Now the things that annoyed me the most:
- text (sorry, couldn't resist)
- characteristics:
should never decrease over time !!!!!!!!!
it should be hinted in the help text that there are ways to double your leveling
why not give int bonus on night times (think Akabur)
- skills
What do they do and how can I use them?
X-ray needs a smaller cool down, just limit it to one use per day
- money
No need to wait for chapter 5 before we can grade papers, put it in earlier, else it only adds to the stupid grind pile
First, with regards to all the bugs you mentioned, they are fixed in the hotfix which is being tested.
I will remove the decrease over time, not an issue
Was meant to hint, mad rush for mechanics (I do code some of the mechanics plus write the text)
Skills and stats have no hinting (call me lazy, I suck, there's a feature branch with it, but I had shit time outside of getting the mechanic functioning)
Money... if there's not a huge purpose and you have a time turner which will get you to the 200 gold, I don't know if it's a great idea to let you pile on the money. At that point you can just edit the save, money is the variable for money
Maybe I am a bit of a sadist about it, I just don't know that it's a huge deficit (currently)
There will be other fun ways of making (gambling) for money (not poker or some shit card game) in the future, making money will be more interactive. If I find a huge deficit, I will address it.
I don't want to go making tons of changes all at once, I want to slowly push a direction and see where the tipping point is.
(The hardest part is not immediately reacting to the angry player and just making the game a complete throw.)
I really appreciate the feedback, did the text get ANY better towards the end of chapter 4 and into chapter 5 with the brevity of it?