- Mar 2, 2020
- 156
- 104
Nice.Hey there Compton_Apex,
Yes indeed, that will be one of the scenes we plan on adding from the remaining CGs.
Nice.Hey there Compton_Apex,
Yes indeed, that will be one of the scenes we plan on adding from the remaining CGs.
Settings.Is there a way to remove the christmas hat?
I see that there are a few votes on the weaker enemies, it seems to be the 4th/5th most voted. DO you feel this problem only with the Egg Fly, or do you find that other enemies also require a weakening?Since the poll is open, I'll specifically call out that I think the flies have too much health; as I distinctly remember being able to 1-shot them occasionally in the original. Also, maybe use that stupid strong "lightning" (magic?) attack from the original as something you can hit stunned enemies with as a reward for good predictions.
Indeed, there are a few unused CGs. We will try to use the most of them to not waste anything, however there are at least 1 or 2 scenes that we will discard because they're too similar to the current implemented ones, but of slightly lesser quality.not sure if people have thought of this yet, but older versions of mr.183's game had slightly different cgs, the flies were different and had a stage with panties, the rumia roach had no wings, the mosquito had a different animation, and the cicada was a more vivid green, could use these older cgs to either create a enemy variant by changing the enemy colors slightly, or pass it off as different stage of the same enemy
Yes, I think it's only a problem with the flies. In the original their numbers were balanced by having lower health. You could reliably 2-shot them, and 1-shot with that "lighting bolt" attack, but it was also easy to get overwhelmed before you could kill them all.I see that there are a few votes on the weaker enemies, it seems to be the 4th/5th most voted. DO you feel this problem only with the Egg Fly, or do you find that other enemies also require a weakening?
I honestly don't remember the lightning magic, I think I never used it, probably never noticed it, but I'll check the source code, I may be able to port it in a way that fits the current combat mechanics. Having it as a reward for making 3 successful counters perhaps? A powerful multiple target spell.
Aside from Eroism's posts here in this thread, the latest is this:Any news about what the next update/hotfix is going to be?
Thank you for the input. After investigating with the help of Lightning_Dragon, turns out the card with the thunder is like a concentrated heavy attack with an high chance of failing. I think this might be the attack you mentioned as I couldn't find another thunder references.Yes, I think it's only a problem with the flies. In the original their numbers were balanced by having lower health. You could reliably 2-shot them, and 1-shot with that "lighting bolt" attack, but it was also easy to get overwhelmed before you could kill them all.
I think the rest of the enemies feel mostly fine, though the fights can be a little close at times. Maybe something like a tiny blurb when you click on an enemy that would narrow down their actions to "going to attack/going to defend" but not say exactly which attack/defense method will be used would help players get more counter attacks.
Any news about what the next update/hotfix is going to be?
We've recently resumed work on version 1.5Aside from Eroism's posts here in this thread, the latest is this:You must be registered to see the links.
The third one I have already in the original version already devised a scheme by which you can refer to it.Thank you for the input. After investigating with the help of Lightning_Dragon, turns out the card with the thunder is like a concentrated heavy attack with an high chance of failing. I think this might be the attack you mentioned as I couldn't find another thunder references.
We've recently resumed work on version 1.5, so we might have an update in 1 or 2 weeks. Unfortunately, at the same time I've lost access to my main computer, so I'm trying to setup things again to be able to migrate the scenes created by Lightning_Dragon into the game. Given that a lot happened meanwhile, I've decided to join the hotfixes to version 1.5, instead of releasing a 1.1 earlier, I apologize if this causes disturbances.
Regarding the poll that closed today, we'll also be tackling the (hopefully) final combat reworkon the extension roadmap. It won't be on version 1.5 as that one is already content closed, but the following ones most likely.
View attachment 4478230
According to the poll, we'll prioritize on the following order:
Thank you all who participated on the poll, and everyone in general for their continued feedback!
- More escape scenes (when escaping fails)
- Allow multiple actions in same turn (I may have an idea on how to tackle this already, but I'm always listening to suggestions)
- More predictability on enemies' actions (I don't have a clear path on how to do this on the current battle system, but maybe I can find a way to solve with the multiple actions)
- Weaker enemies (This is straight forward, but I would like to have an idea of which enemies people think should be reduced)
- States also working against the player (Also straight forward)
These last weeks have been slightly chaotic in life and work, but I'll attempt to find some time in the following days to keep everyone updated with the developments for the next versions and roadmap.
It's getting late. Get some rest my friend.I apologize for the radio silence, but the new version in the extension roadmap (version 1.5) is finally out. I'll take some time to update it here as I've tired myself with the late upload, but in the meantime you may find the changelog and new version in the itch page, and at
You must be registered to see the links.
I take back what I said about this being a niche genre. That's pretty damn impressive.The celebratory event is a special one to those who celebrate this new season, but also to thank everyone for the 130.000+ downloads.
Yooo the GOAT is back, amazing work as always man.I apologize for the radio silence, but the new version in the extension roadmap (version 1.5) is finally out. I'll take some time to update it here as I've tired myself with the late upload, but in the meantime you may find the changelog and new version in the itch page, and at
You must be registered to see the links.
Hey there everyone, just a quick update on the update. 2 Bugs were detected (the unintended ones) and they lead to crashes. I just re-uploaded version 1.5 with an hotfix on Itch so everything should be working in peak condition now... I hopeI apologize for the radio silence, but the new version in the extension roadmap (version 1.5) is finally out. I'll take some time to update it here as I've tired myself with the late upload, but in the meantime you may find the changelog and new version in the itch page, and at
You must be registered to see the links.
Thank you for the whole support on this version, extremely appreciatedIt's getting late. Get some rest my friend.
The number might be a bit misleading. I still believe it is great, way more than I ever expected, but that represents the total downloads and not the unique downloads, so if 1 person downloaded all versions released so far, that person alone would make up 15 downloadsI take back what I said about this being a niche genre. That's pretty damn impressive.
Thank you for the supportYooo the GOAT is back, amazing work as always man.
Edit: Just a little opinion, and it may not be too popular, but I personally find the Lewd Refiner taking away your lewdness levels a little tedious because I prefer the consensual scenes. It's probably a dumb thing to ask, but would adding lewd stones as a buyable item in Rumia's shop for more of an SP cost compared to the Lewd Refiner be possible? Maybe she sells it at 550 SP or 600 SP?
That part has never existed in the original game and isn't in this one yet either.So, does Leah ever finds the missing survey team, or is that part not yet implemented?
Hey there everyone, just a quick update on the update. 2 Bugs were detected (the unintended ones) and they lead to crashes. I just re-uploaded version 1.5 with an hotfix on Itch so everything should be working in peak condition now... I hope.
I'm waiting a bit for more people to test it out and confirm that no major issues remain before committing the game in F95, because I can only request page updates every 2 weeks, so I wanted to add the most functional version.
Thank you for the whole support on this version, extremely appreciated.
The number might be a bit misleading. I still believe it is great, way more than I ever expected, but that represents the total downloads and not the unique downloads, so if 1 person downloaded all versions released so far, that person alone would make up 15 downloads.
Still it is a lot and I'm thankful for having so many people enjoy the remake. Even in the worst case there are 8667 people playing the game, which is amazing by any standard of mine.
Thank you for the support.
You can already do this on Rumia's shop. If you talk to her, one of the topics is about buying Libido Stones which will unlock the capacity to do so when going to the Buy menu. There is a caveat however, which is that you can only buy a certain amount per day and costs 1000 SP I think.
Maybe it could also be interesting to add a sub-feature to the Lewd Refiner to just decrease to lewdness level 3 (high) for a smaller price and for a lower Libido Stone chance, instead of resetting it always to 0.