damnedfrog

Engaged Member
Nov 11, 2020
2,291
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Hi so this game doesnt have any sex videos or animations ? Only portraits is that is ?
As bolondro2 replied, it's a text game.
There is no animations/videos, and only portraits of characters.
Even the sex scenes are only text, not even illustrated by NSFW pics.
All is left to your imagination.

So you play this game for the story, and only for the story.

And if there is barely no pic, there are lot of little details in this text.
Lot of little variations depending of your Ethnos ("race") and Origin (background).
Selene is a redhead because of her Ethnos? You could find a reference of her ginger hair.
She is a Vagrant (she grew up on the streets)? She can use her little dagger to open an hatch.
She is of noble Origin, she can read...
 

adrienbarnes

Newbie
Dec 15, 2017
67
160
161
With the new release, i have updated my portrait mod accordingly. Thanks to Defiant Explorer's generosity i could've had that done early~

It should be now compatible with 1.8 version of the game. In addition to the new portraits, i've done some retouching work on the older portraits in the meantime. Was just sitting on them waiting for the new release of the game before i'd publish it. :sneaky:

The changes are mostly minor -- making scale of characters more uniform and such. Inuatarian MC is probably most affected, between Inuatarians getting their supposed eye colors and small changes in how dark hair are handled with some brighter outlines, in the same way other portraits are done.

Also, Jardissa has finally found her potion of youth. :whistle:

Anyway... enjoy.
Thank you for your work, your portraits are amazing!

There's only one thing that I find a bit off compared to the originals, and that's that Yuturna seems a lot older in your set because of all his forehead wrinkles. I'm not sure what age DE has conceived for him, but the original portrait makes him seem like he's in his late 20s or early 30s, while he looks more like he's in his 40s in your set.
 
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ffive

Devoted Member
Jun 19, 2022
10,138
25,013
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There's only one thing that I find a bit off compared to the originals, and that's that Yuturna seems a lot older in your set because of all his forehead wrinkles. I'm not sure what age DE has conceived for him, but the original portrait makes him seem like he's in his late 20s or early 30s, while he looks more like he's in his 40s in your set.
Hmm, his hair is all dark though, so to be honest i didn't really consider him old with this appearance -- just all serious and kinda frowning, which is how he seems to act all the time. This came up in earlier talk, but given the settings people who are in their 40s are visibly much older, both on the face and with clearly graying hair.
 

adrienbarnes

Newbie
Dec 15, 2017
67
160
161
Hmm, his hair is all dark though, so to be honest i didn't really consider him old with this appearance -- just all serious and kinda frowning, which is how he seems to act all the time. This came up in earlier talk, but given the settings people who are in their 40s are visibly much older, both on the face and with clearly graying hair.
The part about the hair makes sense, and it's true that frowning could fit. It's just that the OG makes me think of a buff young warrior while the other looks more like the severe patriarch of a family
 

rubi13

New Member
Feb 6, 2023
2
4
94
managed to solve the problem maybe it will be useful to someone (browser Firefox) - save files did not load even from 1.7 to 1.7 for some reason. I decided to take a risk and replace the original version of the game 1.7 with 1.8 by copying files with replacement and it turned out the saves remained and work
 

Defiant Explorer

Active Member
Game Developer
Sep 2, 2017
546
3,346
417
managed to solve the problem maybe it will be useful to someone (browser Firefox) - save files did not load even from 1.7 to 1.7 for some reason. I decided to take a risk and replace the original version of the game 1.7 with 1.8 by copying files with replacement and it turned out the saves remained and work
Oh, that's the most inconvenient thing about Twine's engine games. In theory, they should work on any browser. But in reality, there are always some tiny issues in one browser or another. If anything, I test and play the game on Google Chrome. So far, I haven't had any problems.
 
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Kagarus

Member
Sep 28, 2017
431
809
296
managed to solve the problem maybe it will be useful to someone (browser Firefox) - save files did not load even from 1.7 to 1.7 for some reason. I decided to take a risk and replace the original version of the game 1.7 with 1.8 by copying files with replacement and it turned out the saves remained and work
Juuust to be sure, you're using the Save To Disk/Load From Disk options, not the normal save slots, right? Cause the latter are accessed depending on the location of the html file.
 

damnedfrog

Engaged Member
Nov 11, 2020
2,291
4,830
378
Juuust to be sure, you're using the Save To Disk/Load From Disk options, not the normal save slots, right? Cause the latter are accessed depending on the location of the html file.
If I'm not mistaken, in the Twine engine, the "normal" save slots option store the saves in the browser cache.
Their location must depend of your browser. Also, I don't know if they are save as individual files, or if the cache is a just big file with all the data stored in it. Again it may vary depending of your browser.
It's why I always use the Save to Disk/Load From Disk options. Because I know where the files are, as it's me that to choose where to put them.
 

Kagarus

Member
Sep 28, 2017
431
809
296
If I'm not mistaken, in the Twine engine, the "normal" save slots option store the saves in the browser cache.
Their location must depend of your browser. Also, I don't know if they are save as individual files, or if the cache is a just big file with all the data stored in it. Again it may vary depending of your browser.
It's why I always use the Save to Disk/Load From Disk options. Because I know where the files are, as it's me that to choose where to put them.
Essentially correct (It's local storage, not cache (where you store stuff temporarily so you don't have to redownload them), which is more persistant, and it's usually one database).
What I was driving at is that the data is stored/indexed by location (or, specifically, the URL), so the local storage of file:///C:/Games/InnerEmpire1.7/InnerEmpire.html can't be accessed by file:///C:/Games/InnerEmpire1.8/InnerEmpire.html (for example).
So to transfer a save between versions, you need to use the Save to Disk/Load From Disk functionality. What the user wrote made me suspect they didn't do that (understandable mistake, if you're not familiar with Twine and/or browsers), ergo my question (to clarify if this was technically a user error (or user guidance error, as it were), or a twine/game issue) :)
 

James973

New Member
Jul 26, 2018
3
5
91
Oh, that's the most inconvenient thing about Twine's engine games. In theory, they should work on any browser. But in reality, there are always some tiny issues in one browser or another. If anything, I test and play the game on Google Chrome. So far, I haven't had any problems.
Feel like you should be able to tell the hunters if you atleast managed to bait and drown one of the jumpers
Atleast when picking the Vagrant origin option during the recruitment chat
 

Defiant Explorer

Active Member
Game Developer
Sep 2, 2017
546
3,346
417
Feel like you should be able to tell the hunters if you atleast managed to bait and drown one of the jumpers
Atleast when picking the Vagrant origin option during the recruitment chat
Perhaps. It just didn't occur to me. But it wouldn't have impressed them that much, if at all. They slaughter little bastards in packs, so they'd probably just laugh at Selene.
 
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