ursuLenes

Newbie
Jul 22, 2017
47
128
Any new cheat code?
No one will provide a cheat code mainly because the original hashed passwords cannot be retrieved in general. There is no point to get too deep into this matter. Instead, follow the steps posted below.

1. edit: INNERCALL_0.2.0-Public.html
2. find code line: 1325
3. replace instruction: return hash;
4. with: return 212872928;
5. save and close
6. restart game if running
7. enter any numbers into the input text box
8. hit ENTER
enjoy!
 
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d630

Newbie
Feb 21, 2018
33
27
are there sex scenes in this game? asking since the tags only have "handjob" listed, no oral or anal.
 

SunlessSpear

Member
Aug 11, 2017
157
218
are there sex scenes in this game? asking since the tags only have "handjob" listed, no oral or anal.
Not that I found. While the presentation is enticing, and I'm absolutely interested in seeing what the game appears to be promising, there's hardly enough 'content' (by which I mean sex scenes) to bother with yet.
 
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ursuLenes

Newbie
Jul 22, 2017
47
128
I took it as a challenge.
You took it as a challenge and you did well! Otherwise, I wouldn't bother to solve it as you did. Too much hustle!
The fastest way would have been:
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with this solution there is no need to insert any code anymore.

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Last edited:
May 31, 2019
322
399
I took it as a challenge.
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All that for something easily done in the console.
Don't get me wrong, I appreciate the effort, but people who play these HTML games should get familiar with poking around in it. It's extremely simple to pick up. A lot more than buying into cheat codes or cracking hashes.
 

Evands

Newbie
Jul 20, 2018
19
10
The game looks very good and the idea is interesting, but the speed of the updates and their size, which can be estimated based on the last one, maybe in 2 years it will be somewhat playable.


Until then, I would recommend the game The SUP because the idea is similar and the update is 3 or 4 times greater.
 
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Highland_Hunter

Well-Known Member
Aug 26, 2019
1,260
533
cerbee

Searched the thread first, Nothing popped up, so asking here :

How does the MC 'use' the lock-picks, (after buying from store), on Mothers/Linda's, 'locked' bedroom door ?

How/Where ?, does the "MC" access any items, such as, lock-picks, etc., after acquiring/buying, them . . .

Since, the "MC" has, NO Inventory, on their person/or anywhere, as most "MC's" have in other games of this type/genre .

Is this "planned" to be implemented in the 'near future' ?


EDIT #1 : Note to cerbee ;

You really should include in the MC's info, that the lock-picks, (after buying), will give an opportunity for their use .
Also , there should be, an Inventory 'noted' somewhere, so the player can see what they, have/or don't, and what needs to be replenished .

Also, once a Locked door, has been already 'picked', it should always be 'open' to the player . . .
Lock-Picks, shouldn't be 'used-up', IF, they were successfully used to open a lock . :cautious:
 
Last edited:
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cerbee

Newbie
Game Developer
Jan 31, 2024
17
108
I will definitely include a display for the number of lockpicks and other items in the next update.
The lockpick serves as a substitute for a key. It doesn't keep the door open permanently, as another character can close the door again. Since this is a game, I made lockpicks single-use to give players a reason to go to work. As the story progresses, characters will stop closing doors, so you won't have to keep buying them forever.

cerbee

Searched the thread first, Nothing popped up, so asking here :

How does the MC 'use' the lock-picks, (after buying from store), on Mothers/Linda's, 'locked' bedroom door ?

How/Where ?, does the "MC" access any items, such as, lock-picks, etc., after acquiring/buying, them . . .

Since, the "MC" has, NO Inventory, on their person/or anywhere, as most "MC's" have in other games of this type/genre .

Is this "planned" to be implemented in the 'near future' ?


EDIT #1 : Note to cerbee ;

You really should include in the MC's info, that the lock-picks, (after buying), will give an opportunity for their use .
Also , there should be, an Inventory 'noted' somewhere, so the player can see what they, have/or don't, and what needs to be replenished .

Also, once a Locked door, has been already 'picked', it should always be 'open' to the player . . .
Lock-Picks, shouldn't be 'used-up', IF, they were successfully used to open a lock . :cautious:
 
4.00 star(s) 4 Votes