- Jul 23, 2017
- 408
- 823
Oh don't get me wrong here. It is not that I dislike any of the characters - I do in fact like them quite a bit specifically for being something other than what the world gives out in terms of information. It just struck me as odd that we basically have so many of these out of place characters converging in on a single frontier town. Though then again, we don't know exactly what the grand plan of the goddess entails so who knows what will come of it in the future. I also wouldn't want to step on your toes and tell you to make characters in one way or the other, I was merely stating out how it felt to me meeting them all.Glad to hear you're liking it!
I wouldn't say that every single character is an outlier. There are definitely a few unusual ones (Maria, Tirria and Camilla), and some that are pretty average, but displaced from their normal lifestyle/habitat (Sacha, Kirana, and Ritsuki), but there are quite a few characters who are typical of their respective races (Vera, Beth, Alice). However, thanks for bringing that up, I'll try not to make too many unique snowflake characters in the future.
The map thing is definitely something I've been looking at. In the next update you will be able to jump to and from the counter of the Inn, which should save quite a few clicks. Going forward, probably any location that has more than a couple rooms will have a map jumping point.
As for charisma, it has the lowest gains since it is by far the easiest stat to raise (You can raise it up to 4 times a day) but I'll take a look at the gain rate in the next patch. More ways to spend money will also be coming in the next patch, however the gold system almost entirely a placeholder at the moment. In the future it will be used in a much more involved system for managing the inn.
Thanks for the feedback, and hope you enjoy the next update as well!
In regards to attributes, well I tend to raise my stats evenly in games like this before working on the characters available to see if there are potentially extra remarks that may get locked off by missing stats and to not get hampered by them missing when they are thrown in as skillchecks - there are some games that did that so it's just engrained to me at this stage - so I basically had each stat grow a bit each day, which is why I noticed that charisma lagged behind my other stats in the first place.
I'm also very glad to hear that there will be a more involved money system coming up in the future. For now, the whole economy felt a bit too token to be an involving bit of gameplay - neither an obstacle to manage, nor significant gameplay benefit, just a system in place.
And a small bug I've found in version 0.025 - the Harpy history book in the library opens up the first line of the Oni book, not Harpies and then immediately closes.