News 10.08.2024
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Hello, wizards and witches!
We're excited to keep you updated on the development of new versions of your favorite "Innocent Witches" game, and it's time to share some progress, news, and changes.
Let’s start with an art preview (available in the next post). This is a teaser for one of the events coming in 0.12A. Marcus and Hermione decide to spend the day together, going on a romantic date. As they stroll along the lake and discuss topics close to their hearts, a mutual attraction begins to grow between them. The plot unfolds gradually, creating an atmosphere of coziness and tranquility. Nothing seems to suggest trouble, and it appears that this day will be perfect, filled with pleasant moments and candid conversations. However, new and unexpected twists await them, leading them to see each other in a new light.
And now to the main news!
We are currently wrapping up work on the last planned batch of content for version 0.11B. This batch will introduce six collectible cards featuring famous characters from the HP universe, which can be upgraded to a more erotic version. After that, we plan to conduct intensive testing over several days, and shortly after, the version will be available to players.
We’re also working on an animated version of the current main menu background, the one featuring the prefects, a phoenix, and other characters. As a result, Live2D animation will be added to this version of the background, along with a more erotic version. In addition, a new mechanic has been added that unlocks alternative versions of the main menu backgrounds, allowing certain changes to be made after completing the current storyline with the prefect chosen as your waifu. Currently, this applies only to Luna’s background, but in the future, this will be expanded to other backgrounds. This will also allow you to customize certain parts of the background, such as the character's clothing, different elements in the background, and more.
Development on version 0.12A is also progressing actively. A number of art pieces are already done, and the texts are in the editing stage. Once editing is complete, they will move into the final polishing phase.
We are very close to the next release and have already prepared a preliminary list of changes, which you can read below. Keep in mind that it’s not the final list of changes, you will be able to check it out once we’ll wrap everything up.
Here are some of the changes and fixes for the public version:
Changelog for version 0.10.8-beta:
Updated the event flow and Live2D animations for the “Mysterious Fan” scene near the lake
Added Live2D animations for Minerva's Helping Hand, “A brazen Kitty” and “Successful Provocation” scenes
Expanded Ginny's Backdoor scene with the ability to take off her clothes, plus other options, for both static and animated versions
Added stockings for Hermione's bent over character art when she's checking Fawkes' ashes
Added a new miniature for Markus during the toilet eavesdrop events in the Abandoned Wing
Added a button to save/load screen that allows exiting to the main menu
Moved the tooltip for the question mark icon in the quest journal for better interactivity on mobile devices
Added a choice to not participate in the Brazen Kitty scene with Minerva during the events in Act 1 Chapter 5
Added a choice that allows to purposefully lose to a mysterious fan during the scene at the lake
Fixed a bug with Ginny's diary which sometimes prevented it to be returned to the Gryffindor Dorms during Ginny's quest
Fixed interactions with Fawkes in Act 1 Chapter 3 during the quest with packages on the floor
Fixed the bug caused by the swimsuits being removed on Monday in the new plot
Fixed ink not appearing on Ginny's face in certain animations for her first scene
Added a field to the game's interface that shows current day of the week next to the clock
Added emotions to characters for casual dialogues scenes, as well as for all the events in the prologue of Act 2
Statue minigame now has more smooth transitions between the stages
Cleaned-up the visuals for the top-row version of inventory and expanded it a bit as a result.
Added icons for stash and local inventory when both are open to distinguish them easier
Multiple identical items now stack into one slot in the top-row version of inventory
Added edits and corrections for English and Russian texts throughout the new plot
Updated Minerva's spicy music theme for erotic situations and scenes with her
Updated game's engine which brings multiple optimizations and fixes, together with stability enhancements for Android build of the game
Fixed a sneaky bug with using the broom on the window in Headmaster's bedroom
Added hand cursor when grabbing a bag with galleons or other items in Headmaster's office
Fixed a bug that prevented use of catcher's glove and snitch on Gwenog Jones' portrait during Ginny's quest
Fixed the transitions in many scenes between screens during specific conditions, which leads to an overall smoother flow of the events
Pre-splash banner that appears during the loading of the game can now be dragged (simply amazing, isn't it)
Added a multiplier indicator for the final score when changing parameters for Sonya's memoria minigame
Updated the visuals for different announcements during the gameplay, such as person's visit or new tasks in the quest journal
Fixed and corrected other bugs, mistakes and typos based on players' reports, thanks!
And here are some of the additions and fixes for the supporter’s version.
Changelog for version 0.11-beta:
All the fixes and adjustments that were added in 0.10.8B are also present in 0.11B
Added a sandbox mode for Act 2 Chapter 2 which includes new side content and interactions with the characters. The main plot for this chapter will be added in 0.12-alpha
Added a new side quest for Act 2 Chapter 2 sandbox which includes a fullscreen scene with a side character (Hanna Abbott) that participated in the events of Act 2 Chapter 1
Added a new main menu background featuring Luna Lovegood, including Live2D animated version.
Added a new series of fruitful interactions with a mysterious student which can be found somewhere in Hogwarts starting from Act X Chapter X (WORK IN PROGRESS!)
Added a set of new pantyhose and thigh-high pieces to the Huntress catalogue which, after acquiring, can be given to the Head Girls via special interactions with them
Added Live2D animations for Minerva's Maje-stick scene in Act 2 Chapter 1
Added Live2D animations for Elf-maid's office fullscreen scene in Act 2 Chapter 1
Added interactions with Elf-maid in Act 2 Chapter 2 sandbox, including chit-chat, customization for her looks, and more
Adjusted the logic for the events that depend on the presence of the waifu, it should now be possible to continue them in Act 2 Chapter 2 and forward
Added text corrections and emotions for the entirety of Act 2 Chapter 1
Fixed typos and minor visual artefacts for Hufflepuff Common Room location art
Fixed a bug with unlocking a memory with Elf-maid's scene in the bedroom when certain conditions were active
Slightly updated clothes' art for Xandria
Fixed missing brows in Elf-maid's office scene
Fixed a bug caused by reading the St. Valentine's letter in Act 2 Chapter 1
Fixed a bug with Nola's flower art during certain event in Act 2 Chapter 1
Fixed and corrected other bugs, mistakes and typos based on players' reports and specific for the Supporter's version. Thanks!
That's all for today, friends! We greatly appreciate that you stay with us and continue to support the development through donations and feedback. Thank you very much!
We’ll meet again very soon in the next news release. Until then, take care and don’t forget to enjoy life!
Peace✌
Your,
Sad Crabs.
And now it’s time for a poll. We've asked for your opinion on this before, but we're always interested in hearing from the current player base to stay updated on the preferences of those who support us at this moment. The results of this poll will help us understand whether we should add more interactive mechanics to the game, or stick to a more classic visual novel style.
How do you feel about mini-games and full-screen interactions and puzzles in the game?
I like them, and I want more of them.
I like them, but I don't want them to appear too often.
I'm neutral on this; everything is fine as it is.
I don't like them; I don't think they are necessary in the game.
I like them, and I want more of them.
53 %
I like them, but I don't want them to appear too often.
33 %
I'm neutral on this; everything is fine as it is.
11 %
I don't like them; I don't think they are necessary in the game.
3 %
314 Stimmen insgesamt
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