@Khan or any of the developers.
I hesitate to make this complaint because I would like to see the story move forward beyond where it currently is, as the story has been locked in at its' current stage for quite some time. I recently started replaying the game due to the new .1f version, and I found a couple of things troubling, but first of all, props the English is much improved which has made playing the game overall far more enjoyable.
I noticed various missing art assets in the dialogue box while less significant characters are speaking. (Notably the couple that is making out before the message board.) This makes the prologue and first act feel like unfinished projects. More importantly, multiple options lead to the same result. When you interact with the painting in the hallway you are given two options, but it doesn't really matter what you select. The game does not allow you to "take your cock out". Furthermore, when you first summon the four main girls into your office after your first comment all of the the dialogue options result in the same thing (and many options simple just lead to the protagonist saying "...?"). This lack of agency greatly diminishes the enjoyment that the game should provide. I could go on with various other examples but hopefully you get the idea.
My point is simply this. I do not think the problem with this game is too much text, but rather a lack of any real control by the player. The game will no doubt end up being fairly linear, but at least provide the facade of control while we are speaking to different characters.
All the best, and good luck on your future versions.