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Others Insect Prison Remake [v1.0] [Eroism]

3.80 star(s) 8 Votes

eroism

Member
Game Developer
Dec 25, 2019
187
748
>eroism.itch.io took too long to respond.

can someone share guide ?
Can you verify if none of this links work for you?

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If neither work, I can post the source text as files here if needed.

At one time, I bypassed this game because the scenes were monotonous, the dialogues were in Japanese, and the game itself did not work so well. Now, this is a really great game. The only thing I would like is more dialogue, including with the effect of corruption. I don’t know if all the conditions are met, but with some monsters, voluntary dialogues don’t sound voluntary at all.
It is indeed the case that some scene variations heavily reuse the stages of others, this happens specifically with the Parasite Beast scene, and might happen with the Jellyfish as well, not entirely sure right now.

I would like to improve the scene distribution with making sure that all of them have their own dialogues for each variation, but I think I may leave this improvement for after version 1.0.

I've been meaning to ask... What do y'all think is the best strategy here in battle? I really don't know how does the combat works, so a tip is appreciated! :>
For a quick introduction to the combat you can start a new save file, and then you will be prompted if you want to play the combat tutorial just after arriving at the beach. This can provide you with a structured overlook of the combat aspects and may help a bit.

If at any point you forget the core rules, they are also explained in the Information menu, on the "Combat Notes" or in more detail in the About option of the title screen, in the TUTORIAL section I believe.

The first big tip I would give is to always use the attack action that cannot be countered this turn, as enemies don't repeat the same action twice, however they display their last used action on the top-left corner, which allows you to know that out of the 4 actions they can use, they won't pick that specific one. This way you know they can't counter one specific action of yours next turn.

Another tip that some people gave in the past and I do as well, when testing the game, is to first gain an advantage by crafting the Dagger and Boomerang, as they will boost your damage a bit and using Ranged Attacks with the Boomerang equipped will hit a second random enemy, chipping away bits of HP here and there (chance allows you to hit the same enemy you just attacked giving double damage on a single turn, albeit Ranged Attacks deal 80% damage).
 

Monki0

Member
Nov 6, 2023
184
211
My tip is get the spell book as soon as possible.

Even if you don't know what you are doing, blocking an enemies action purely by chance will get you a spell slot. If you are low on health you should have 1 or 2 spell slots you then can use to heal yourself. If you do know what you are doing, getting 3 slots is easy so you can fire the occasional fireball in between Healing.
 
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Lightning_Dragon

New Member
Oct 7, 2021
13
11
I'm reminded of when I used to play the original version and my Liya couldn't beat any of the enemies, to the point where Liya would get raped by them in every battle (though Liya probably preferred that sort of thing), and then an extremely angry me spent 10 days crafting the Dragon's Sword after going mining to get my revenge on all the enemies.:ROFLMAO:
 

Tiydude

Newbie
Nov 29, 2021
26
23
Looking at the roadmap; do you plan to add pregnancy as a mechanic with 0.90, or will it just be the loss events with that mechanic being a post-1.0 addition?
 

eroism

Member
Game Developer
Dec 25, 2019
187
748
Looking at the roadmap; do you plan to add pregnancy as a mechanic with 0.90, or will it just be the loss events with that mechanic being a post-1.0 addition?
It is as you concluded. Version 0.90 will have all existent birth stages become part of the defeated scenes, being that the Wharf Roach, Egg Fly and Slug scenes. After 1.0 I would like to introduce the pregnancy mechanics. This will probably also include the same birth scenes, but that will be an implementation detail to think about once I'm nearing that step.
 

GobboGal

Member
Feb 17, 2018
181
150
How do you know what to do in combat?

I'm not sure how to kill the enemies, I just spam heavy attack and hope for the best
 

eroism

Member
Game Developer
Dec 25, 2019
187
748
How do you know what to do in combat?

I'm not sure how to kill the enemies, I just spam heavy attack and hope for the best
There are a few in-game sources that can help you to learn the ropes for the combat. From version v0.85 onward you have a tutorial available on a new save, just after arriving at the island.

There is also a new entry in the information menu called "Combat Notes" that should give you the overview of the action-block shenanigan, in case you forget, and there is the "About" option in the title screen that has the highlights of actions and the block system under the TUTORIAL section and lastly a devlog with the combat rework update information.

In short, these are the rules and mechanics:
  • you can only target one enemy per turn
  • enemies that you did not target cannot have their action blocked, nor block your action
  • enemies only pick 1 out of 4 actions per turn
  • enemies don't pick the same action they picked last turn
  • if the targeted enemy blocks your action, it is cancelled
  • if you block the enemy action, the enemy is stunned for 2 turns
To know which action blocks which, please refer to the sources above, or the combat rework devlog at itch: .
 

eroism

Member
Game Developer
Dec 25, 2019
187
748
are all the scenes from the cardwidth been integrated yet?
Not yet. Currently we are missing the birth stages for the Egg Fly and Giant Slug, the Banana Bug and the Cicada scenes. These are the ones that were part of the original game.

Then, from the unused and gallery only ones, we are missing a few, from which I would like to implement about 5 to 6 maybe, after version 1.0, when reaching the extension. There are also 1 or 2 test scenes that I will not bother with, since they are too similar to the normal Wharf Roach scenes.
 

Trashun

New Member
Jun 14, 2024
1
0
is there any way to support from the CIS countries? just as a sign of gratitude, it won't be much, but I want to express my gratitude in this way
 

Xenodragon21

New Member
Feb 5, 2024
7
4
It is as you concluded. Version 0.90 will have all existent birth stages become part of the defeated scenes, being that the Wharf Roach, Egg Fly and Slug scenes. After 1.0 I would like to introduce the pregnancy mechanics. This will probably also include the same birth scenes, but that will be an implementation detail to think about once I'm nearing that step.
So in some cases, If she gets pregnant by a roach. Would her get fucked by a slug still show her pregnant with the roach larve for example? And would the birthing scene occur at a random time depending on the number of days had passed or time?
 

eroism

Member
Game Developer
Dec 25, 2019
187
748
is there any way to support from the CIS countries? just as a sign of gratitude, it won't be much, but I want to express my gratitude in this way
Thank you for your support :).

Currently I accept donations via the Itch page, unfortunately I'm not aware if it is possible to donate in there from a CIS nation.

So in some cases, If she gets pregnant by a roach. Would her get fucked by a slug still show her pregnant with the roach larve for example? And would the birthing scene occur at a random time depending on the number of days had passed or time?
For the pregnancy mechanic I'm considering 2 options, in regards to the persistence of the pregnancies.
  • A semblance of "first cum, first birthed", as in, Leah will only incubate the earliest set of eggs and all newer ones are "expelled" because she is full, until she births those, then she can incubate a new set.
  • Leah accumulates all eggs and just births them in the order they appeared, without limits.
The first case would be easier to handle and require less new CG work, while the second would be a bit more complicated, if I were to take it seriously. I might be more tempted to save the second case for another title.

Regarding the time and birth scene triggering, yes I think it would be something like that. Probably I would use the daily actions, and set each pregnancy for X actions of incubation, then trigger the corresponding birth scene when the limit is up.
 

kenfos

New Member
Sep 30, 2017
5
3
I've been running into an issue with openGL claiming that version 3.3 is not compatible with my graphics driver's. which is odd because according to openGL viewer i am full compatible with openGL 3.3 and shouldnt be having problems. If anyone knows the error because i couldnt find a proper fix elsewhere.
 

eroism

Member
Game Developer
Dec 25, 2019
187
748
I've been running into an issue with openGL claiming that version 3.3 is not compatible with my graphics driver's. which is odd because according to openGL viewer i am full compatible with openGL 3.3 and shouldnt be having problems. If anyone knows the error because i couldnt find a proper fix elsewhere.
Hey there kenfos,

Are you running the Windows version?
 
3.80 star(s) 8 Votes