- Dec 15, 2018
- 89
- 176
One of the core differences between a Visual Novel and other graphical mediums, is the ability to interact with it. Not all VNs do so, and how they offer Interactivity varies. Some give you a map to explore, some give you choices to make, whether they affect what images you see, what fetishes you explore and what endings you get.
The one thing that has ALWAYS bothered me in VNs, is when you have interaction for no point other than having it. A button that, honestly does absolutely nothing .
Your character has to go to an Office in the morning. Now, the story could just wake you up and skip to you being in the office, but no. Press the Wake Up Button, press the Get Dressed button, press the Shower button, Press leave house etc.
I'm not talking about open world games where you're going through a map, I mean single buttons that offer no choice, just something to click on, and often a series of them. Now, some of you might be thinking, "How lazy are you? It's just a button. Spam click!" And I respond that some games take it to the next level by making you progress through single options by hitting different objects in the room.
I dont want to go through the motions, delaying game content story or otherwise, by manually making my character do their morning routine, every morning. I've always felt that, if I have only one option, and there was never a possibility for a second option, dont give me something to click on unless it's some kind of mini game.
Furthering on. WHY DO GAMES OFFER ME THE ABILITY TO TAKE A SHOWER, IF IT DOESN'T DO ANYTHING? No shower scenes, no benefits for being clean, no detriments for being dirty / smelly. WHY DO I HAVE BUTTONS THAT LITERALLY DO NOTHING?
/RANT OVER/
The one thing that has ALWAYS bothered me in VNs, is when you have interaction for no point other than having it. A button that, honestly does absolutely nothing .
Your character has to go to an Office in the morning. Now, the story could just wake you up and skip to you being in the office, but no. Press the Wake Up Button, press the Get Dressed button, press the Shower button, Press leave house etc.
I'm not talking about open world games where you're going through a map, I mean single buttons that offer no choice, just something to click on, and often a series of them. Now, some of you might be thinking, "How lazy are you? It's just a button. Spam click!" And I respond that some games take it to the next level by making you progress through single options by hitting different objects in the room.
I dont want to go through the motions, delaying game content story or otherwise, by manually making my character do their morning routine, every morning. I've always felt that, if I have only one option, and there was never a possibility for a second option, dont give me something to click on unless it's some kind of mini game.
Furthering on. WHY DO GAMES OFFER ME THE ABILITY TO TAKE A SHOWER, IF IT DOESN'T DO ANYTHING? No shower scenes, no benefits for being clean, no detriments for being dirty / smelly. WHY DO I HAVE BUTTONS THAT LITERALLY DO NOTHING?
/RANT OVER/