I'm not talking about the castle wings, I mean we need a reminder when we ask Minerva mc Donagall to visit a dorm. We can ask her to go to Griffindor and Ravenclaw but we can’t ask her to visit Daphne’s room for instance. A simple reminder in brackets in the dialogue choices with Minerva would be good enough:TLDR; All valid points, the harry pottter one? ehh okay, we can point it out but the castle is color coded etc.
“Visit Griffindor’s dorm (Hermione’s)”
By the way, although the girls indeed talk about their color (Hermione says her color is red if I remember correctly) that information is lost into the HUGE info dump at the beginning and I didn’t pay attention enough to keep it in mind. The color system is a clever way to keep track of each girl but since that information is quite useful you should make it stands out better, either with a panel in the office or a document in the office’s bookcase telling “that color is associated with that girl and that house” so we can’t miss or forget it.
I’m currently trying to write a story of the corruption of a girl (I’m continuing with Hermione but I guess it can be adapted for another girl like Ginny) which I will send you in hopefully less than a week. I dare to think it’s better than all the corruption processes I’ve seen in such games but it’s quite long, 7.000 to 10.000 words to go from Hermione reluctantly showing some skin after her defeat to her doing anal. The biggest problem though is it’s written as a domino effect, each step leading to the other, meaning it will probably be quite hard to pick the story apart and stich it with other ideas. Well, you’ll see if you can do anything with it.If people want to throw dialogue at me in PM's I won't refuse[…]
I am not above having help, I will definitely take up offers for such things if it's free and the quality is good.
I agree with almost everything you said except with what point. The idea of Hermione slowly becoming a prostitute just for points for her house is really a stretch and it makes the whole story predictable and uninteresting from the beginning. Also, the player has almost nothing to do but keep promising to give her more points.Let me use the Akabur Witch Trainer as an example because I assume we all played that game.[…]
- What Hermione wants = school points = Grifindor in lead[…]
Game had simple rules, interesting story.
To keep a story interesting the same incentive shouldn’t be used over and over again. The reason for the girl to go further into corruption should evolve as the story goes.
You don't have permission to view the spoiler content.
Log in or register now.
Once again, the problem is not the story being too long, it’s the long text being too irrelevant.