I know we're on a pirating site, but still...it's not as if the Dev is locking crucial game mechanics or tons of content behind his Patreon version. Would be very sad if he looses the motivation to work on this game. :/
That aside: I love seeing the first parts of female-npc content added! Still gonna wait a bit before diving into the game but it looks more promising with every update.
If you (Dev) don't mind me asking: Is the option to have Futa NPCs at some point (whenever you feel like adding it) still planned? No problem if it isn't, of course.
Just going to chime in here as a dev myself (my first build of my first Renpy will be out on these forums by the end of this month)Pirates support creators they want to support, and the ones who don't weren't going to shill for the paywall in the first place. By distributing the content, it gives exposure to a wider demographic and thus more supporters.
If a creator has their motivation "killed" because they incorrectly assume 1 pirate = 1 lost income, then that's entirely their own problem and they haven't been on the platform long enough to understand the actual economics behind it.
Being able to pick up every item in the game, move it to any place you want, put it on the table or throw it in a bag/backpack and carry around with you is a huge freedom for an "h-game" (which this game is, but my main goal is to make a good roleplaying platform and sex just comes naturally as a part of it), and it WILL be very crucial in the future. Before I can add poses, before I can add pregnancies, futa, you name it, I want the game to be as stable as possible. No crashes on throwing out trash, no frustrating problems with being unable to pick up bottles with a tray and etc. The game is not even focused on the tavern and I mentioned it many-many times before and kinda mentioned in the main post but people seem to overlook.Moving a million cans is not roleplaying or characterization, it is just annoying tedium and very disrespectful of the player's time.
More clicks is not more immersive, more plot, or deeper game dynamics.
Thanks, that's actually pretty interesting to hear & makes me reconsider my thoughts.Just going to chime in here as a dev myself (my first build of my first Renpy will be out on these forums by the end of this month)
I think it is a bit silly to treat F95 as a piracy forum. Firstly the economics of adult games is completely different from regular games for a large (and very obvious) range of reasons
But secondly and more importantly, 90% of the (western) games here have income BECAUSE OF F95, take any dev here with a successful Patreon income - where did all these users magically appear from? Oh that's right they discovered the game here on F95
So to lose motivation because the forums you are using to generate income are also sharing the paywalled version of the game that you only get to paywall in the first place because your game exists on these forums is a bit of an oxymoron
Your main source of income is F95 it thereby cannot also be a source of lost income. If F95 were to be deleted tomorrow all adult game devs on here would see their income vanish within the month. Maybe and just maybe established game devs might see their income go up as the only way to play their games then would be through Patreon. But even then how would you find their Patreon without F95 you would only be able to if you've previously subbed or happen to remember their Patreon username. But everyone else would see their income vanish completely and new devs would have 0 chance to build up a Patreon subscription fan base
So in my case, my plans will be that I won't share the paywalled version myself but if someone does I would not report that post (devs do have the option on these forums to report the post and keep paywalled versions off this website if they so desire, I've seen other devs who have done this and the mods abide by it 100%)
Those who want to and can support me will and those that don't are welcome to the free build or the paywalled build for free if one of my subs post it on F95
The money will come by itself if I continue to put good effort in my game and people like the game I've made, as long as I continue to update it consistently over long-term the income will grow. That's how it works for adult games and heck when it reaches a certain stage you can even consider putting it on Steam now that they've allowed adult games as well.
Not all adult gamers are on F95 and Steam has a user base of adult gamers that would rather buy a good game on Steam than even get it for free on F95
So yeah that's my opinion and perspective on it as dev with a soon-to-be-released Renpy game
maybe you are rightBeing able to pick up every item in the game, move it to any place you want, put it on the table or throw it in a bag/backpack and carry around with you is a huge freedom for an "h-game" (which this game is, but my main goal is to make a good roleplaying platform and sex just comes naturally as a part of it)
Having a good engine is important, agreedBefore I can add poses, before I can add pregnancies, futa, you name it, I want the game to be as stable as possible.
That is not the issueThe game is not even focused on the tavern and I mentioned it many-many times before and kinda mentioned in the main post but people seem to overlook.
This is wrong, what f95 users want is good SEX GAME. Scene viewers are already very mature product and easily found.The issue is ya'll expect this game to be a jer off parade, and I want to make an actual game.
You have gotten much support, and if you detach yourself from this forum it will only hurt you.Maybe I did an oopsie when I posted the game in this stage of development, it's really early and raw, but thanks to that I gained a lot of great people on my discord that support my project both financially and with ideas so thanks to them.
That is how f95 works, for better or worse. You seem to think this is a massive problem, but it really is not.I don't give a shit about people playing updates early and leaking stuff and etc, we've all been there, I myself downloaded pirated versions of other games on this forum. But mods edit my thread without my consent and knowledge, uploading unknown links from random people as an official download link from me. Anyone can download caveparty.exe, tamper with it, post it in this thread and mods will update the main post (which is posted by me so people will think oh cool dev uploaded a new version of the game how neat of him and then get blasted with cyber STDs and blame me). DO NOT DOWNLOAD THIS SHIT, IT WILL GIVE YOU AIDS and I'm not going to be responsible for this because I have no control over this thread anymore.
Your best bet is to maintain good relationship with players here if you want your 1-3 week delay.With this in mind, I will not answer any further questions in this thread nor upload new versions here (or maybe I will I'm kinky). Pirates will do it for me. I will probably add a small security-system that protects the game from non-patrons because I do care about delivering what people payed me for. It will not allow you (you'll find a way around obviously) to play patreon versions before the day of public release comes. If you leak individual codes that are necessary to confirm you are indeed a patron - I will find out your nickname. After all, this game is free and the only thing I'm asking for is give 1-3 weeks to people that support this project to play beforehand, and then you get this version of the game as well. As simple as that.
A , D - Move left and right
S - Undress (Not holding anything) You will remove your shirt or pants depending where your cursor is located (Above waist=Shirt / Below waist=Pants) / Drop item (If holding item)
Opening containers - Just click them or click them while you are holding them (Bags/Backpack)
Serving drinks:
1- Ask the waitress by the counter to start your shift, she will leave a tray on the table for you to pick it up
2- Wait for red arrows to pop on the clients sitting by the tables
3- Click on the red arrows to take their orders (if they are extending their legs to make you trip, click them once to tell them to stop and then click them again to take their order)
4- Once their order is taken, their arrow will turn green and you will have to go back to the booze pile. Click the booze pile while holding a tray to take a full bottle. You can take up to 3 orders at the same time
5- Bring the drinks back to the clients, make sure to check for other clients extending their legs to make your trip.
6- The clients will get up and leave you a tip after one or two drinks on their tables
Do note, you HAVE to be holding a the tray the waitress gave you for your CURRENT shift to take orders. Holding a tray given to you from an older shift will not work.
sounds like you played captivityif you add pregnancy at all
please do it right
otherwise don't do it
I %100 agree with this!Just going to chime in here as a dev myself (my first build of my first Renpy will be out on these forums by the end of this month)
I think it is a bit silly to treat F95 as a piracy forum. Firstly the economics of adult games is completely different from regular games for a large (and very obvious) range of reasons
But secondly and more importantly, 90% of the (western) games here have income BECAUSE OF F95, take any dev here with a successful Patreon income - where did all these users magically appear from? Oh that's right they discovered the game here on F95
So to lose motivation because the forums you are using to generate income are also sharing the paywalled version of the game that you only get to paywall in the first place because your game exists on these forums is a bit of an oxymoron
Your main source of income is F95 it thereby cannot also be a source of lost income. If F95 were to be deleted tomorrow all adult game devs on here would see their income vanish within the month. Maybe and just maybe established game devs might see their income go up as the only way to play their games then would be through Patreon. But even then how would you find their Patreon without F95 you would only be able to if you've previously subbed or happen to remember their Patreon username. But everyone else would see their income vanish completely and new devs would have 0 chance to build up a Patreon subscription fan base
So in my case, my plans will be that I won't share the paywalled version myself but if someone does I would not report that post (devs do have the option on these forums to report the post and keep paywalled versions off this website if they so desire, I've seen other devs who have done this and the mods abide by it 100%)
Those who want to and can support me will and those that don't are welcome to the free build or the paywalled build for free if one of my subs post it on F95
The money will come by itself if I continue to put good effort in my game and people like the game I've made, as long as I continue to update it consistently over long-term the income will grow. That's how it works for adult games and heck when it reaches a certain stage you can even consider putting it on Steam now that they've allowed adult games as well.
Not all adult gamers are on F95 and Steam has a user base of adult gamers that would rather buy a good game on Steam than even get it for free on F95
So yeah that's my opinion and perspective on it as dev with a soon-to-be-released Renpy game
Yes, being able to pick everything up and manipulate it gives a massive level of freedom, but that freedom objectively becomes an issue when it actively gets in the way of the entire point of the game. It's kind of hard to earn the money to pay my debt off when I have to spend 90% of the tavern shift throwing away 400 empty bottles. It's kind of hard to immerse myself in the deep, immersive roleplay experience when I have to spend 30 Goddamn minutes clicking the same three items 47 times just so I can collect what little money I was able to earn from the small handful of people who DIDN'T walk out of the tavern while I spent said 30 Goddamn minutes emptying out a sack of empty bottles so that I could access the money in the first place.Being able to pick up every item in the game, move it to any place you want, put it on the table or throw it in a bag/backpack and carry around with you is a huge freedom for an "h-game" (which this game is, but my main goal is to make a good roleplaying platform and sex just comes naturally as a part of it), and it WILL be very crucial in the future. Before I can add poses, before I can add pregnancies, futa, you name it, I want the game to be as stable as possible. No crashes on throwing out trash, no frustrating problems with being unable to pick up bottles with a tray and etc. The game is not even focused on the tavern and I mentioned it many-many times before and kinda mentioned in the main post but people seem to overlook.
The issue is ya'll expect this game to be a jerk off parade, and I want to make an actual game. I'm working solo on it (my preferences) + have irl job, my pace of development is fine considering everything, first version of the game was miserable and I released it mid-august, so we're 2 months AFTER the initial release and you can clearly see the progress. Give me time to release v0.0.6 which is a massive overhaul in terms of player controller and graphics, or even wait for v0.1.0 (might take me 3-4 additional months from this point) before starting to actually play the game.
Oh my gosh you're the sort of dev I wish so many more on here would be like. I've said it before and I'll say it again. I haven't given a shit about the sex animations in this game, because there's so much context that's delivered through the environment and interactions, and believe or not, that shit is why I play sex games.Being able to pick up every item in the game, move it to any place you want, put it on the table or throw it in a bag/backpack and carry around with you is a huge freedom for an "h-game" (which this game is, but my main goal is to make a good roleplaying platform and sex just comes naturally as a part of it), and it WILL be very crucial in the future. Before I can add poses, before I can add pregnancies, futa, you name it, I want the game to be as stable as possible. No crashes on throwing out trash, no frustrating problems with being unable to pick up bottles with a tray and etc. The game is not even focused on the tavern and I mentioned it many-many times before and kinda mentioned in the main post but people seem to overlook.
The issue is ya'll expect this game to be a jerk off parade, and I want to make an actual game. I'm working solo on it (my preferences) + have irl job, my pace of development is fine considering everything, first version of the game was miserable and I released it mid-august, so we're 2 months AFTER the initial release and you can clearly see the progress. Give me time to release v0.0.6 which is a massive overhaul in terms of player controller and graphics, or even wait for v0.1.0 (might take me 3-4 additional months from this point) before starting to actually play the game.
So many bold claims made here.This is wrong, what f95 users want is good SEX GAME. Scene viewers are already very mature product and easily found.
But player has brain and penis and only enough blood to use one at once
Are you sure you are not dev sock puppeting?Illiterate strawman bullshit
Avoid tweaking the height, male attacker and phimosis chance sliders in the character screen, just leave them in their default position- otherwise the game will crash after you are done customizing the character. Hair, gender, eye, tits and skin color sliders seem to work just fine.