- Jun 1, 2017
- 1,122
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Yes, certain characters will gravitate toward each other due to relationships and such. Assigning them to the same work assignments will allow scenes involving all characters involved to appear together.You mentioned Anna like to be with Eve in the living room during non-work hours, does that mean Eve will be present then as well? Stupid question, huh?
I do understand why the overlap of events earlier on in the dev cycle, not having many events to populate the house with and all. I have seen the game become more enjoyable to play overtime.
You mentioned you thought you hit all my points though I think you missed one: The 'event pause' so MC is not overrun by events or the like with that event flag. If you did, sorry, did all-nighter last night.
I missed that one. I just sent a message to our coders to ask if we can get that one fixed. It's been like that for a long time and no one has really complained about it, but it does need to have something done about it sooner or later.
The goal with the game has always been to create enough content that you don't have to see scenes more than a couple of times before you reach a new relationship threshold, combine that with how not all scenes match up perfectly for relationship stats, . . . we are hoping to make play feel natural, let you build relationships over time without feeling monotonous. Every build brings us a bit closer to that, but I admit we have a ways to go yet.