GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
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Thank you for elaborating! It sounds like the array is the big problem. Which, I assume is necessary to allow for multiple possible outcomes. So, if there's only one possible outcome, you don't need an array, right?
This is correct. I particularly like the arrays though since they create a random element to the game. It makes content feel more natural.

As an example: I just finished up the initial bit of Hide and Seek content for Eve a few minutes ago. There are three different intros, so when you trigger that content you'll see one of three different scenes play out. From there, if you choose to play with her, there are seven different scenes that can play out. Then when you finish playing, one of four scenes will play out to bring it to a close. (This is one of the most fun bits of content I've written for the game. I enjoyed it tremendously.) So the scene is broken up into three parts (There's also a rejection branch with four different scenes for if you choose not to play, but we'll ignore that for the moment.), when you trigger the scene, it will look at the first grouping and since a couple of those are affected by the time of day, it will choose one that is available at that time range. When you choose to play Hide and Seek with Eve, the game looks at the second grouping, about half of which are affected by the time of day, and chooses one at random from the ones available at that time of day. Then you will be able to either play again, thus triggering a potentially different scene from the list, or choose to quit. The ending pieces have two for one time range, and two for another time range. (Basically "You need to get back to your chores" or "It's getting too late to play" versions.)

Because of how this is set up, every time you play, it's likely that you'll see something a bit different. With the current sampling, there's close to 80 possible combinations, and since I intend to add more variants to all three of those groupings, I'm hoping that it makes for a good range of content that people will enjoy playing repeatedly.

Also, with the array set up, it's very easy to add additional scenes to it. I could write a dozen scenes for it right now, and it would only take a few short minutes to get it all plugged into the function.
 

Nuffy

Newbie
May 5, 2018
52
59
95
I understand. I do the same things when coding. I'm just being selfish. "If you compromise your artistic integrity, I'll get more content!" Sorry about that.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,199
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No worries. I rather enjoy conversations like this. What I see is someone who enjoys the game who is bouncing around ideas and sharing thoughts. It's the people who get confrontational about it and start demanding "Change this or I'll stop playing!" that bother me. The first kind of person I welcome, the second kind I do my best to ignore.

How I look at it is that I don't have a monopoly on good ideas. As such, I'd be a fool not to listen to people who want to share theirs. If someone offers an idea that I like AND I feel it's right for the setting, then I adopt that idea. If it's NOT right for whatever I'm working on or I don't like the idea for any reason, then I say as much and give my reasoning. It's all good. :D
 

kshyk

Member
Mar 18, 2018
365
828
160
This is pretty interesting game. I think it could be remade in different engine (RPGM or Ren'Py) to gain more popularity .
 

GateKeeper

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Game Developer
Jun 1, 2017
1,199
946
338
This is pretty interesting game. I think it could be remade in different engine (RPGM or Ren'Py) to gain more popularity .
This is the system I know, and what I'm comfortable with. After spending the last year working on it in this system, I'd be very hesitant to to move it to a different system.
 

Thration

New Member
Jun 5, 2017
14
10
146
Is anyone have the information on when they might be a update coming? I really enjoy this game, so thank you to developer.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,199
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Is anyone have the information on when they might be a update coming? I really enjoy this game, so thank you to developer.
I alternate builds between my two projects. Every two weeks. The last Inheritance build was on the 31st of last month. I'll be releasing a build of my other project, The Allure of Wanton Cove this Friday. The next build of Inheritance should be up on the 28th of this month.

Short version: Barring any major complications, there's a new build every four weeks.

PS: Going to be putting out a new TEST build in just a little bit for supporters at that level if you absolutely HAVE to get your fix. ;)
 

fulcrum

Engaged Member
Feb 2, 2018
3,705
2,212
392
"i pitty anyone trying to climb over this wall" - spikes? Really? Spikes are piece of cake. a rope, a piece of wood or whatever and you're over that crap. What you need to look out for are tripple layer nato razor wire spools. they slice straight to the bone just by holding them.

Also, there are still logical inconsistencies, i took the envelope from anna and she still thrust out the letter to me after i read it when i barked at her.
 

GateKeeper

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Game Developer
Jun 1, 2017
1,199
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Thank you for reporting the inconsistency.

Any chance you can let me know what the sequence of choices were to double trigger the letter? That scene branches several ways, so the link names would be helpful in resolving the matter.
 

fulcrum

Engaged Member
Feb 2, 2018
3,705
2,212
392
the sequence was enter hall -> look around -> take & read the letter -> demand to know who she is.

I don't know if thats because this is the cheat build, but on the 2nd day I summoned eve to the master bedroom and fucked her.
No mention of virginity or reluctance, and Anna was in the room cleaning, ignoring everything.

Nightmare with acid (flesh eating liquid?) -> "You cry out out in revolution and distress." -> shouldnt that be revulsion?
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
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338
The virginity checks still need to be worked into the game along with reactions from other characters.

Will go hunt down the spelling error in a moment here.

PS: While you can nail Eve right from the start now, there is actually quite a bit of content related to her virginity already that once she looses her cherry won't be able to play out anymore. A lot of people want to be able to corrupt her slowly. ;)
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,315
775
222
I didn't find any report on this so far, but, how do you get the "positive relationship" spanking with Anna?
I've found that I needed to invert the spanking scenes order, as the only one with requirements (the new one) was at the very bottom and they all have 100% chance to happen.
Just in case I seriously misunderstood something I tried 20 times and only ever got the first one.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,199
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338
I didn't find any report on this so far, but, how do you get the "positive relationship" spanking with Anna?
I've found that I needed to invert the spanking scenes order, as the only one with requirements (the new one) was at the very bottom and they all have 100% chance to happen.
Just in case I seriously misunderstood something I tried 20 times and only ever got the first one.
It shouldn't be working that way, but I'll run it past our coders and see what I can learn. What the game SHOULD be doing is creating a pool of scenes, the change of a scene entering that pool of scenes is determined by the scene's "chance" then once that pool of scenes is created, the game will pull one of those scenes at random. This allows us to maintain a ratio between different kinds of scenes without actually having to adjust ratios every time a new scene is added to a function.
 

fulcrum

Engaged Member
Feb 2, 2018
3,705
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392
random scenes bear the chance of actually never firing and repeating the same scene ad absurdum. see cohabitation and people not getting to knock up one or both women in several hours of gameplay while others disable the function because they get pregnant. every. damn. time. they. have. sex.

you should have variations of the scenes, but not making everything random; a fixed decision based on stats with a very small chance, say one in ten, to fire a previous level with changed text.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
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random scenes bear the chance of actually never firing and repeating the same scene ad absurdum. see cohabitation and people not getting to knock up one or both women in several hours of gameplay while others disable the function because they get pregnant. every. damn. time. they. have. sex.

you should have variations of the scenes, but not making everything random; a fixed decision based on stats with a very small chance, say one in ten, to fire a previous level with changed text.
A large portion of what we currently have in place is random like I described before. We also have two other types of scenes that we've been working to add: 1. Forced scenes that will trigger automatically under certain conditions. Most of the time this will be story driven scenes. and 2. Selectable scenes where if you choose to play them you'll get a certain scene, or a certain sequence of scenes.
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,315
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That is certainly fine if the variations have no consequences.
Maybe I was just unlucky in my first test, and then lucky after I moved some things around. But, you have to admit, around 20 in a row out of a choice of 3 makes you assume something is awry. ;)
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,199
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That is certainly fine if the variations have no consequences.
Maybe I was just unlucky in my first test, and then lucky after I moved some things around. But, you have to admit, around 20 in a row out of a choice of 3 makes you assume something is awry. ;)
Which is why I plan to look into it. ;)
 

Gavote

Newbie
Jun 3, 2017
85
41
70
Just an FYI, but the MEGA link is broken. Something about the account having violated the terms too often.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
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The links on Patreon are good. There is a free version that's only one build behind the pay version.

Free build link:
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
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Have a new build ready for anyone interested!

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This game features:
-A sand box environment.
-Dynamic relationship building.
-At present, 4 slaves with many more planned for the future.
-More than 80 interactive scenes.
-Many interactive functions that allow you to interact with your environment in meaningful ways.
-You can assign work schedules, tell them what they are allowed to eat, where they have to sleep, manage as much or as little of their life choices as you want.
-A system that tracks minutes, hours, days, weeks, months, and even years.
-More than 100 images.
-A massive estate spanning 50 locations that you can explore.

What we have planned:
-NPCs who interact with one another, building friendships or rivalries over time.
-A fully customizable clothing system.
-Merchants where you can buy new items.
-Buy, sell, and train your slaves as you see fit
-Put your slaves to work cleaning, tending the yard, working in town, or pimp them out for a few extra bucks on the side.
-Pregnancy, sire and raise children.
-A weather system that will allow for the weather, and even the seasons to change naturally.
-And so very much more, . . .

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I encourage everyone to take a look at the Free version of the game linked below. If you enjoy the Free version, please consider a small pledge. With a small pledge, you gain early access to the latest build as well as other perks while helping ensure I can continue doing this full time! Every little bit helps.

Inheritance is a text based game with art. A portion of all earnings goes toward new art for the game.

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What's new in the latest Supporter Build?

A20:
-Added The Blowjob and Fingering branches to Eve's Sauna Scene. 1.9k words of content added in total. Contest entry from AbyssalEros. NOTE: I have NOT written additional relationship variants for this yet but hope to do so soon. The content is fairly cruel. You have been warned.
-Added a new bed time scene for Anna. This scene can appear at any relationship level and plays out late at night. Submitted by LFN Park. 1.6k words of content.
-Added a new Laundry Room scene for Anna and Eve. This one appears at mid to high relationship values and is a unique scene. Submitted by Nynx. 2.3k words of content.
-Hide and Seek with Eve. Three Intros written. Which ones play can depend on time of day. These scenes can be found in any of the "hall" locations. .5k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Four Rejections written. Which ones play depend on time of day. .4k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Eight Core scenes. 1.9k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Four Endings written. .8k words of content. Sponsored by Matty.
-Wrote an interactive scene for Eve, it actually triggers during the Hide and Seek content that was just added. .7k words of content. Sponsored by Matty.
-Wrote fourteen early scenes for Gaia. There is a new function in the back yard of the estate that allows you to access these early interactions with her for the sake of relationship building. One of them is an interactive scene. 4.2k words of content.
-Added the St Andrew's Cross function to the Dungeon location.
-Added five Start scenes related to the St Andrew's Cross. 1.5k words of content.
-Added three Whipping start scenes related to the St Andrew's Cross. .4k words of content.
-Added eleven Whipping core scenes related to the St Andrew's Cross. 1.6k words of content.
-Wrote the first round of End scenes for the St Andrew's Cross. Twentyfour scenes in total reflecting a range of relationship values and health. 2.4k words of content.
-Added a new interactive scene to the ballroom for Mitsuko. Takes place at high relationship levels in the evening hours. .9k words of content. Submitted by Irish Major Tom.
-Added two new conversations for Mitsuko through her "Casual Talk" option. .3k words of content between them. Submitted by Irish Major Tom.
-Added two new ambient scenes to "Wet Willy's". .2k words of content between them.
-Added "Freakshow" Season 1, Episode 1 to the game. 1.3k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 2 to the game. 1.5k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 3 to the game. 1.5k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 4 to the game. 1.7k words of content. Submitted by Pervy Sage.
-Added one new location to Pendleton. The Drinking donkey. This location includes six ambient scenes. .7k words of content.
-Added a new scene to the Bar in Pendleton that introduces a new NPC. 2.1k words of content. Only plays out late at night. Submitted by Irish Major Tom.
-Added a Theater Mode to the CHEAT Menu. This will be used to display short stories and other content related to the game that happens off screen so to speak. This will also act as an incentive for pledges.
-Added "Fight" to Theater Mode. 2.2k words of content. Submitted by LFN Park.
-Added "Wounds" to Theater Mode. 2.5k words of content. Submitted by LFN Park.
-Added "Recover" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "One Step" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "Spar" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Discovery" to Theater Mode. 5.1k words of content. Submitted by LFN Park.
-Added "Peril" to Theater Mode. 2.6k words of content. Submitted by LFN Park.
-Added "Respite" to Theater Mode. 2.9k words of content. Submitted by LFN Park.
-Added "Cleanup" to Theater Mode. 1.4k words of content. Submitted by LFN Park.
-Added "Song" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Eve and the Candy Store" to Theater Mode. 2.2k words of content.
-Added "Interrogation" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Scarred" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "Epilogue" to Theater Mode. .5k words of content. Submitted by LFN Park.
-There was a missing link leading to the bed time sex scenes for Eve. Has been plugged in so those two scenes can be reached now.
-Rebuilt the guest rooms. All six rooms have been been rewritten and now have unique descriptions for each room. This amounts to about 4k words of rewritten text and an overall growth of about 200 words across all six locations.
-Added new art to the guest bedrooms, 25 new images across those locations.
-Updated the last B&W image in the intro with the newly completed colored version.
-Added exits to several more scenes that didn't have proper exits as well as made several small improvements to the game's code. Thanks to Nynx.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 9/16/18


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What's new in the latest Free build?

A19:
-Added a new scene that triggers in the Entry Hall some time after the picnic scene. 6.4k words of content. Generously sponsored by Matty.
-Added a new scene for Anna that can take place at any relationship level. Can appear in most rooms in the mansion. .7k words of content.
-Added a new scene for Eve that takes place at high relationship values late at night at the Greenhouse. 2k words of content. Submitted by Nynx.
-Added a new scene for Mitsuko to the Library. 1k words of content. Submitted by Irish Major Tom.
-Added a new scene for Mitsuko to the Living Room (Actually triggers through sleeping). .8k words of content. Submitted by Irish Major Tom
-Added a new scene for Mitsuko that appears in nearly every room in the mansion (Exceptions being: Attic, Dungeon, Laboratory, and Sauna). .7k words of content. Submitted by Irish Major Tom.
-Added seven casual conversations for Mitsuko. .7k words of content between them, Submitted by Irish Major Tom.
-Added six personal conversations for Mitsuko. 1.4k words of content between them. Submitted by Irish Major Tom.
-Added the option to select a show to watch from the couch in addition to watching something at random. Right now there is only a single show to be watched.
-Added "Futa Apocalypse" Season 1, Episode 1 to the game. 1.1k words of content.
-Added "Futa Apocalypse" Season 1, Episode 2 to the game. 1.1k words of content.
-Added "Futa Apocalypse" Season 1, Episode 3 to the game. 1k words of content.
-Added Mitsuko to the mansion Schedule you can access in the the sidebar.
-Minor rewrites to the returning home drive scenes. Was describing the arrival in town rather than your arrival home. This has been resolved.
-Added background art to Ballroom. Four images.
-Added background art to Living Room. Four Images.
-Added background art to Sauna. Three images.
-Added background art to Study. Four images.
-Added background art to Bathing Room. Four images.
-Added background art to Guest Rooms. Four images.
-Added background art to Dining Room. Four images.
-Added background art to Library. Four images.
-Fixed an images issue with the entry hall.
-Fixed a couple of minor bugs in the code, nothing game breaking though.
-Added a mountain of exits for scenes that didn't have them before. Thanks to Nynx for helping out so much, they started helping out recently and they've been doing an amazing job.
-Fixed a host of spelling and grammar issues.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 8/31/18



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Patreon Links:
A20 CHEAT Build (CHEAT Build with early access):


A20 Supporter Build (Supporters Only Build. Early Access.):


A19 Public Build: (Free):
 
3.00 star(s) 23 Votes