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Others Insect Prison Remake [v1.0] [Eroism]

3.80 star(s) 8 Votes
Aug 15, 2018
98
117
Thank you for your support :).

Currently I accept donations via the Itch page, unfortunately I'm not aware if it is possible to donate in there from a CIS nation.


For the pregnancy mechanic I'm considering 2 options, in regards to the persistence of the pregnancies.
  • A semblance of "first cum, first birthed", as in, Leah will only incubate the earliest set of eggs and all newer ones are "expelled" because she is full, until she births those, then she can incubate a new set.
  • Leah accumulates all eggs and just births them in the order they appeared, without limits.
The first case would be easier to handle and require less new CG work, while the second would be a bit more complicated, if I were to take it seriously. I might be more tempted to save the second case for another title.

Regarding the time and birth scene triggering, yes I think it would be something like that. Probably I would use the daily actions, and set each pregnancy for X actions of incubation, then trigger the corresponding birth scene when the limit is up.

I definitly think the first option is the most viable for this game, simply if Leah is already pregnant, she cannot be impregnated again.

I do wonder how the parasite is going to fit into the pregnancy system, like it could be its own seperate pregnancy, or maybe a form of birth control that eats all the eggs dumped into Leah while she is infected with one, with the added downside that eventually, the parasite will grow so big that it will birth itself out of her, if she does not remove it in time herself.

Also, cool to know that you may be considering making another title, can't wait to see what kind of project you will be making after the remake is done.
 
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TheFakeOne23

Newbie
Feb 9, 2020
52
13
I definitly think option 1 is easier, but I´d probably prefer option 2 in regards to pregnancy. Maybe limit the amount of simultaneous pregnancies per creature type, either to just one, or whatever feels most "right" to you. If you try out option 2that might make it less complicated and/or messy.
 

eroism

Member
Game Developer
Dec 25, 2019
187
743
Yeah, windows 10 with an AMD graphics card that claims it should work
You are the second person to report this problem so far. I may, or not, have a potential workaround for this, could you test it out for me?
  1. create a file named insect-prison.bat in the same folder where the insect-prison.exe is present
  2. open the file with notepad and copy and paste this line on the new file: insect-prison.exe --rendering-driver opengl3
  3. run the new file and check if the game loads, if it doesn't load still, try to replace opengl3 with opengl3_es
Hopefully this will force the engine to load OpenGL 3.3 natively and skip ANGLE. Let me know if this works :).

Indeed the issue is not necessarily the support of your graphics cards, but the engine update. With version 0.85, I updated the game engine to its latest version as well and it changed the way the graphics driver is handled. For what I understood, now there is a fallback system that attempts to load OpenGL ES 3.0, if it fails, it attempts the native OpenGL 3.3 and if that also fails, it attempts to use ANGLE (a sort of compatibility layer for older OpenGL versions). If ANGLE also fails to load, you get that message.

Now the detail is that the engine forces ANGLE loading as priority on older devices, which I'll make a bold claim and say your graphics card is prior to 2013. This is new on the latest engine version, and it is possible to disable it, I'll do so on the next update and hopefully recover compatibility with older devices, without requiring workarounds.
 

eroism

Member
Game Developer
Dec 25, 2019
187
743
I definitly think the first option is the most viable for this game, simply if Leah is already pregnant, she cannot be impregnated again.

I do wonder how the parasite is going to fit into the pregnancy system, like it could be its own seperate pregnancy, or maybe a form of birth control that eats all the eggs dumped into Leah while she is infected with one, with the added downside that eventually, the parasite will grow so big that it will birth itself out of her, if she does not remove it in time herself.

Also, cool to know that you may be considering making another title, can't wait to see what kind of project you will be making after the remake is done.
Thank you for the encouragement, I appreciate it :D.

In regards to the parasite worm, that is indeed a good point that I hadn't thought about. Your idea is interesting to explore, one additional thing could be that the worm only grows based on eggs consumed instead of amount of scenes. This way the parasite would serve as a form of "birth control" as you mentioned, although with the secondary effects :LOL:.

I definitly think option 1 is easier, but I´d probably prefer option 2 in regards to pregnancy. Maybe limit the amount of simultaneous pregnancies per creature type, either to just one, or whatever feels most "right" to you. If you try out option 2that might make it less complicated and/or messy.
I can understand the preference, the potential for brood-mother content is quite appealing (as someone once suggested). I can say for sure that the first determent will be the availability of CGs, so in the worst case scenarios for lack of CGs, option 1 will be my go to.

However it might be less complicated mechanically, because you don't have to control the pregnancies, unless, like you said, I set a limit of the amount of pregnancies.
 
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kenfos

New Member
Sep 30, 2017
5
3
You are the second person to report this problem so far. I may, or not, have a potential workaround for this, could you test it out for me?
  1. create a file named insect-prison.bat in the same folder where the insect-prison.exe is present
  2. open the file with notepad and copy and paste this line on the new file: insect-prison.exe --rendering-driver opengl3
  3. run the new file and check if the game loads, if it doesn't load still, try to replace opengl3 with opengl3_es
Hopefully this will force the engine to load OpenGL 3.3 natively and skip ANGLE. Let me know if this works :).

Indeed the issue is not necessarily the support of your graphics cards, but the engine update. With version 0.85, I updated the game engine to its latest version as well and it changed the way the graphics driver is handled. For what I understood, now there is a fallback system that attempts to load OpenGL ES 3.0, if it fails, it attempts the native OpenGL 3.3 and if that also fails, it attempts to use ANGLE (a sort of compatibility layer for older OpenGL versions). If ANGLE also fails to load, you get that message.

Now the detail is that the engine forces ANGLE loading as priority on older devices, which I'll make a bold claim and say your graphics card is prior to 2013. This is new on the latest engine version, and it is possible to disable it, I'll do so on the next update and hopefully recover compatibility with older devices, without requiring workarounds.
Sadly after doing this it still provided the same error.

The graphics card i have is a amd radeon r9 390 which is 2015 which makes it suppriseing that it doesnt work properly.

Thanks for the support I'll wait for the next update don't stress its a great game.
 

eroism

Member
Game Developer
Dec 25, 2019
187
743
Sadly after doing this it still provided the same error.

The graphics card i have is a amd radeon r9 390 which is 2015 which makes it suppriseing that it doesnt work properly.

Thanks for the support I'll wait for the next update don't stress its a great game.
I've looked around in the engine settings and it seems all Radeon models from Radeon 9 up to Radeon R9 M3 (Radeon R9 3 included, which is your case) are marked as forced to use ANGLE, albeit many of the later models actually support OpenGL 4.5/4.6. I don't quite understand the objective of forcing ANGLE on relatively more recent cards that still support OpenGL 3.3+, however for the next update I'll try and remove the fallback for ANGLE on AMD devices that support at least OpenGL 3.3 and see if that improves things :).

I don't know the consequences of removing the ANGLE fallback, so I'll guess we'll find out :LOL:.
 

Macza

Newbie
Dec 7, 2023
41
52
Thank you for the encouragement, I appreciate it :D.

In regards to the parasite worm, that is indeed a good point that I hadn't thought about. Your idea is interesting to explore, one additional thing could be that the worm only grows based on eggs consumed instead of amount of scenes. This way the parasite would serve as a form of "birth control" as you mentioned, although with the secondary effects :LOL:.


I can understand the preference, the potential for brood-mother content is quite appealing (as someone once suggested). I can say for sure that the first determent will be the availability of CGs, so in the worst case scenarios for lack of CGs, option 1 will be my go to.

However it might be less complicated mechanically, because you don't have to control the pregnancies, unless, like you said, I set a limit of the amount of pregnancies.
r9 380 user here, replacing opengl3 with opengl3_es just makes the cmd open for a split second and close itself instead.
guess we are waiting for the update then
 

kenfos

New Member
Sep 30, 2017
5
3
r9 380 user here, replacing opengl3 with opengl3_es just makes the cmd open for a split second and close itself instead.
guess we are waiting for the update then
At least feedback from the creator in hopes it works is there and thats more than is normal from bigger devs, which makes eroism WAY better IMO.
 

molaleatanswill

New Member
Jun 15, 2024
2
0
does anybody else have issue with the game crashing on a h scene ? tried it in the tutorial and it crashed mid load not sure if its the game or my pc
 

eroism

Member
Game Developer
Dec 25, 2019
187
743
r9 380 user here, replacing opengl3 with opengl3_es just makes the cmd open for a split second and close itself instead.
guess we are waiting for the update then
Thank you for also testing it out :). After looking at , it seems most Radeon only supported OpenGL ES 2.0 up to Radeon 780M renderers. Unless you're on linux, where the Mesa driver is compatible with GLES 3.0 even on older hardware, so it doesn't suffer the same incompatibility problem, it seems.

does anybody else have issue with the game crashing on a h scene ? tried it in the tutorial and it crashed mid load not sure if its the game or my pc
First H-scene for me also crashed only on 0-85, never happened again since
Can you confirm me if this issue only happens on the tutorial battle?
 

woofie

Member
Dec 12, 2018
135
163
Thank you for also testing it out :). After looking at , it seems most Radeon only supported OpenGL ES 2.0 up to Radeon 780M renderers. Unless you're on linux, where the Mesa driver is compatible with GLES 3.0 even on older hardware, so it doesn't suffer the same incompatibility problem, it seems.



Can you confirm me if this issue only happens on the tutorial battle?
for me it wasn't in the tutorial battle but just my first H-grab battle continueing a save
 
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eroism

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Game Developer
Dec 25, 2019
187
743
Small status update.

Translations have just been finished for the next version, so most likely Friday or Saturday I'll have version 0.90 ready. Its in a bit of an intensive testing currently, since the changelog is a bit long again :censored:...

Other than that, a week ago I've requested permission to Atella to use his other CGs and am awaiting a response, but in the meantime we had someone offering their brother as an illustrator/animator :LOL:, so there is a slim chance we might have some one to design new scenes. My plan here would be to create the new animations based on the other CG set which also includes Leah, I think that would be the most interesting approach, but let's see how this event evolves. Fingers crossed.

One other person also mentioned another artist, which has some interesting work, it doesn't seems he might be available, but I'll try and take a look at it if the other options exhaust themselves.

As a side question, would anyone be interested in a MacOS version? I'll ask this on the Itch page as well.

Thank you all for the feedback and support, I hope you are all having a great week!
 
Last edited:

Drybear

Member
Aug 31, 2020
167
169
Small status update.

Translations have just been finished for the next version, so most likely Friday or Saturday I'll have version 0.90 ready. Its in a bit of an intensive testing currently, since the changelog is a bit long again :censored:...

Other than that, a week ago I've requested permission to Atella to use his other CGs and am awaiting a response, but in the meantime we had someone offering their brother as an illustrator/animator :LOL:, so there is a slim chance we might have some one to design new scenes. My plan here would be to create the new animations based on the other CG set which also includes Leah, I think that would be the most interesting approach, but let's see how this event evolves. Fingers crossed.

One other person also mentioned another artist, which has some interesting work, it doesn't seems he might be available, but I'll try and take a look at it if the other options exhaust themselves.

As a side question, would anyone be interested in a MacOS version? I'll ask this on the Itch page as well.

Thank you all for the feedback and support, I hope you are all having a great week!
Atera ideally should just work with you and finish his damn game lol, make cgs specific to what his vision was for MnK!!

A lot of people ask on his ci-en if he's planning to make a game again and he has said yes but his cg-sets are so time consuming it will probably be years to see anything in that vein.
 

Myohno

New Member
Sep 5, 2024
3
2
Small status update.

Translations have just been finished for the next version, so most likely Friday or Saturday I'll have version 0.90 ready. Its in a bit of an intensive testing currently, since the changelog is a bit long again :censored:...

Other than that, a week ago I've requested permission to Atella to use his other CGs and am awaiting a response, but in the meantime we had someone offering their brother as an illustrator/animator :LOL:, so there is a slim chance we might have some one to design new scenes. My plan here would be to create the new animations based on the other CG set which also includes Leah, I think that would be the most interesting approach, but let's see how this event evolves. Fingers crossed.

One other person also mentioned another artist, which has some interesting work, it doesn't seems he might be available, but I'll try and take a look at it if the other options exhaust themselves.

As a side question, would anyone be interested in a MacOS version? I'll ask this on the Itch page as well.

Thank you all for the feedback and support, I hope you are all having a great week!
Nice that we're not dead in the water after we've gotten up-to-date. There really aren't any games exactly like this so it's nice to see you found some methods to add more stuff to it
 
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eroism

Member
Game Developer
Dec 25, 2019
187
743
Finished uploading version 0.90 here finally :).

Made some changes to the scene organization to have all encounters have a defeat scene and also added the Egg Fly and Giant Slug birth stages to their respective defeat scenes.

There were several fixes and some improvements and as a result, the changelog is a bit long again. Please check it out at , if you're interested in details for some of the changes.

Atera ideally should just work with you and finish his damn game lol, make cgs specific to what his vision was for MnK!!

A lot of people ask on his ci-en if he's planning to make a game again and he has said yes but his cg-sets are so time consuming it will probably be years to see anything in that vein.
I'll await for him to respond to the initial permission request for the additional CGs, I might attempt to check with him if he would be interested in doing some additional work towards the game. Logistics and costs would have to be taken into consideration, as I don't think Atella would be willing to help for free, given the amount of work his CGs take, but maybe we could raise a donation campaign to fund some of his work into the remake. I'll keep the option open for now and see how things progress :).
 

eroism

Member
Game Developer
Dec 25, 2019
187
743
Warning: It appears the "New game" option in the release version of 0.90 is broken... :confused:. Loading a game works normally, just starting a new game is not functioning correctly. I'll try to check what happened, since this works on my test release.
 
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shiqz

Member
Dec 25, 2020
491
739
eroism There seems to be an issue with the Sucking leech - Consent, as soon as i choose "Leech implants its eggs" there is a infinite black screen, dunno if that has been pointed out already.
 

Pallekuling

New Member
Mar 30, 2019
2
0
Warning: It appears the "New game" option in the release version of 0.90 is broken... :confused:. Loading a game works normally, just starting a new game is not functioning correctly. I'll try to check what happened, since this works on my test release.
Could you post a save..? :>
 
3.80 star(s) 8 Votes