longjohngold
Thank you for such an insightful comment.
About Abilities. My idea is that each attribute has the ability to persuade. After all, my game is about dialogues and situations, not battles. It's just that the ways of persuasion are different. Mind is rational persuasion. Willpower - the suppression of another's personality with one's own. Intrigue - cunning or charm. Moreover, in rarer situations, even physical Abilities allow persuasion. For example, at this point, there is a scene where Agility can be used to seduce (show body flexibility).
About the dagger (you played as Vagrant, other Origins don't have it). She's not an assassin and doesn't know how to use it skillfully (at least not yet). The dagger is more of a symbol and a reminder of her lost friend. That's why it can't be used, ahem,
"for its intended purpose" just yet. But, to paraphrase the classic, if there is a
"dagger" hanging on the wall, it means that sooner or later it will
"shoot".
And don't worry about vengeance. Everything in its own time.
About, um, forcibly satisfying "another kind of hunger" with the widow's use. The protagonist has no attraction to women by default. The lesbian tag to the game is consistent with forum rules, where it means purely technical girl-to-girl sex (there is such a scene in the game, and in 2 different versions). In terms of orientation, the protagonist is rather bisexual. Or more accurately, she can be bisexual if the player selects the appropriate options and opens a sex scene with a woman. It's like an awareness of her orientation. It's just not set by default, but happens during the game with appropriate descriptions. Or it doesn't. If players do not select certain options of attraction to women - their girls will only be for boys, as straight as it gets.
Alas, the tag Bisexual is not provided here, so I put Lesbian instead. I think a lot of people will be unhappy with this confusion, but I don't quite see what can be done about it. Put my own tag, not provided for by the forum rules?
By the way. Every Origin has its own unique content. In 2 cases, even quite large unique scenes. This is one of the reasons why the game is a bit "on rails" (not just because of my desire to avoid dead-end plot branches). My point is that even on rails, playing as a different Origin and looking at events from a different angle should still be interesting, I hope.
About the cheats. I really wasn't sure if I should post this version. But maybe you're right, the forward/backward function could be quite handy. Hmm, I'll think about it. Maybe I'll remove both versions and make a basic one without the cheats, but with the forward/backward option activated.