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GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,122
844
Gaia is feral, you'll never really own her. Once you meet her, (Her first scene can be triggered by gaining a good relationship with both Anna and Eve, at a certain point it will trigger a picnic scene followed by Eve disappearing. That second scene is where you first meet Gaia. After you have met her, be nice to her, bring her apples, as she grows to like you more, she'll come around more often.
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
Stables, haven't unlocked any sort of content for them.
The stables are a modest arrangement. The building is in good repair and the facility is designed to hold up to eight horses at any given time.

On the side closest to the mansion is a corral where horses can be let out either for exercise or to train them.



Male horses
Error: <<for>>: bad range expression: State.variables.stables is undefined
Female horses
Error: <<for>>: bad range expression: State.variables.stables is undefined

Horse assigned to training:
Error: <<=>>: bad evaluation: State.variables.horseToTraining is undefined


See stable training area
See stable breeding area
See stable puppies space
Your eyes drift over the stables, finally coming to rest on the small building right beside it where the hay and oats are stored for the animals

The smell of old manure and hay is clear in the air.
Training area
An appendix of the stables, but different from the rest, this is a much wider space with an opening to the gardens and with several pieces of equipment visible on the wall, but enough space to train one horse at a time.

Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.horseToTraining is undefined
Breeding area
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.horsesToBreeding is undefined

Return
Puppy space
A simple space like an appendix to the stable, some special places especially comfortable with heating lamps, seems ideal for puppies.

Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.stablesPuppiesSpace is undefined
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
Checking kennels, same deal.
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Training
An appendix of the kennel, but different from the rest, this is a larger space and with several pieces of equipment visible on the wall, but enough space to train one dog at a time.

Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.dogToTraining is undefined
Breeding
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.dogsToBreeding is undefined

Return
Puppy space
A simple space like an appendix to the kennel, some special places especially comfortable with heating lamps, seems ideal for puppies.

Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.kennelsPuppiesSpace is undefined

Return
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
Misaki summoned to master bedroom at night, sex initiated.
As if sensing your thoughts, Misaki purrs.

MisakiDoes Master want to use me? I'm ready, I'm so wet. Please use me.
Error: <<gotoevent>>: invoked outside of a link/button
Error: child tag <</link>> was found outside of a call to its parent macro <<link>>
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
Mitsuko stands before you, her emotions hidden behind her neutral facade. A mostly blank look in her eyes as she stares at you. Thinking of what to talk about, something comes to mind. Lately you’ve noticed Mitsuko staring outside on occasions, at the flowers blooming. “The flowers are beautiful this time of the year, aren’t they, the leaves are especially breathtaking, the way they change colors.” Her eyes soften slightly.

MitsukoThey are indeed, it reminds me of the cherry blossoms back in my village.


Her tone neutral, a hint of friendliness. You nearly miss the look of longing in her eyes, disappearing just as quick as it appeared.

(Player)We used to have this huge, beautiful cherry blossom in the middle of the village, it was quite the sight when in full blossom.


The two of you spend some time discussing the local flora before the conversation dies down with nothing else to talk about.

Continue Talking.
Finish Talking.

By: Irish Major Tom
 
Last edited:

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
Summoned Misaki master bedroom daytime, initiate sex.
Entering your bedroom, you are greeted by the sight of Misaki pulling her dress off over her head.

She heard me coming, You think with a hint of amusement.

Watching her, you can see from her body language that she's trying to entice you, pausing and moving in all the right ways, at all the right times.

She turns slightly toward you, a faint smile playing at her lips as she does so. Then with a step toward the bed, she bumps into it.

MisakiOop!

Misaki giggles playfully as she reaches out to touch the bed with her hands.

Error: cannot execute macro <<talk>>: unable to parse macro argument ""misaki": unterminated double quoted string

When she starts to crawl onto the bed, she wiggles her ass enticingly at you, the petals of her vagina parting slightly in invitation.

Feeling your manhood straining at your pants, you quickly undress yourself and step up to the bed, crawling on to it to join her.

MatingPress
Also, dialogue stating she's already pregnant can appear even when not pregnant.
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
Breakfast end page. Rey not recruited.
Chewing on the last bit of pancake in your mouth, you really take your time to savor it.

End.

Error: <<if>>: bad conditional expression in <<if>> clause: expected expression, got '<<'
If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
 
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Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
The greenhouse is a mix of stonework and glass panels. The walls rise maybe fifteen feet tall on the sides, then continue up to a peak above that.

At both ends of the building are a large double doors with large oval windows dominating the top half of the ornate doors.

The room has long rows of planters running its length, capable of containing any manner of plants one might want to grow within the spacious greenhouse.

You have

Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
cheap fertilizers,

Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
average fertilizers and

Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
good quality fertilizers left.


About seeds, you have

Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
potatoes seeds,

Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
tomatoes seeds and

Error: <<=>>: bad evaluation: State.variables.greenhouse is undefined
wolfsbane seeds left.




Error: <<for>>: bad range expression: State.variables.greenhouse is undefined
The daylight entering the greenhouse makes the space feel warm and humid. The entire area is well lit with bright daylight.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,122
844
Someone has been busy. The kennels and stables are not functional in the current build. As a matter of fact I got confirmation just last night from our coders that the greenhouse, stables, and kennels are now fully functional. That said, we have not written content for those locations yet, but it's coming. ;)

The meal time bug has been fixed on our end.

The other items you pointed out I'll get on my list to look into. Thank you for the reports!
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,122
844
New builds of Inheritance are up! (Scroll to the bottom of the changelog for links.)

\



What's new in the latest Supporter Build?

A41
* Wrote and added a new late night scene for the sleep function. Requires mid or higher stats for Eve. .9k words of content.
* Wrote and added a new late night scene for the sleep function. Requires good stats with Anna, middling or higher stats with Eve, both girls sleeping with you, and Eve can not be a virgin. 1.7k words of content.
* Wrote and added five smallish scenes for Gaia on the grounds. This should make her much more prevalent in the back yard, East and West grounds. 1k words of content.
* Wrote and added four starter scenes for the St Andrew's Cross in the dungeon for Misaki. 1k words of content.
* Wrote and added three starter scenes for the hot wax play in the dungeon for Misaki. .8k words of content.
* Wrote and added sixteen core scenes for the hot wax play in the dungeon for Misaki. 2.3k words of content.
* Wrote and added two ending scenes for the St Andrew's Cross. Each has three variants based on how badly she is hurt. 1.1k words of content
* Added a new scene for Claire that leads to a new slave. 2.3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko late at night in Pendleton. 12.8k words of content submitted by Irish Major Tom.
* Added a birthing scene for Mitsuko. One word: Twins. .9k words of content submitted by Irish Major Tom.
* Added three bed time pregnancy scenes for Mitsuko. .2k words of content submitted by Irish Major Tom.
* Added a new scene to The Dojo in town. Plays out differently depending on if you own Mitsuko or not. 1.7k words of content submitted by Irish Major Tom.
* Added thirteen, -yes you heard that right, thirteen, one three, bakers dozen- small pregnancy scenes for Mitsuko around the mansion. Most locations inside the mansion are affected as is the pool during warmer months. Some scenes appear in one or two locations while others happen most everywhere, different times of day, and different times during the pregnancy. 1k words of content submitted by Irish Major Tom.
* Added the intro scene for a new character by the name of Cora in the Drinking Donkey. 2.2k words of content submitted by Asura.
* Added three small scenes for Cora to the Drinking Donkey. .2k words of content submitted by Asura.
* Added a scene for Jen and Yami to the library during daylight hours. 1k words of content submitted by Asura.
* Added a scene for Yami Eve and Gaia to the grounds. .7k words of content submitted by Asura.
* Added a new scene for Yami and Claire to the Drinking Donkey. .7k words of content submitted by Asura.
* Added an evening scene to the couch for Anna and Yami that can play out when Anna has middling relationship stats. 1.6k words of content submitted by Asura.
* Added a new scene to the upper south hall for Eve and Yami. Very rare and happens during work hours. 1.7k words of content submitted by Asura.
* Added a new scene for Jen and Yami to the gym. .2k words of content submitted by Asura.
* Added a series of ten new ambient scenes for Yami in and around the mansion. About half of them include additional characters. 1.7k words of content submitted by Asura
* Added a new scene for Jen that allows you to bring her to the mansion. 2.6k words of content submitted by The Exile.
* Added a new scene related to Jen that takes place on West Street late at night. 1.6k words of content submitted by The Exile.
* Added a new scene to the attic in the afternoon and evenings for Jen. 1.8k words of content submitted by The Exile.
* Added five ambient work time events for Jen that take place inside of the mansion. Most appear in multiple locations and nearly every location in the mansion has at least one of these new scenes. .6k words of content by The Exile.
* Added a new scene for Jen and Misaki that takes place in the lounge in the evenings. 1.1k words of content submitted by The Exile.
* Added six insert scenes for Jen that should appear in all scenes that currently include work time inserts. .2k words of content submitted by The Exile.
* Added two insert scenes for Eve and Jen that should appear in all scenes that currently include work time inserts for Anna. .1k words of content submitted by The Exile.
* Added the song "Home" for Jen in the karaoke function. .4k words of content submitted by The Exile.
* Added the song "Red like Roses" for Jen in the karaoke function. .6k words of content submitted by The Exile.
* Added four small insert scenes for Jen to the karaoke content. .1k words of content submitted by The Exile.
* Added a scene for Eve and Jen that appears in the greenhouse during work hours. 1.1k words of content submitted by The Exile.
* Added a scene for Eve and Jen that appears in the East, West, and Back yards. 1.2k words of content submitted by The Exile.
* Added a scene for Jen to the Doggy Style pet store for players who have taken her home. .4k words of content submitted by The Exile.
* Added two new ambient scenes for Jen and Mitsuko. The first scene can happen in most of the mansion during work hours and the second can happen in the evenings in the living room. .3k words of content submitted by The Exile.
* Added one new scene for Misaki and Mitsuko that can appear in the servant area, living room, or lounge either during or shortly after work hours.. .2k words of content submitted by evilgenius97.
* Added two unique babies that Mitsuko can give birth to.
* Added a new character to the Drinking Donkey named Cora.
* Added a new character to the game by the name of Daniella. She's an associate of Claire's.
* Added a new character that can be encountered in Pendleton if you take Mitsuko to town late at night by the name of Red.
* Added a new character to The Dojo by the name of Richard.
* Added a new character to The Dojo by the name of Walter.
* Added a new slave character that can be purchased through Claire named Rebekkah.
* Added four new images to the Youkai Empirium.
* Added 8 images to the Backyard Shed
* Added 8 images to Driveway
* Added 5 images to Kennels
* Added 5 images to Stables
* Added 4 image to Boat House
* Added 6 images to East Grounds
* Added 2 images to Pond
* Added 2 images to West Yard
* Added 13 images to Gaia Apples
* Added a portrait for Bruce to the game.
* Added a portrait for Claire to the game.
* Added a portrait for Sidra to the game.
* Added a portrait for Umi to the game.
* Added a portrait for Venus to the game.
* Added an image to the scene where you first meet both Bruce and Sidra.
* Added an image of Bruce to the game files that is not yet used in-game.
* Added an image to Sidra's prayer scene.
* Added eleven dog images to the game files.
* Major work being done in the background as we take steps toward adding the paper doll content.
* Fixed some broken images. If you see images that don't work, please report it so we can get it fixed.
* Fixed an issue that was making it difficult to impregnate both Misaki and Mitsuko.
* Fixed an issue that was preventing Anna & Misaki's threesome scene from triggering properly.
* Fixed an issue where Elizaveta's Intro scene was kicking you back to the mansion instead of into town.
* Fixed an issue that was causing her period scenes to continue through the entire month once they started.
* All of you are amazing. We had a lot of small stuff reported this last month, and every little bit helps make the game better. You all know who you are, and I love you for all the help. A special shout out to Anenn, PrincipleChorus, and The Mad Exile for helping run down and fix everything I struggled to find solutions for.
* Updated the Special Thanks area 5/15/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.




What's in the new Public Build?

A40
* Wrote and added a new scene for Eve that can take place in the afternoons in her bedroom in the servant's area. Requires highish stats. 10.2k words of content generously sponsored by Braidborn.
* Wrote and added a new scene including Anna, Eve, and Yami to the servant's area in the evenings. 2.4k words of content.
* Meal time content has started to see it's overhaul. Got a single meal done for breakfast. For the time being this has been added to the original breakfast content until that can be converted as well. This includes around 8.5k words of content.
* Wrote and added three "Feather Play" intros to the St Andrew's Cross. .3k words of content.
* Wrote and added eleven "Feather Play" scenes to the St Andrew's Cross. 1.5k words of content.
* Wrote and added a new pregnancy related scene for Anna to the sleep function. Requires 22 weeks pregnant or more, plus ok or higher stats.
* Wrote and added two new scenes for Anna when she's pregnant. One in the Bathing Room, the other appearing in most places with a couch or where you can assign her to sleep. .4k words of content.
* Wrote and added a scene to Mid Main where you can buy an engagement ring for Anna. Happens at very high relationship levels and between 8am and 8pm. .8k words of content.
* Added Casual Talk option to Sidra. Currently includes 13 small scenes and which scenes appear are subject to relationship stats. 1k words of content submitted by hospoguy76
* Added three new meal time events for Sidra to the lunch and dinner meals. These will later be worked into the new meal time content but for the time being they fire as their own events. All three require that you have Anna, Eve, and Sidra eating with you, the third requiring that you have middling or higher relationship values with both Eve and Sidra. 2.5k words of content submitted by hospoguy76
* Added a new scene to the Youkai Emporium for if you own Mitsuko. 8k words of content submitted by Irish Major Tom.
* Added a new karaoke scene for Mitsuko to the karaoke function in the game. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Jenna (Jen) to the game that introduces the character. Takes place in the evening if you drive into town. This is a fairly rare event and requires that it be raining or storming. 2.6k words of content submitted by The Exile.
* Added a new conversation for Mitsuko to her Casual talk. .2k words of content submitted by Irish Major Tom.
* Added a new NPC, Jen, to the game.
* Added the framework for dog and horse breeding to the game. Mostly this is code and has little content at this point in time. Thanks to Anenn and Principle Chorus for all the work they've put into this.
* Added a ton of supporting code to the meal time content. EVERYONE should see either increases or decreases in stats according to whether or not they eat with you in every meal now even if the scene doesn't depict the character. Characters not yet in the mansion will not be affected by these stat changes. Meal time has officially become a way to grind for stats. In most cases, eating with you will will move every stat for the affected character one point in the positive direction, sometimes more. If you have lots of characters in the mansion, then it can be very effective in giving a small blanket increase to everyone. This probably accounts for about 10k words of raw code. It's proving to be a nightmare to set up, but it's going to be SO worth it when it's done! (NOTE: Anna doesn't mind serving table, especially if Eve has a place at it. But it's going to upset her if she's at the table and you make Eve wait table.)
* Added a cheat option to the Cheat Menu so you can increase or decrease the MCs Alchemy score.
* Added a cheat option to the Cheat Menu to allow players to change the name and gender of babies. This is in response to an earlier misfire situation with the birthing where babies were being created but you weren't given the option to name them.
* Added placeholders for three types of movie to the Theater. This includes art. Nine new images added to the game.
* Added five new images to the west grounds location. This includes the winter weather image set.
* Added five new images to the east grounds location. This includes the winter weather image set.
* Added six new images to the boathouse location. This includes the winter weather image set.
* Added six new images to the kennels location. This includes the winter image set.
* Added six new images to the pond location. This includes the winter image set.
* Added nine new weather themed images to Gaia's apples content. This includes both the winter and rain weather sets.
* Replaced Mistuko's intro image with a revised image.
* Minor revision to the Submission Guide.
* Fixed a missing link that was preventing Misaki's pregnancy announcement from appearing.
* Fixed an issue where Misaki's intro through Bruce wasn't actually purchasing her properly. She should be joining the household properly now.
* Fixed a lunch time scene involving Maki and Bubbles that wasn't displaying properly.
* A ton of small fixes. Dialogue box problems, spelling and grammar isshes..
* Updated the Special Thanks area 4/17/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.





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Join us on Discord!


\

The public build is always free. Give it a look, and if you enjoy it, please consider a small pledge to help support further development of this game.

Links:
A41 CHEAT Build (CHEAT Build with Early Access):



A41 Supporter Build (Supporters Only Build. Early Access.):



A40b Public Build: (Free):

 
  • Yay, update!
Reactions: Reij

SissySara

Newbie
May 30, 2019
39
23
New builds of Inheritance are up! (Scroll to the bottom of the changelog for links.)
Got this error on the first actual day, when I went to eat breakfast with Anna and Eve. They were eating with me, but I didn't make any other eating schedule changes. A40b:

Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected token '<<'
If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>

"
 
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GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,122
844
Got this error on the first actual day, when I went to eat breakfast with Anna and Eve. They were eating with me, but I didn't make any other eating schedule changes. A40b:

Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected token '<<'
If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>

"
That one shouldn't actually be breaking game progression. It's been fixed for A41. Thank you for reporting.
 
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ktron

Newbie
May 6, 2017
33
33
With A41: On opening the game, I immediately get "Error [StoryInit]: <<eventinit>>: error in passage "Drive to Town" during event set up: <<set>>: bad evaluation: Unexpected indentifier."
 
Last edited:

ktron

Newbie
May 6, 2017
33
33
I'm getting lots and lots of "Error: <<includeevent>>: events value must be an Array (type: undefined) ". It happens with several interactions with Eve--haven't seen it with an Anna event yet--and it happens with any meal.

edit: not any meal. It happened at breakfast and lunch, but not at dinner.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,122
844
I'm getting lots and lots of "Error: <<includeevent>>: events value must be an Array (type: undefined) ". It happens with several interactions with Eve--haven't seen it with an Anna event yet--and it happens with any meal.

edit: not any meal. It happened at breakfast and lunch, but not at dinner.
This should have been fixed in A41a that I released a couple of hours after the initial A41 release.
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
GateKeeper There are two scenarios that bother me for being available but I keep forgetting to ask about. Even though I've already unlocked the sauna threesome scene, Anna and Eve Interactive Scene 2 and Anna and Eve Interactive Scene 3, both in the kitchen, continues to be triggerable.

My primary problem with this is that no matter how high your relationship is with them, the sisters generally act with wariness in the two scenes, and particularly with three, having sex is a highly negative thing. At high relationship, this is out of place.

Other than locking them off once you get high enough, the only other solution I can think of is writing into them a different intro(s) for different relationship levels and adding in appropriate npc responses for those levels. If that's not possible then they would have to be locked off and 'replaced' with appropriate high level scenes.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,122
844
GateKeeper There are two scenarios that bother me for being available but I keep forgetting to ask about. Even though I've already unlocked the sauna threesome scene, Anna and Eve Interactive Scene 2 and Anna and Eve Interactive Scene 3, both in the kitchen, continues to be triggerable.

My primary problem with this is that no matter how high your relationship is with them, the sisters generally act with wariness in the two scenes, and particularly with three, having sex is a highly negative thing. At high relationship, this is out of place.

Other than locking them off once you get high enough, the only other solution I can think of is writing into them a different intro(s) for different relationship levels and adding in appropriate npc responses for those levels. If that's not possible then they would have to be locked off and 'replaced' with appropriate high level scenes.

The sauna issue is something that I actually just dealt with in the fix build I released a couple of hours ago.

The Anna & Eve scene I'll put on my list and look into it.

Thank you for the reports!
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,412
2,359
ve's grin with your own, loudly clearing your throat to get Mitsuko's attention. Eve's eyes narrow, her lips forming a pout as Mitsuko spins around a surprised expression on her face.

MitsukoOh, (Player), Eve. What brings you into the kitchen?

Mitsuko asks, looking at Eve than to you.

For a moment Eve looks like a deer caught in headlights. You can't help but mentally laugh at that image.

MitsukoI was just wondering what you're making.

Eve puts on her best innocent look as she responds. Mitsuko blinks a few times before smiling.

I think that's the most genuine smile I've seen from her.

You can't help but notice how motherly Mitsuko appears in front of Eve.

(Player)I see, well I'm still preparing everything but I do still happen to have this wooden spoon with a bit of dough on it.

Mitsuko produces a wooden stick from behind her, presenting it to Eve.

MitsukoI'm sure (Player) wouldn't mind.

She glances at you, winking before turning back to Eve.

With a giggle Eve excitedly takes the spoon from Mitsuko.

EveThank you, Mitsuko.

Thanking the older woman before heading out of the kitchen and into the dining room. You approach Mitsuko.

(Player)You knew, didn't you?

She tilts her head to one side, feigning innocence.

MitsukoWhatever do you mean?

She responds playfully before turning back around attention back to cooking.

Rolling your eyes you decide there's nothing else to do, leaving Mitsuko alone as you leave.

End.
 
3.30 star(s) 19 Votes