Don't get me wrong. I like this game very much, as I liked original RPGM too.
Graphic is excellent, fem charachters are so attractive, made with messure to look like Playboy playmates or Victoria's Secrets models - attractive bodies with pretty big boobs and asses to kill, yet designers didn't fall to recent fashion that fem charachters have grotesquely large boobs and asses which defies all we learned in school about gravity.
Story is very good, so are multiple choices and endings make this game playable many times.
And that ends good in game - overall 4/5.
Now bad things: game is completed but still full of bugs and other issues. Mostly they are continuity issues. Choosing one path and dialogues from others are poping up. Some choices are giving some results...
Most horrible attack on decent work of game creators (mainly graphic designers) are endings. Specific - lesbian path ending that turned to be totally forgotten. Instead you are suddenly thrown into ending where you cheat bf with doorman. WTF!!!??? Where is the ending where she teamed up with receptionist and become principal. Or option when you kick neighbour in the beginning, take his phone and delete his photos and immediately report him and have no (this) blackmail route at all. Romance with Paul route is badly written - to get there she is decent, sensitive girl caring for less fortunates and in lousy endings, evicted and dumped she acts like gold digger that ignores her earlier feelings to Paul, in just few moments. Even if so, then this ending should be like she becomes stripper, prostitute and falls to bottom.
And these are not only problems...
Rating for above mentioning issues is 0/5
Now overall game is rated 2/5.
Product looks like work in progress, maybe half done. It deserved more development or at least mayor polish in current situation when Inceton decided to abruptly end game without developing more story, or as I was hoping, explore more unfinished paths from abandoned RPGM version. Even without that, with current content this game could gave you few hours of playing and exploring endings if there were no above mentioned problems.
Impression is that Inceton intended to make good project but somewhere in process they realised they are stretched with too many other projects (or didn't get as much patrons as expected) and cut the game to unexpected ending.
So too little from someone that is making HQ games. Inside Jennifer deserved much more, at least bug-free ending... Shame on you Inceton.
[Still, I'm hoping Inceton will change mind and at least fixed existing problems. If any change, I'll gladly revise my critics and rating]