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Non-sequitur

New Member
Mar 30, 2022
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For the threesome, i believe there was a mistake in the game script (i think the requirements were inversed, you were supposed to have a positive relationship instead of a bad one). If this is intentional, this may be one of the hardest scene to get.
Either you wait until they patch this in the public version or you go to the game files yourself and exchange ($anna.affection lte 300 or $anna.fear gte 700) by ($anna.affection gte 300 or $anna.fear lte 700). Just replace lte by gte and vice-versa.



I love how the game works like an interactive novel as well. I know some people do not like this style of game because of the repetition and also because it feels like they're going nowhere. You can see the interaction between the characters evolve with time and effort: be nice (or complete evil) and be rewarded.

And yeah, i despise Red too. I regret calling him after getting his card, now he won't leave me alone at all.
I never even got his card, I just fucking attacked him as soon as I saw him in that alley with Mitsuko.
 

Jambonpoulet

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Aug 24, 2021
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I never even got his card, I just fucking attacked him as soon as I saw him in that alley with Mitsuko.
To be fair, i was playing an earlier version of Inheritance when i got his card. At the time, you get his card regardless of what happened in the scene where he attacked Mitsuko. It must have been fixed by now.
 

Southrim

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Jun 6, 2017
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Rebekkah has a point. Why is everyone staying in the slave quarters when I have a bunch of unused guest bedrooms?

Really, the game doesn't do much to reflect a choice to not treat people as slaves. I understand keeping it up for pretense/habit/reducing the amount of dialogue that needs editing, but that you can choose to have them eat with you, but not change their living conditions (aside from sleeping in the master bed), stands out.
 

Forgotted

Engaged Member
Sep 1, 2020
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Would like to see the redecoration as well.
They did already replace the large picture center/top of stairs
though it isn't reflected in game. Could make some money selling off statues and paintings.
But probably won't happen as the MC isn't that good of a person (I'd imagine) otherwise he would have gotten rid of
other bad stuff already like the journals or all the books in the library.

Would also really like to see the dungeon redone/closed off.
Could invite Anna down there, make her nervous but then give her a hammer instead and tell her to
go at it. Might be good therapy for her.

Cheers
 
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Forgotted

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Rebekkah does indeed have a point as mentioned. I had wondered about that before, or more likely completely
remodeling the slaves quarters and making it really nice over there especially since we now have the opportunity to
add-on or remodel other parts of the home.

On the other hand, she has already been placed on a pedestal above everyone else so she should
probably just shut her pie hole.... lol
To me, her character is really rough in this game since I can't discipline her or anything. I could just not
purchase her when I replay the game, but that might probably block me from buying other slaves.

My character wants to 'rescue' the slaves and would free them if allowed.
When one is so bad as Rebekkah, though, I should be allowed to get rid of her to give a different slave an
opportunity. I understand she's had it rough, but most of her dialog doesn't seem to come from being mistreated but
from just being a mean/spoiled person.

Really is a ding against the game.

Cheers All
 
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QQP_Purple

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Dec 11, 2020
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My character wants to 'rescue' the slaves and would free them if allowed.
When one is so bad as Rebekkah, though, I should be allowed to get rid of her to give a different slave an
opportunity. I understand she's had it rough, but most of her dialog doesn't seem to come from being mistreated but
from just being a mean/spoiled person.
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Forgotted

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Thank you for the information. No I cannot speak German. (maybe curse a bit...lol)
I did notice that her stats come up a very tiny bit each day, so maybe in a few months
things will change. Then she might open up about her past that you told me about.


............. I don't know. I guess I just wish my character could interact
with her a bit more to 'help' the situation.

We'll see I guess.
Thanks for the translation/post

Thanks,
Cheers
 
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QQP_Purple

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Mind you, this is just speculation based off a tiny bit of dialogue spread over several events and informed by my general understanding of the feel of this game. So my interpretation might be off.
 
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Non-sequitur

New Member
Mar 30, 2022
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Seriously, does anyone know how to get Elodie away from that fuck-stain rat motherfucker Red?. I can't for shit figure it out, try as I might. I've a save before I talked to her, I've tried to get it right a couple times now but apparently just too thick to figure it out. What am I supposed to do after the bar scene with the two of them where you wait him out and stick with her 'till he leaves?.
 

Bingoogus

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Sep 5, 2021
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Have the devs added a scene hunter mechanic yet? For finding shit you haven't seen. Or an unseen scenes checklist page so you can at least figure out if you're just going to find the same shit or not if you spam a room. I dropped this game like a year ago cause of that crap and the devs seemed 110% uninterested in doing anything to fix up finding the actual content in their game and pretty clearly gave the finger to any request for end user experience improvement. Just wonder if that changed at all cause i found the game pretty fun, when i could actually find the game.
 

QQP_Purple

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Dec 11, 2020
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While some improvement might be in order indeed I honestly think that an in game checklist is taking it too far. It would completely destroy any sense of progression and discovery and turn the game into a check the box simulator. I have seen games go down that route and it just isn't fun.
 
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Forgotted

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It never occurred to me to add a scene mechanic or even a checklist to be honest. I can definitely see where someone
might want that, however I wouldn't.

I most certainly do want this game to feel as random and spontaneous as possible and was only chatting earlier.
I'm not even sure of the mechanics that determine which scenes pop up. Some times, however, it seems like the
same one over and over for awhile, then it moves on eventually.

I still think the best option would be a few more scenes with Rebekkah that would allow more interaction thus boosting
her stats and making her less abrassive.

(hmmm, just had a spider crawl out of my keyboard... apparently not happy with me..lol)

Cheers All
 
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QQP_Purple

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Also you can't get all events in one playthrough anyway as the game has branching paths based on how you treat each character.
 

Forgotted

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Couldn't even tell you how many times I've started over w this game.
I keep telling myself that I'm going to play as an 'evil' person or something but I never do.
I cave in immediately and start treating everyone nice, buying candy and all.... lol

Just a really wimpy conscience.... lol

Cheers
 
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QQP_Purple

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Dec 11, 2020
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Couldn't even tell you how many times I've started over w this game.
I keep telling myself that I'm going to play as an 'evil' person or something but I never do.
I cave in immediately and start treating everyone nice, buying candy and all.... lol

Just a really wimpy conscience.... lol

Cheers

Would like to be able to give a piece of candy to everyone sometimes....
Yea. I newer even gave it a try. I just went strait to good the first time I started back at version 20 something and have been playing that save ever since.
 

S4b3rz

Newbie
Jun 3, 2019
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Couldn't even tell you how many times I've started over w this game.
I keep telling myself that I'm going to play as an 'evil' person or something but I never do.
I cave in immediately and start treating everyone nice, buying candy and all.... lol

Just a really wimpy conscience.... lol

Cheers

Would like to be able to give a piece of candy to everyone sometimes....
Nothing wrong with being a nice player. I am as well, but if given the option, I would be a complete asshole to my enemies and anyone else who crossed me.
 

Southrim

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Jun 6, 2017
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Random and spontaneous is one thing, but there are so many unknown unknowns, and so few hints about them, how is a player supposed to understand when and where things may happen? Functionally, a vast majority of the game experience is loading (or, for the save scummers, reloading) a location to roll the RNG dice and see something new, not Anna teetering on a stool for the 1749th time, mostly with no idea whether there WILL be something new to see, or any control over whether they will see it.

I'll never forget one of my first gameplay experiences, reading about Jen on the wiki and trying to trigger her appearance, loading that for a solid half hour, and still not rolling the dice right. That was not a fun experience. I come back for the good writing, but I leave because it's too damn hard to find. There has to be a balance, and this game doesn't have it yet. Perhaps a checklist is too much, but the player has to have some sense of when and where they may find progress. I don't have time to wander the tall grass hoping I get a shiny Pokemon anymore.
 
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