- Dec 25, 2019
- 187
- 748
Can you verify if none of this links work for you?>eroism.itch.io took too long to respond.
can someone share guide ?
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If neither work, I can post the source text as files here if needed.
It is indeed the case that some scene variations heavily reuse the stages of others, this happens specifically with the Parasite Beast scene, and might happen with the Jellyfish as well, not entirely sure right now.At one time, I bypassed this game because the scenes were monotonous, the dialogues were in Japanese, and the game itself did not work so well. Now, this is a really great game. The only thing I would like is more dialogue, including with the effect of corruption. I don’t know if all the conditions are met, but with some monsters, voluntary dialogues don’t sound voluntary at all.
I would like to improve the scene distribution with making sure that all of them have their own dialogues for each variation, but I think I may leave this improvement for after version 1.0.
For a quick introduction to the combat you can start a new save file, and then you will be prompted if you want to play the combat tutorial just after arriving at the beach. This can provide you with a structured overlook of the combat aspects and may help a bit.I've been meaning to ask... What do y'all think is the best strategy here in battle? I really don't know how does the combat works, so a tip is appreciated! :>
If at any point you forget the core rules, they are also explained in the Information menu, on the "Combat Notes" or in more detail in the About option of the title screen, in the TUTORIAL section I believe.
The first big tip I would give is to always use the attack action that cannot be countered this turn, as enemies don't repeat the same action twice, however they display their last used action on the top-left corner, which allows you to know that out of the 4 actions they can use, they won't pick that specific one. This way you know they can't counter one specific action of yours next turn.
Another tip that some people gave in the past and I do as well, when testing the game, is to first gain an advantage by crafting the Dagger and Boomerang, as they will boost your damage a bit and using Ranged Attacks with the Boomerang equipped will hit a second random enemy, chipping away bits of HP here and there (chance allows you to hit the same enemy you just attacked giving double damage on a single turn, albeit Ranged Attacks deal 80% damage).