Is there a guide? The original thread and other sites dont seem to have one. I just want to know if im just unlucky or if I'm clicking some things for no reason.
Since this is a rework of the game, there's still a lot of stuff that hasn't been done yet. There's still areas that aren't available yet.
Also, there's not really much an objective on the game right now, other than to view the CG scenes from different creatures. There's not really a guide since all you got to do to view the scenes is to lose the fight. But I guess here are some tips to get started:
Main Goals:
1. Search for materials
- Game has a basic crafting system for items you'll need to fight enemies. At the start of the game, there's little incentive for you to fight, it's best to Escape fights for now until you have the necessary equipment.
2. Craft a Bow
- Bow adds +10 DMG and +10% DEF using basic materials, so it's a fast way of buffing your character.
- Make sure to equip the bow after crafting! Click your character > Inventory > Click the Bow > Equip
3. Look for Cliffside Area for Ores
- You might have already found this simply by searching on the forest.
- Once you find the area, go to it immediately and search where the ores are.
4. Craft a Pickaxe
- To craft a Pickaxe, you need to find a broken pickaxe, and 3 Ores. The search rates are low. Be prepared to do this for several IG days.
5. Mine more ores
- After crafting the Pickaxe (no need to equip), go back to Cliffside and mine ores directly. It'll give you different types of ores too.
6. Craft a Dagger
- You just need one ore and a vine to make this, which will buff your DMG to +15
7. Start hunting!
- You should have enough DMG to start hunting, preferably the parasite dogs. They will drop beast pelts that are needed for better items.
- Run away when you see the Wharf Roach (G). That guy is tough.
- Make sure you have enough stock of disinfectant herbs to keep crafting bandages.
8. Craft a Buckler
- You'll need 5 beast pelts and wood in order to craft a buckler, so that's a lot of fights.
- It's a good investment though, as it'll buff your DEF by 15%
9. Look for Rumia
- You must have likely encountered her already. If not, you need to lose to the wharf roaches once and initiate a CG scene, as that's linked to the story.
- After losing once, just keep searching the forest to find her.
10. Get corrupted and have high lewdness
- Lewdness increases by one for every r*pe / CG scene that your character encounters. The higher the lewdness, the more your character gets corrupted, to the point where she won't even resist the encounters anymore.
- However, losing while having high lewdness results in a game over scene, as the character falls into depravity. Try to avoid this!
- Lewdness does not go down on it's own. By encountering Rumia and going to her shop, you can release your character's pent up lewdness and convert it to libido stones. This will reset your character's lewdness back to zero, where you're free to engage the enemies once more without succumbing.
- It does require SP every time she condenses her lewdness to the stone however, so make sure you have items to sell (the ores are a good things to sell)
11. Trade in lewdness for libido stones for better items
- The libido stones serve as an end-game currency. You can trade an X number of libido stones for special equipment and items.
- One item is a ring that will let your character tempt the enemies, immediately initiating a CG scene. The actions and dialog is also different, vs a regular consent scene.
- Therefore, the end game goal is to have your character get corrupted again and again, so that you can get more libido stones.
Hope that helps as a startup guide towards the game! The steps would likely change as more items and locations are unlocked.
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Reporting some typos:
- Dagger description: Lightweight is misspelled. (lighweight)
- Bow description: increasing is misspelled. (increassing)
- Pickaxe description: Grammar: "Tool for breaking rocks." (rock is currently singular)
- Sedative description: suppresses is misspelled. (surpresses)
Minor bug, Damage statistics.
MC base damage: 15
Dagger: +15 DMG
Bow: +10 DMG, +10% DEF
Total DMG should be: 40 DMG, right?
However, as the image shows, DMG total is only 33. Is this the correct values? Or is there a calculation being done on the backend, and it's not just stacking DMG on top of each other? Please advise.