The journal will be updated to be massively more clearer, the hinting will get better, the gameplay simplified. I will probably do something about the mailing letters portion, to many UI clicks, time can be forwarded with right clicks, there are short cuts, but no one knows what they are.if I might jump into this conversation a little and have a stupid question... you are saying that re-making the bad part is not a priority and that your current focus is a new content. How will ppl play this new content while, like 70% of them, arent able to get past the old content? Sure, you can throw in a skip choice to avoid the bad part and throw players out in the middle of the game where they got no idea whats going on, who are they or who they should be talking to about certain things but Im not sure that this is a great choice.
I'd say re-making the bad part to be playable for once should bring more ppl in, even those that official dumped this game before. Erase 40% of the text (not rewriting it, erasing it. You can bring ppl by rewriting the current "story" into a good story but it would really need to be a good story, not just anything avarage), add some more spicy things in there, more stuff do to, things like that to make it more lively, active, busy).
Lots of ppl dont take critique well so im trying to be as polite as i possibly can but I really think that adding new content instead of rewriting old one will not help you much there.
Best of luck!
The issue is being torn 2 different directions. And the concept I have is relatively simple, finish the game, THEN fix all that. It's much easier to make a coherent story good, even out of a mess after the fact. This is why novels are edited after completion, and usually only chapter drafts are handled in writers groups for peer review vs editing.
Someone here was a professional writer, they can probably attest to it making more sense to finish than to try to edit mid way and hoping everything makes sense.