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3.30 star(s) 15 Votes

subli

Member
Jul 30, 2020
494
308
I wish stats were a little more transparent. The game tells you that you need more charisma and relationship with girls to have them agree to dates/sex, and that the more beauty she has the more you need, but it gives you zero hints as to what is a reasonable amount.

Also is there any benefit to a woman having a higher beauty, or is it just greater difficulty with no upside?
 

quiboune

Well-Known Member
Sep 2, 2018
1,137
1,214
I used a save I had stored away to get all my character's daughters to teenage so I could check out some of the education events, and they're cool. I got this little bug
1731956200547.png
but the events are great overall.

I do think some of them shouldn't be events, but rather "policies". It should be a "policy" that the MC decides whether his daughters should have chores or not, if they should use makeup or not, maybe even if they should get a first job. And then every month you do a few tests with their stats. For example, I set up a policy that every girl over 10 has chores, which makes them get 1 submissiveness up to 40, and if their sub is under 25 they also lose 2 affinity. Based on that you could get other events, similar to the current ones, like a mother upset that her girl has to do housework, or is wearing makeup at her age, or anything along those lines.
Other events, like the bully, first love or influencer, can and should stay as events. They're more "things that can happen" instead of ongoing things with raising the daughters. Whatever you decide to do with those you'll need to add many more events, though.

As a side note, I'd be very grateful if you could remove the checks that cap stats(or add a godmode) so I can play like this:
1731957939756.png
It's super annoying having to repeat the commands every time.
 
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AkiranGaming

Member
Jan 4, 2024
489
289
I used a save I had stored away to get all my character's daughters to teenage so I could check out some of the education events, and they're cool. I got this little bug
View attachment 4246962
but the events are great overall.

I do think some of them shouldn't be events, but rather "policies". It should be a "policy" that the MC decides whether his daughters should have chores or not, if they should use makeup or not, maybe even if they should get a first job. And then every month you do a few tests with their stats. For example, I set up a policy that every girl over 10 has chores, which makes them get 1 submissiveness up to 40, and if their sub is under 25 they also lose 2 affinity. Based on that you could get other events, similar to the current ones, like a mother upset that her girl has to do housework, or is wearing makeup at her age, or anything along those lines.
Other events, like the bully, first love or influencer, can and should stay as events. They're more "things that can happen" instead of ongoing things with raising the daughters. Whatever you decide to do with those you'll need to add many more events, though.

As a side note, I'd be very grateful if you could remove the checks that cap stats(or add a godmode) so I can play like this:
View attachment 4247020
It's super annoying having to repeat the commands every time.
It looks like you or the game removed the mom from the contact list.
 
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AkiranGaming

Member
Jan 4, 2024
489
289
nope i get same errors even when the mom is still in my contacts....every event is error for me
Did you edit the file, using cheats, or maybe have a very large number of contacts? You mentioned using saves, perhaps it is from a previous version or from browser and not disk.
 

quiboune

Well-Known Member
Sep 2, 2018
1,137
1,214
Did you edit the file, using cheats, or maybe have a very large number of contacts? You mentioned using saves, perhaps it is from a previous version or from browser and not disk.
I was the one that mentioned saves. It's a save from the version I used when the bug happened. I did use cheats, just to increase my stats though, so I'm not sure if they would affect anything. This was the only education event that got bugged, though I'm not sure if the others had different moms.
 

xDuckSx

Member
Mar 7, 2020
125
51
Did you edit the file, using cheats, or maybe have a very large number of contacts? You mentioned using saves, perhaps it is from a previous version or from browser and not disk.
i played with and without cheats doesnt matter all the event with kids show me error i cant see a single event...and no not many contacts...when i restarted i tried it with just 2 contacts and still errors
 

RAIC

Newbie
Apr 10, 2021
15
5
Quality of life suggestions:
A 'return home' button
A 'spend all action points' option at work, training, etc.

A more complete guide on how to use the python neccessary to update the game with your own stuff, so idiots like me don't need to spend an hour or so researching what exactly you meant by that.
Here's my notes in the edited guide:
1732150429826.png I cut of the actual path in here. But knowing the command is really all there is to it and it's only two lines, so why not include it?

Two download options:
One with the full game,
one with only the code and any new files to reduce download sizes. Patching it together only takes a few minutes if you know how.
 
Nov 15, 2021
435
852
I will lower the probability of getting caught by the police in next version. It doesn't add much in the current state of the game, maybe I'll change it back once police interactions are implemented.
I will also lower the price of weed when you buy it from the gang.
I think the problem, as the game is now, that selling weed is pointless. It's quicker to get money through the theatre and without any risk. You want selling weed to be encouraged so that players find the content you intend to add. You can lower prices and such but when a player wants money it's not just the price vs reward but the number of clicks, and it's just easier to get a load of AP and then click quickly through the theatre.

Also, just tried out the spell for boosting fertility only to get a message that the girl is too old to get pregnant anyway. Which means the spell is pretty limited in use as it stands. Really, the only spell I'm finding any use for at all is maturitas.

Would also look at the scene delays because accidentally hitting replay when meditating feels like it takes forever without a back button.

There's a really solid and addictive game loop here though. A few QoL and balancing issues aside, it's a lot of fun.
 

InsemGame

Newbie
Sep 5, 2024
85
216
I think the problem, as the game is now, that selling weed is pointless. It's quicker to get money through the theatre and without any risk. You want selling weed to be encouraged so that players find the content you intend to add. You can lower prices and such but when a player wants money it's not just the price vs reward but the number of clicks, and it's just easier to get a load of AP and then click quickly through the theatre.
I understand that, but the game will remain a full sandbox. I won't make weed selling much more "efficient" than teaching acting classes, I just want both to be viable, and players will see the content if it's what they want to do.

Also, just tried out the spell for boosting fertility only to get a message that the girl is too old to get pregnant anyway. Which means the spell is pretty limited in use as it stands. Really, the only spell I'm finding any use for at all is maturitas.
The fixed age limit is already removed in the upcoming version. :)

There's a really solid and addictive game loop here though. A few QoL and balancing issues aside, it's a lot of fun.
It's still very much in early development. Glad you like it!
 
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workinstiff077

New Member
Feb 6, 2020
13
16
Pretty interesting game you've got here. Had some feedback and ideas, after playing the current version and 0.4.1.
Two playthroughs so far, no mods / hacking / code reference. Playing light vers for smaller DL package.

*Bugs / Quirks

- Noticed that with the "+20% energy" monthly modifier, adjustment on gains is actually only 10% (each shot converts 10 sperm to 11 energy, not 12).

- Noticed on the girls' profiles page, some parameters (like fertility, marital status) don't show. Intended, or just missing?
--- Side question, does marital status do anything?


*Mechanics / Balance

- Girls' Stats - there are a number of weird quirks and balance things that I think could be looked at.

--- Girl Stamina / Max Stamina - while this number starts kind of low, which is fine, the upper end seems completely open-ended. At the upper end, this really gets to Energizer bunny territory (i.e., she just keeps going). Example, with a couple of the early girls I got, who now have max stamina > 500 (one is at > 800), it's near impossible to run them to empty for the free blowy. I like to do this as a "make her feel drop dead good" end, but at high max stam, it's totally unfeasible. Feels like this could use a practical cap, if only to reduce how long this can last.
----- To get this number up initially, I just spam click the licking / fingering option, esp. once I get above 100 sex XP. At the cap of 300, which is really easy to get to with this method, only takes 3 clicks per girl orgasm (and 2 if sensitive). Runs the max stamina numbers up REAL fast. Is this an intended exploit?
----- Side idea, if there's a reason to get the girls' instance numbers high in an encounter, e.g., some kind of special event or feedback for 25+, 50+, or 100+ girl orgasms, etc., then having this open-ended will help.
----- The spell that makes the girl orgasm for energy, is kind of useless. Not sure if there was something specifically intended to combo there, but paying 10 EN never makes sense. Even 1 EN doesn't make sense at higher levels, where the 300 sex XP means she will cum every 3-4 interactions anyway.

--- Girl Fertility / MC Virility - this seems oddly irrelevant at times. Other than in cases where the girl can't get pregnant (like the age cap at 45, or just a hard ~0 fertility), I haven't really noticed a meaningful use for these stats. Sure, might not impreg on first shot, but in most cases, if they can get preg, it's done in 2 shots or less. MC virility of 0 didn't seem to matter. Only had trouble with one girl, where fertility was < 20 (tried two encounters, 20 shots total (one month had the +10 virility too), no preg); once I used Fecunditas to fix the girl's fertility above 20, was a first shot go. Is this truly a chance based probability mechanic, or just one where thresholds (+/- certain check numbers) need to be met?
----- Side note, if there's a mechanic that improves preg chances based on overall girl affinity / spent stamina, etc., I think that would be great. Let the players know about that too!

--- Girl Attractiveness - this does seem oddly irrelevant, except in how difficult it makes getting the girl's contact info, and early affinity gains. With the pictures assigned being completely random, and not at all tied to the actual "attractiveness" of the girl in question, stat seems kind of pointless.
----- Maybe have attractiveness play a role for the MC's interactions with the demons (e.g., better material)?

--- Children - glad to see this game taking a stab at what is otherwise a rarely explored mechanic. Allowing not just children, but the potential for them to age into interactable characters, is pretty cool.
----- RE: male kids, even if the game doesn't explore future interactions there, would be nice for there to be a more positive outcome than just abandoning it to the mother, or selling it to traffickers. I usually save scum to avoid this at the moment, since getting a "boy" is kind of like getting a dud.
----- Also, on the other end of things, would be interesting if the various girls (or kids) could be roped into / used in some of the "demonic" rituals or interactions. Seems like the kind of thing that would go with demons. Maybe minions? Might be a step too far for some folks though.
----- A guide for events around children would be much appreciated.

- Energy / Sperm - This mechanic is interesting, seeming to be a 1:1 conversion during normal sex (sperm >> energy) / meditation (energy >> sperm), with the bonus of 1 getting 1 AP per med. Some events adjust this some, but just feels like I'm pouring water from one cup to a second, and back.
--- Given how easy it is to really overproduce / cap out on energy, any thoughts to being able to bottle / battery it away? Without the game engine cap of 100, I could see situations that let it get extremely high (e.g., enough Viagra and girls with super high stamina could run this well north of 300+ EN per encounter). If you plan to add a cap on Viagra use per encounter, then that would reduce the need for this one some.
--- Personally, I'd like to see an option that allows faster conversion on the meditation side. Because of the GIF, it takes a bit of time / scrolling per cycle to convert. Given that it's also only happening 5 EN >> 5 SP + 1 AP at a time, this chews up time when I want to convert for lots of AP / resetting sperm.

- Money - Feels like there's really not much we can do with this currently.
--- Not sure how much / how extensive of an economy you intend, but at the point in the game I'm at, around 30 months in, only real use (abuse) I can get is in doing the theater job for lots of money, and cashing it out on Viagra pills, for more depth of action per sex encounter. 5 AP gets me enough cash for about 9 pills, which ends up being about 90 sperm. With more experienced girls, ensures I can get 10 shots / 100 energy per encounter.
--- Would be great if there were ways to use cash to improve MC stats, girl stats, etc. Or buy traits?
--- Would be great if cash could be used to unlock additional content around events and/or locations (e.g., more date options, new apt/flat for encounters, etc.). Or, maybe pick up girls AT the club with drinks?
--- Would be great if cash could be used to initiate some events, esp. with the children, rather than it being completely random.
--- Echoing other feedback, esp. with the inclusion of the teaching job in the Old Town theater, really no point in going the weed route for money. It's really risky, and is just inefficient for making cash. If you want to keep the option, maybe make weed delivery or weed use part of an event or quest?

- MC Charisma - echoing some other feedback out there, this really should do a little more, I think.
--- The penalty of 3 charisma / 10 sperm for the "not doing anything" event seems a bit much. The sperm, okay. The charisma, no. You have to work hard at the beginning to get that charisma, and losing it so easily just sucks. The loss especially hurts since it applies any time you skip more than one month (so it is guaranteed for ALL longer hibernations).
--- There definitely seem to be girls that don't respond well to initial approaches, even at 100 charisma. Save scumming helps get past this, but seems odd that max stat feels quite underpowered.
----- Will echo others in saying that higher charisma should make higher attractiveness candidates more likely in given areas.
--- Does charisma make a difference on affinity gains during dates? It really should, I think.


Overall, the game has a good foundation; and I'm enjoying my playthrough so far. Hope to see development continue!
 

QonanXian

Newbie
Oct 27, 2021
24
15
Love the game so far, here's my 2 cents of suggestions: 1. Have the Girl's Marriage status be more dynamic and available to see when you initially talked to them, or be able to change it, or that it will change over time once pregnant or something like that. 2. Maybe have some Women's Child status be Yes, as if they are already quite old, realistically they already be married and have a child, but just not with you, etc.
 

InsemGame

Newbie
Sep 5, 2024
85
216
Pretty interesting game you've got here. Had some feedback and ideas, after playing the current version and 0.4.1.
Two playthroughs so far, no mods / hacking / code reference. Playing light vers for smaller DL package.

*Bugs / Quirks

- Noticed that with the "+20% energy" monthly modifier, adjustment on gains is actually only 10% (each shot converts 10 sperm to 11 energy, not 12).

- Noticed on the girls' profiles page, some parameters (like fertility, marital status) don't show. Intended, or just missing?
--- Side question, does marital status do anything?


*Mechanics / Balance

- Girls' Stats - there are a number of weird quirks and balance things that I think could be looked at.

--- Girl Stamina / Max Stamina - while this number starts kind of low, which is fine, the upper end seems completely open-ended. At the upper end, this really gets to Energizer bunny territory (i.e., she just keeps going). Example, with a couple of the early girls I got, who now have max stamina > 500 (one is at > 800), it's near impossible to run them to empty for the free blowy. I like to do this as a "make her feel drop dead good" end, but at high max stam, it's totally unfeasible. Feels like this could use a practical cap, if only to reduce how long this can last.
----- To get this number up initially, I just spam click the licking / fingering option, esp. once I get above 100 sex XP. At the cap of 300, which is really easy to get to with this method, only takes 3 clicks per girl orgasm (and 2 if sensitive). Runs the max stamina numbers up REAL fast. Is this an intended exploit?
----- Side idea, if there's a reason to get the girls' instance numbers high in an encounter, e.g., some kind of special event or feedback for 25+, 50+, or 100+ girl orgasms, etc., then having this open-ended will help.
----- The spell that makes the girl orgasm for energy, is kind of useless. Not sure if there was something specifically intended to combo there, but paying 10 EN never makes sense. Even 1 EN doesn't make sense at higher levels, where the 300 sex XP means she will cum every 3-4 interactions anyway.

--- Girl Fertility / MC Virility - this seems oddly irrelevant at times. Other than in cases where the girl can't get pregnant (like the age cap at 45, or just a hard ~0 fertility), I haven't really noticed a meaningful use for these stats. Sure, might not impreg on first shot, but in most cases, if they can get preg, it's done in 2 shots or less. MC virility of 0 didn't seem to matter. Only had trouble with one girl, where fertility was < 20 (tried two encounters, 20 shots total (one month had the +10 virility too), no preg); once I used Fecunditas to fix the girl's fertility above 20, was a first shot go. Is this truly a chance based probability mechanic, or just one where thresholds (+/- certain check numbers) need to be met?
----- Side note, if there's a mechanic that improves preg chances based on overall girl affinity / spent stamina, etc., I think that would be great. Let the players know about that too!

--- Girl Attractiveness - this does seem oddly irrelevant, except in how difficult it makes getting the girl's contact info, and early affinity gains. With the pictures assigned being completely random, and not at all tied to the actual "attractiveness" of the girl in question, stat seems kind of pointless.
----- Maybe have attractiveness play a role for the MC's interactions with the demons (e.g., better material)?

--- Children - glad to see this game taking a stab at what is otherwise a rarely explored mechanic. Allowing not just children, but the potential for them to age into interactable characters, is pretty cool.
----- RE: male kids, even if the game doesn't explore future interactions there, would be nice for there to be a more positive outcome than just abandoning it to the mother, or selling it to traffickers. I usually save scum to avoid this at the moment, since getting a "boy" is kind of like getting a dud.
----- Also, on the other end of things, would be interesting if the various girls (or kids) could be roped into / used in some of the "demonic" rituals or interactions. Seems like the kind of thing that would go with demons. Maybe minions? Might be a step too far for some folks though.
----- A guide for events around children would be much appreciated.

- Energy / Sperm - This mechanic is interesting, seeming to be a 1:1 conversion during normal sex (sperm >> energy) / meditation (energy >> sperm), with the bonus of 1 getting 1 AP per med. Some events adjust this some, but just feels like I'm pouring water from one cup to a second, and back.
--- Given how easy it is to really overproduce / cap out on energy, any thoughts to being able to bottle / battery it away? Without the game engine cap of 100, I could see situations that let it get extremely high (e.g., enough Viagra and girls with super high stamina could run this well north of 300+ EN per encounter). If you plan to add a cap on Viagra use per encounter, then that would reduce the need for this one some.
--- Personally, I'd like to see an option that allows faster conversion on the meditation side. Because of the GIF, it takes a bit of time / scrolling per cycle to convert. Given that it's also only happening 5 EN >> 5 SP + 1 AP at a time, this chews up time when I want to convert for lots of AP / resetting sperm.

- Money - Feels like there's really not much we can do with this currently.
--- Not sure how much / how extensive of an economy you intend, but at the point in the game I'm at, around 30 months in, only real use (abuse) I can get is in doing the theater job for lots of money, and cashing it out on Viagra pills, for more depth of action per sex encounter. 5 AP gets me enough cash for about 9 pills, which ends up being about 90 sperm. With more experienced girls, ensures I can get 10 shots / 100 energy per encounter.
--- Would be great if there were ways to use cash to improve MC stats, girl stats, etc. Or buy traits?
--- Would be great if cash could be used to unlock additional content around events and/or locations (e.g., more date options, new apt/flat for encounters, etc.). Or, maybe pick up girls AT the club with drinks?
--- Would be great if cash could be used to initiate some events, esp. with the children, rather than it being completely random.
--- Echoing other feedback, esp. with the inclusion of the teaching job in the Old Town theater, really no point in going the weed route for money. It's really risky, and is just inefficient for making cash. If you want to keep the option, maybe make weed delivery or weed use part of an event or quest?

- MC Charisma - echoing some other feedback out there, this really should do a little more, I think.
--- The penalty of 3 charisma / 10 sperm for the "not doing anything" event seems a bit much. The sperm, okay. The charisma, no. You have to work hard at the beginning to get that charisma, and losing it so easily just sucks. The loss especially hurts since it applies any time you skip more than one month (so it is guaranteed for ALL longer hibernations).
--- There definitely seem to be girls that don't respond well to initial approaches, even at 100 charisma. Save scumming helps get past this, but seems odd that max stat feels quite underpowered.
----- Will echo others in saying that higher charisma should make higher attractiveness candidates more likely in given areas.
--- Does charisma make a difference on affinity gains during dates? It really should, I think.


Overall, the game has a good foundation; and I'm enjoying my playthrough so far. Hope to see development continue!
Thank you for taking the time, and for the suggestions. I'll definitely consider them. Glad you enjoy the game in the meantime :)

So what are the gameplay effects of making a girl your girlfriend?
It gives you a large instant affinity boost. Also makes you able to ask them to divorce if married, and can lead to later jealousy events, until polyamory acceptance. So far that's about it, but it will be enriched in the future.
 
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Nov 15, 2021
435
852
I understand that, but the game will remain a full sandbox. I won't make weed selling much more "efficient" than teaching acting classes, I just want both to be viable, and players will see the content if it's what they want to do.
I like sandboxes, it's not that. It's that each area should have some incentive to explore it, and if you discover too early that acting is much more efficient than weed then the player is incentivised to miss out on content. Ideally, you want there to be some mechanism that makes the player want to explore all the various avenues, even if they then decide on a personal favoured play style. I know you've got plans to implement police content so that might change what I'm saying a whole lot (I really want to see more of that cop), but the game as it is right now incentivises you not to go the weed route.

At the end of the day, you've got a vision of where the game is going and based on what you've made so far I'm more than happy to watch where you go with it. I really love the basic game loop so best of luck with it.
 
3.30 star(s) 15 Votes