- Apr 16, 2020
- 3
- 1
How do I get Gaia to be considered owned as I can't find anything on the wiki. If that's not just a cheat menu thing.
Training areaThe stables are a modest arrangement. The building is in good repair and the facility is designed to hold up to eight horses at any given time.
On the side closest to the mansion is a corral where horses can be let out either for exercise or to train them.
Male horses
Error: <<for>>: bad range expression: State.variables.stables is undefined
Female horses
Error: <<for>>: bad range expression: State.variables.stables is undefined
Horse assigned to training:
Error: <<=>>: bad evaluation: State.variables.horseToTraining is undefined
See stable training area
See stable breeding area
See stable puppies space
Your eyes drift over the stables, finally coming to rest on the small building right beside it where the hay and oats are stored for the animals
The smell of old manure and hay is clear in the air.
Breeding areaAn appendix of the stables, but different from the rest, this is a much wider space with an opening to the gardens and with several pieces of equipment visible on the wall, but enough space to train one horse at a time.
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.horseToTraining is undefined
Puppy spaceError: <<if>>: bad conditional expression in <<if>> clause: State.variables.horsesToBreeding is undefined
Return
A simple space like an appendix to the stable, some special places especially comfortable with heating lamps, seems ideal for puppies.
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.stablesPuppiesSpace is undefined
BreedingAn appendix of the kennel, but different from the rest, this is a larger space and with several pieces of equipment visible on the wall, but enough space to train one dog at a time.
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.dogToTraining is undefined
Puppy spaceError: <<if>>: bad conditional expression in <<if>> clause: State.variables.dogsToBreeding is undefined
Return
A simple space like an appendix to the kennel, some special places especially comfortable with heating lamps, seems ideal for puppies.
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.kennelsPuppiesSpace is undefined
Return
As if sensing your thoughts, Misaki purrs.
MisakiDoes Master want to use me? I'm ready, I'm so wet. Please use me.
Error: <<gotoevent>>: invoked outside of a link/button
Error: child tag <</link>> was found outside of a call to its parent macro <<link>>
Mitsuko stands before you, her emotions hidden behind her neutral facade. A mostly blank look in her eyes as she stares at you. Thinking of what to talk about, something comes to mind. Lately you’ve noticed Mitsuko staring outside on occasions, at the flowers blooming. “The flowers are beautiful this time of the year, aren’t they, the leaves are especially breathtaking, the way they change colors.” Her eyes soften slightly.
MitsukoThey are indeed, it reminds me of the cherry blossoms back in my village.
Her tone neutral, a hint of friendliness. You nearly miss the look of longing in her eyes, disappearing just as quick as it appeared.
(Player)We used to have this huge, beautiful cherry blossom in the middle of the village, it was quite the sight when in full blossom.
The two of you spend some time discussing the local flora before the conversation dies down with nothing else to talk about.
Continue Talking.
Finish Talking.
By: Irish Major Tom
Also, dialogue stating she's already pregnant can appear even when not pregnant.Entering your bedroom, you are greeted by the sight of Misaki pulling her dress off over her head.
She heard me coming, You think with a hint of amusement.
Watching her, you can see from her body language that she's trying to entice you, pausing and moving in all the right ways, at all the right times.
She turns slightly toward you, a faint smile playing at her lips as she does so. Then with a step toward the bed, she bumps into it.
MisakiOop!
Misaki giggles playfully as she reaches out to touch the bed with her hands.
Error: cannot execute macro <<talk>>: unable to parse macro argument ""misaki": unterminated double quoted string
When she starts to crawl onto the bed, she wiggles her ass enticingly at you, the petals of her vagina parting slightly in invitation.
Feeling your manhood straining at your pants, you quickly undress yourself and step up to the bed, crawling on to it to join her.
MatingPress
Chewing on the last bit of pancake in your mouth, you really take your time to savor it.
End.
Error: <<if>>: bad conditional expression in <<if>> clause: expected expression, got '<<'
If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
The greenhouse is a mix of stonework and glass panels. The walls rise maybe fifteen feet tall on the sides, then continue up to a peak above that.
At both ends of the building are a large double doors with large oval windows dominating the top half of the ornate doors.
The room has long rows of planters running its length, capable of containing any manner of plants one might want to grow within the spacious greenhouse.
You have
Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
cheap fertilizers,
Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
average fertilizers and
Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
good quality fertilizers left.
About seeds, you have
Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
potatoes seeds,
Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
tomatoes seeds and
Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
wolfsbane seeds left.
Error: <<for>>: bad range expression: State.variables.greenhouse is undefined
The daylight entering the greenhouse makes the space feel warm and humid. The entire area is well lit with bright daylight.
Got this error on the first actual day, when I went to eat breakfast with Anna and Eve. They were eating with me, but I didn't make any other eating schedule changes. A40b:New builds of Inheritance are up! (Scroll to the bottom of the changelog for links.)
That one shouldn't actually be breaking game progression. It's been fixed for A41. Thank you for reporting.Got this error on the first actual day, when I went to eat breakfast with Anna and Eve. They were eating with me, but I didn't make any other eating schedule changes. A40b:
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected token '<<'
If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
"
This should have been fixed in A41a that I released a couple of hours after the initial A41 release.I'm getting lots and lots of "Error: <<includeevent>>: events value must be an Array (type: undefined) ". It happens with several interactions with Eve--haven't seen it with an Anna event yet--and it happens with any meal.
edit: not any meal. It happened at breakfast and lunch, but not at dinner.
Yep, redownloaded from Patreon and working now. Thanks!This should have been fixed in A41a that I released a couple of hours after the initial A41 release.
GateKeeper There are two scenarios that bother me for being available but I keep forgetting to ask about. Even though I've already unlocked the sauna threesome scene, Anna and Eve Interactive Scene 2 and Anna and Eve Interactive Scene 3, both in the kitchen, continues to be triggerable.
My primary problem with this is that no matter how high your relationship is with them, the sisters generally act with wariness in the two scenes, and particularly with three, having sex is a highly negative thing. At high relationship, this is out of place.
Other than locking them off once you get high enough, the only other solution I can think of is writing into them a different intro(s) for different relationship levels and adding in appropriate npc responses for those levels. If that's not possible then they would have to be locked off and 'replaced' with appropriate high level scenes.
ve's grin with your own, loudly clearing your throat to get Mitsuko's attention. Eve's eyes narrow, her lips forming a pout as Mitsuko spins around a surprised expression on her face.
MitsukoOh, (Player), Eve. What brings you into the kitchen?
Mitsuko asks, looking at Eve than to you.
For a moment Eve looks like a deer caught in headlights. You can't help but mentally laugh at that image.
MitsukoI was just wondering what you're making.
Eve puts on her best innocent look as she responds. Mitsuko blinks a few times before smiling.
I think that's the most genuine smile I've seen from her.
You can't help but notice how motherly Mitsuko appears in front of Eve.
(Player)I see, well I'm still preparing everything but I do still happen to have this wooden spoon with a bit of dough on it.
Mitsuko produces a wooden stick from behind her, presenting it to Eve.
MitsukoI'm sure (Player) wouldn't mind.
She glances at you, winking before turning back to Eve.
With a giggle Eve excitedly takes the spoon from Mitsuko.
EveThank you, Mitsuko.
Thanking the older woman before heading out of the kitchen and into the dining room. You approach Mitsuko.
(Player)You knew, didn't you?
She tilts her head to one side, feigning innocence.
MitsukoWhatever do you mean?
She responds playfully before turning back around attention back to cooking.
Rolling your eyes you decide there's nothing else to do, leaving Mitsuko alone as you leave.
End.