52 week system might work even better. Have it so one day of gameplay represents the highlights of a single week of life.
I'll be honest, right now I enjoy the writing and absolutely
hate the game itself yet find myself coming back to it because the writing is
good, even if the actual game feels like a purely masochistic experience to play
Also, how long does pregnancy last in this game? Is it the proper 9 months?
Yes.
One of our coders just poked at the photo scene. It looks like if you give it back, she's capable of loosing it again. If you take it, the scene should stop appearing.
So the scene will stop, but only if the PC is a complete monster, and at the same time removing one of the main XP farms for her.
If I had to suggest a scene for that one... option to take the photo and have it framed and restored or something really sweet that would stop the scene and give a massive one time stat bonus. Or something like that.