Others Insect Prison Remake [v0.85] [Eroism]

3.60 star(s) 7 Votes

How should the drop rate of items on defeated enemies be changed?

  • Unchanged and raw (Same as original, high chances of having nothing)

    Votes: 19 3.7%
  • Half cooked (Similar to original, BUT low chances of nothing)

    Votes: 124 24.4%
  • Deep fried (Enemies always drop something, 0% chance of nothing)

    Votes: 242 47.6%
  • Takeout (Same as original, BUT instead of dropping nothing, they drop normal region items as well)

    Votes: 123 24.2%

  • Total voters
    508
  • Poll closed .
Aug 15, 2018
95
112
Thank you for your support :).

Currently I accept donations via the Itch page, unfortunately I'm not aware if it is possible to donate in there from a CIS nation.


For the pregnancy mechanic I'm considering 2 options, in regards to the persistence of the pregnancies.
  • A semblance of "first cum, first birthed", as in, Leah will only incubate the earliest set of eggs and all newer ones are "expelled" because she is full, until she births those, then she can incubate a new set.
  • Leah accumulates all eggs and just births them in the order they appeared, without limits.
The first case would be easier to handle and require less new CG work, while the second would be a bit more complicated, if I were to take it seriously. I might be more tempted to save the second case for another title.

Regarding the time and birth scene triggering, yes I think it would be something like that. Probably I would use the daily actions, and set each pregnancy for X actions of incubation, then trigger the corresponding birth scene when the limit is up.

I definitly think the first option is the most viable for this game, simply if Leah is already pregnant, she cannot be impregnated again.

I do wonder how the parasite is going to fit into the pregnancy system, like it could be its own seperate pregnancy, or maybe a form of birth control that eats all the eggs dumped into Leah while she is infected with one, with the added downside that eventually, the parasite will grow so big that it will birth itself out of her, if she does not remove it in time herself.

Also, cool to know that you may be considering making another title, can't wait to see what kind of project you will be making after the remake is done.
 
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TheFakeOne23

Newbie
Feb 9, 2020
48
13
I definitly think option 1 is easier, but I´d probably prefer option 2 in regards to pregnancy. Maybe limit the amount of simultaneous pregnancies per creature type, either to just one, or whatever feels most "right" to you. If you try out option 2that might make it less complicated and/or messy.
 

eroism

Member
Game Developer
Dec 25, 2019
167
627
Yeah, windows 10 with an AMD graphics card that claims it should work
You are the second person to report this problem so far. I may, or not, have a potential workaround for this, could you test it out for me?
  1. create a file named insect-prison.bat in the same folder where the insect-prison.exe is present
  2. open the file with notepad and copy and paste this line on the new file: insect-prison.exe --rendering-driver opengl3
  3. run the new file and check if the game loads, if it doesn't load still, try to replace opengl3 with opengl3_es
Hopefully this will force the engine to load OpenGL 3.3 natively and skip ANGLE. Let me know if this works :).

Indeed the issue is not necessarily the support of your graphics cards, but the engine update. With version 0.85, I updated the game engine to its latest version as well and it changed the way the graphics driver is handled. For what I understood, now there is a fallback system that attempts to load OpenGL ES 3.0, if it fails, it attempts the native OpenGL 3.3 and if that also fails, it attempts to use ANGLE (a sort of compatibility layer for older OpenGL versions). If ANGLE also fails to load, you get that message.

Now the detail is that the engine forces ANGLE loading as priority on older devices, which I'll make a bold claim and say your graphics card is prior to 2013. This is new on the latest engine version, and it is possible to disable it, I'll do so on the next update and hopefully recover compatibility with older devices, without requiring workarounds.
 

eroism

Member
Game Developer
Dec 25, 2019
167
627
I definitly think the first option is the most viable for this game, simply if Leah is already pregnant, she cannot be impregnated again.

I do wonder how the parasite is going to fit into the pregnancy system, like it could be its own seperate pregnancy, or maybe a form of birth control that eats all the eggs dumped into Leah while she is infected with one, with the added downside that eventually, the parasite will grow so big that it will birth itself out of her, if she does not remove it in time herself.

Also, cool to know that you may be considering making another title, can't wait to see what kind of project you will be making after the remake is done.
Thank you for the encouragement, I appreciate it :D.

In regards to the parasite worm, that is indeed a good point that I hadn't thought about. Your idea is interesting to explore, one additional thing could be that the worm only grows based on eggs consumed instead of amount of scenes. This way the parasite would serve as a form of "birth control" as you mentioned, although with the secondary effects :LOL:.

I definitly think option 1 is easier, but I´d probably prefer option 2 in regards to pregnancy. Maybe limit the amount of simultaneous pregnancies per creature type, either to just one, or whatever feels most "right" to you. If you try out option 2that might make it less complicated and/or messy.
I can understand the preference, the potential for brood-mother content is quite appealing (as someone once suggested). I can say for sure that the first determent will be the availability of CGs, so in the worst case scenarios for lack of CGs, option 1 will be my go to.

However it might be less complicated mechanically, because you don't have to control the pregnancies, unless, like you said, I set a limit of the amount of pregnancies.
 
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kenfos

New Member
Sep 30, 2017
4
0
You are the second person to report this problem so far. I may, or not, have a potential workaround for this, could you test it out for me?
  1. create a file named insect-prison.bat in the same folder where the insect-prison.exe is present
  2. open the file with notepad and copy and paste this line on the new file: insect-prison.exe --rendering-driver opengl3
  3. run the new file and check if the game loads, if it doesn't load still, try to replace opengl3 with opengl3_es
Hopefully this will force the engine to load OpenGL 3.3 natively and skip ANGLE. Let me know if this works :).

Indeed the issue is not necessarily the support of your graphics cards, but the engine update. With version 0.85, I updated the game engine to its latest version as well and it changed the way the graphics driver is handled. For what I understood, now there is a fallback system that attempts to load OpenGL ES 3.0, if it fails, it attempts the native OpenGL 3.3 and if that also fails, it attempts to use ANGLE (a sort of compatibility layer for older OpenGL versions). If ANGLE also fails to load, you get that message.

Now the detail is that the engine forces ANGLE loading as priority on older devices, which I'll make a bold claim and say your graphics card is prior to 2013. This is new on the latest engine version, and it is possible to disable it, I'll do so on the next update and hopefully recover compatibility with older devices, without requiring workarounds.
Sadly after doing this it still provided the same error.

The graphics card i have is a amd radeon r9 390 which is 2015 which makes it suppriseing that it doesnt work properly.

Thanks for the support I'll wait for the next update don't stress its a great game.
 
3.60 star(s) 7 Votes