So is the room management aspect basically stacking as many set bonuses as you can fit into a room, or it is more nuanced than that? Honestly feels like there should be an secondary tutorial on just the furniture aspect.
So is the room management aspect basically stacking as many set bonuses as you can fit into a room, or it is more nuanced than that? Honestly feels like there should be an secondary tutorial on just the furniture aspect.
Stacking specific type bonuses into individual rooms seems to be best for the moment. Each visiting NPC has a random preference, which will give them... some kind of bonus? It's unclear. Preferences for gifts matter more.