GateKeeper

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Is there the posibility to hook in the game's story system to write a mod? There are so many nice points which would be perfect (and which cry for) to add some variations e.g. breakfast when you or Anna visit each other under the table you see how Rebbekah (or Eve) starts to "work" between her legs. Btw I took the romantic path bc I hate to control people.
Due to the whole game is one hmtl-file it is very complicated to add or mod sth. Personal I prefer the unity system; you pick the right variables and time and write a mod it's "easy". And yes as you see by my pic I like to research how a game works and mod a little around some times spending as much time for that as for playing. ;)
As a matter of fact, yes. Over on our discord, one of our coders actually set up a system that would allow people to write and add their own mods.
 
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TheArmoredFish

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Had a few issues: Girls seem to be stuck in pregnancy, one of the purchased slaves hasn't joined, and the other one didn't subtract money through bruce.

Going into settings and pressing reset event triggers should help with the pregnancy. There must've been an event that was ended prematurely that now prevents other events from triggering.

I assume the one that didn't subtract money through Bruce was Misaki. This has been fixed.

As for the slave that hasn't joined, are you able to tell me which one that was?

Thank you in advance.
 
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Max Headroom

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As a matter of fact, yes. Over on our discord, one of our coders actually set up a system that would allow people to write and add their own mods.
Oh ok. I really don't like discord due to one or the other reason. But where do I go best for it, coder-classroom or mod-testing?
 
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GateKeeper

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Petition for the dev to let us make Anna even happier.
Favorite comment I've seen all week. Suggest a scene idea that will make Anna happy and so long as it's something that can be added at this time, I'll write it.
 
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Renart

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Favorite comment I've seen all week. Suggest a scene idea that will make Anna happy and so long as it's something that can be added at this time, I'll write it.
Oh, I don't even know how react to that, heh, thank you! o_O

And well, I didn't really say that with something in mind so I can't blame you if you don't find any of this interesting, but let's see, Judging by what we know, Anna seemed kind of insecure about herself and it's especially obvious when the MC asks her to marry and she asks him if he's sure because she's "nothing." So I assume she'd be really happy to know how much the MC treasures her. So maybe they could go to town some day and some really hot girl hits on him which could in turn trigger Anna's insecurities, after all this random girl has a life of her own independent of the MC and if she's also more beautiful than her, then who's to say he won't stop caring about poor broken Anna if she can't even use the only thing she had going for her?(Disclaimer: I don't think that myself, Anna is best girl)

However the MC could act unexpectedly and lack any interest in the girl, even become slightly annoyed when she persists because from his perspective she's just some rando ruining his date with Anna. When that is over, the MC could ask what is bothering her, she could express her confusion at his unexpected reaction moment in which the MC would get the chance to explain to her just how precious she is to him.

If not that then maybe preparing a surprise for her out of nowhere? We see Anna doing her chores even after she becomes all lovey dovey with the MC and she seems very responsible and strict about it, but what if the MC "forces" her to take a break? Maybe it could even be on her birthday, not sure if there was any event for that. So he could pre-... er maybe attempt to prepare with Eve's help? Not sure if MC knows how to cook, but well, prepare breakfast for her and not entirely sure how the rest of the day would go to be honest.

Alternatively she liked that travel guide so maybe some sort of short trip would do her good. :unsure:
 

GateKeeper

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Oh, I don't even know how react to that, heh, thank you! o_O

And well, I didn't really say that with something in mind so I can't blame you if you don't find any of this interesting, but let's see, Judging by what we know, Anna seemed kind of insecure about herself and it's especially obvious when the MC asks her to marry and she asks him if he's sure because she's "nothing." So I assume she'd be really happy to know how much the MC treasures her. So maybe they could go to town some day and some really hot girl hits on him which could in turn trigger Anna's insecurities, after all this random girl has a life of her own independent of the MC and if she's also more beautiful than her, then who's to say he won't stop caring about poor broken Anna if she can't even use the only thing she had going for her?(Disclaimer: I don't think that myself, Anna is best girl)

However the MC could act unexpectedly and lack any interest in the girl, even become slightly annoyed when she persists because from his perspective she's just some rando ruining his date with Anna. When that is over, the MC could ask what is bothering her, she could express her confusion at his unexpected reaction moment in which the MC would get the chance to explain to her just how precious she is to him.

If not that then maybe preparing a surprise for her out of nowhere? We see Anna doing her chores even after she becomes all lovey dovey with the MC and she seems very responsible and strict about it, but what if the MC "forces" her to take a break? Maybe it could even be on her birthday, not sure if there was any event for that. So he could pre-... er maybe attempt to prepare with Eve's help? Not sure if MC knows how to cook, but well, prepare breakfast for her and not entirely sure how the rest of the day would go to be honest.

Alternatively she liked that travel guide so maybe some sort of short trip would do her good. :unsure:
Thank you for the reply! I enjoyed reading that a lot. Have you gotten the Valentines date with Anna yet? Or the Firefly scene? If you haven't, then you're going to love them.


Copy/pasted your message into my notes. Solid ideas.

I can work the girl hitting on MC into the existing dating content as an excuse to grow that content a little.

Breakfast sounds like a joy to write.

The trips is something I have planned for the future, but it's going to be a pretty major undertaking so likely won't happen for a little while still.



So here is what I am going to plan for:
* Road trip is already on my list, but it's a distant plan. When people suggest things that are already on my list, I tend to push it up the priorities list a little, but I have a LOT of stuff on the list that has to come first.
* Date is going on my list. Will plan for it the next time I work on Anna's dating content. I hope to get back to that in the next couple of builds. I like the idea well enough it's at the top of my list for when I get to it.
* Breakfast in bed. I'm putting this on my list for A57 (A56 comes out later tonight. Actually prepping for release right now.)
 

GateKeeper

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New build of Inheritance is live for anyone interested!


\



The public build is always free. Give it a look, and if you enjoy it, please consider a small pledge to help support further development of this game.

Links:
A56 CHEAT Build (CHEAT Build with Early Access):



A56 Supporter Build (Supporters Only Build. Early Access.):




A55 Public Build: (Free):

 

Renart

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Sep 12, 2020
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Thank you for the reply! I enjoyed reading that a lot. Have you gotten the Valentines date with Anna yet? Or the Firefly scene? If you haven't, then you're going to love them.


Copy/pasted your message into my notes. Solid ideas.

I can work the girl hitting on MC into the existing dating content as an excuse to grow that content a little.

Breakfast sounds like a joy to write.

The trips is something I have planned for the future, but it's going to be a pretty major undertaking so likely won't happen for a little while still.



So here is what I am going to plan for:
* Road trip is already on my list, but it's a distant plan. When people suggest things that are already on my list, I tend to push it up the priorities list a little, but I have a LOT of stuff on the list that has to come first.
* Date is going on my list. Will plan for it the next time I work on Anna's dating content. I hope to get back to that in the next couple of builds. I like the idea well enough it's at the top of my list for when I get to it.
* Breakfast in bed. I'm putting this on my list for A57 (A56 comes out later tonight. Actually prepping for release right now.)
Thank you for the kind words and consideration! I really love the game so far, it sometimes truly feels like we are there in the mansion. :giggle:

The valentine scene was awesome! All I could think about at that moment was how precious her reactions were, but that is probably what makes the game so awesome, the fact that the characters feel genuine. :unsure:

I don't think I ever got the firefly scene yet though, I will have to look for it, heh
 
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QQP_Purple

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Also the restart button does not seem to work. I hit begin, skip the intro and yet the girls stats are as i left them.
 

GateKeeper

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Thank you for the kind words and consideration! I really love the game so far, it sometimes truly feels like we are there in the mansion. :giggle:

The valentine scene was awesome! All I could think about at that moment was how precious her reactions were, but that is probably what makes the game so awesome, the fact that the characters feel genuine. :unsure:

I don't think I ever got the firefly scene yet though, I will have to look for it, heh
This should help:


We try to treat the wiki as a sort of scene guide while avoiding spoilers. Best of luck!
 
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Xander521

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Ugh gotta wait another month for the next version before I can get that stupid chastity cage I don’t own off.
 

QQP_Purple

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Suggest improvements. I won't promise to use all of them, but I'm always looking for better ways to do things.
Alright. If you don't mind I'll give it a try.

First for the good thing. Your game has excellent writing is really engaging. Overall it really has me hooked.

The gameplay inside the house and interacting with the characters is just fine. Yes, you repeat the same event over and over again and yes it could be improved by adding more variety to some of those events or adding more of them in general(how many times a day can I compliment Anna on her cleaning?) but that really is a minor issue at worst. The reality is that, when it comes to this part of the game and especially when you have more girls in your home to add to the random event list the game flows well.

Critically, the constant repeated events serve to make the game feel padded out which is essential to getting the proper feeling of slow passage of time that you need for the purpose of realism. Unlike many developers that fall into the trap of quick fixes you understand that the sort of trauma the girls have been through is not something that one can cure in a fortnight over a couple headpats. And your gameplay gives us the experience of living inside the house with the girls and slowly building up that relationship as you realistically would, slowly getting them to trust you over a long time and eventually, hopefully helping them find happiness.


However, when it comes to plot relevant events you have a problem. And that problem has to do with the way they are accessed. In particular a lot of content is essentially undiscoverable through the natural flow of the game. Allow me to try and explain what I mean by this.

Your game has two types of events, repeatable and plot events. And there seem to be little to no direct triggers for any of them. They both rely equally on being in the right place at the right time AND rolling the right dice. Or at least that's how it feels from a player perspective. And that means that realistically the only way to get an event to trigger is to enter an area enough times to roll the dice right. This can be once, but it can also be tens of times or worse.

And fundamentally this is a problem. And it is a problem that is directly proportionate to how specific the conditions are for that event to happen and becomes extreme if it is to happen outside of the house.

You see, when playing inside the house there is always something to do so you will be clicking around those rooms a lot. And this manages to ensure that, for the most part, unless an event has very specific triggering conditions that aren't common the player will stumble upon it eventually. And whilst this is less than ideal at least you know the player probably, possibly won't miss out on the stuff.


But when it comes to all the events that happen in the outside world things are drastically different. Fundamentally, there simply isn't enough content outside of the manor to get the player to click around that much. And I don't imagine there could be without distorting the flow of the game and pushing it far away from the core which is the mansion and girls.

What this means is that during the normal course of gameplay odds are very high that the player simply won't run into a lot of the possible events and characters simply because he isn't naturally triggering those areas enough times for it to randomly happen.

Take for example the event when you meet the girl who wants to jump off a bridge in the middle of the night in the rain. That is arguably a critical plot event. After all it's how you unlock a character. And one whose writing and execution are fantastic. But it is also an event that took me at least 20 attempts before I got it to trigger when I was grinding for it.

Is there really enough of a reason for the player to ever be driving to town at night in the rain? Let alone to do so again and again and again until it randomly triggers? The answer is no. In fact, I would argue that there is no reason for the player to do so even once organically. And definitively not so many times to randomly stumble upon her. And this means that realistically, unless you know the event is there and grind for it you just won't get it ever. And you WILL miss that character entirely.


What all this means in practice is that effectively your game relies on the player constantly having the wiki open in another tab to look up events and than grind for them. And that is suboptimal. In fact, I would go so far as to say that grinding for events is quite unfun as well as immersion breaking. Ideally, the end goal of any story driven game should be to produce a game where the player can get to see all the events without ever having to look things up.


My suggestion for correcting this would be to introduce several changes. But they all boil down to basically making your plot events more like a quest chain. Much like you did with Bubbles.

To go back to my previous example. Instead of having that event trigger randomly when I go to town in the night during rain, something that is rarely or ever going to happen on its own have it be a quest chain that starts inside the house. Have something happen at a random night when its raining that gives me a good in game reason to be rushing to town in the middle of the night during a storm. And when I comply, add a 100% trigger that ensures that event will happen on the way back.

And if you want randomness in when the event triggers this is where you put it. You put it before this initial event and in a place where the player has a much higher probability of triggering it. And ideally, you would have some set of conditions that eventually forces it to happen anyway. Like a timer or a timer + certain girls present + other stuff. Or at least gradually push the odds up on a timer. Something so that the player can't be completely screwed out of it by bad luck.


Hope this is helpful. I tried to be as detailed as I could.
 
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