Holy crap I fell behind here. Sorry about that.
I acrewed up here. Vanni's warehouse.
Also, on a side note, Yami is getting an overhaul that is intended to keep her harsh edge while making her slightly less abrasive from the player perspective.
I've voiced my opinion about pirate sites before. That said, I earn enough to pay the bills, and if I can pay the bills then beyond that I just want to let people enjoy my work. I have a free version of the game for a reason, and the last few builds they've been posting that in the original post, and I respect that. So long as I can financially afford to keep creating stories for people to enjoy, I have no intention of stopping.
The conditions for the picnic shouldn't have anything too fancy hanging it up. It should be noted that the picnic scene acts as a trigger for a second scene where Eve goes missing. That's the one you actually meet Gaia in. Both scenes are fairly common.
In the picnic scene, take this option to unlock the second scene: Ask the girls to take a walk with you.
The scene was intentionally done so it was repeatable if you took a rout through the scene that didn't unlock Gaia. The intent was to make the scene feel natural, not forced. Let the players explore what is to offer and Gaia joins the setting more naturally than being ramrodded into it.
Depends on the option you took. Only one version of the party is currently written.
Gaia has a lot of apples content, largely because she's slow to trust. You know she is starting to come around when she starts appearing on the grounds without the apples at bait.
We actually fixed an issue with her just yesterday that was making it difficult to reach her content. Should be fixed in A55.
Most of the game's characters, we want to add multiple ways to meet them.
In the case of most of the characters you can own, you'll be able to purchase them through more than one person in game in time (Don't buy Misaki from Claire? A little later, she appears on Bruce's list of wares.)
The RNG stuff is receiving an overhaul right now. I just need to find the time to finish it. We've got the code set up so that locations are set to only play scenes for present characters. This will make a lot of content easier to find once it's fully implemented as a location's list of +60 scenes will be whittled down to a half dozen in many cases.
Both the scene triggering and money are issues that are slowly fixing themselves. Not as fast as anyone would like, especially me, but there are only so many hours in the day.
Recently, we have added the ability to take over Vanni's gang and generate money there. I have the first of the stripper content in the game for A55 next week. Computers have been written and I am working on adding those which will in turn open up ways to earn money in the form of camgirls and some other things. It's coming, it just takes time.
The difficulty of the "remembrance room" is that there are a LOT of variables tracked in some scenes, some that are important to game, and even scene progression. To set this up would require that duplicate versions of the scene be placed in the game as re-triggering, or triggering new variables in additional playthroughs of the scenes could break entire characters or locations in the game.
That said, I added it to my list of things to keep in mind in the future. It's not something that would be easy to do, but if I keep it in mind perhaps we can come up with an effective way to handle it.
Coder is asking for a save if you have it. With a save, it would help a lot in figuring out which image is missing from the doll system so we can isolate and fix the problem.
We've actually added an "override" option for some scenes to ensure they trigger if you meet the conditions. Mostly this is used for date specific scenes like holidays, but some important scenes are getting the treatment as well.
The scene is set as an override scene with the only condition being that you haven't met her before, meaning that the game should force it to trigger the first time you enter the Love Shack. Have you been playing around with the code using an editor? If so, you might have flipped a switch that shouldn't have been flipped.