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Interested in game development with no experience.

unocrus

Member
Oct 28, 2018
127
221
My advice to someone with no game dev experience, no idea where to start, and no idea what engine to even use would be to scale down the scope of their project and maybe start with something simpler than a management game mixed with fire emblem.
 

Houtamelo

Member
Game Developer
Jul 25, 2017
239
263
Do you have a specific example of something that you can't do in renpy / python?
You can literally do anything with 99% of the existing programming languages, this is not the point however.

The point is to recommend an engine that will make the process easier for a beginner.

Would you recommend a beginner with almost no coding experience to code game mechanics and their integration from scratch? (ren'py)

Or would you recommend an engine that has an editor where you can set up those mechanics visually with much less effort?

As for the OP, if it's your first game and you have no experience with coding I would recommend RPGMaker since it has the basics already set up for you.

However, if you are interested in learning how to be a good coder, I would recommend an engine that gives you a better integration between your custom code and the features that are built-in, my two preferred choices are: Unity and Godot-rust.

Another note, if you want to implement rpg/combat mechanics don't go with ren'py, sure you can do it with python but you're gonna spend years debugging your code and trying a bunch of different things.
 

kintarodev

Member
Game Developer
Oct 9, 2022
111
96
Hello, I would like to add my two cents:

First and foremost, I recommend the OP to aim for Unity.

People often say that other engines are better for 2D games -such as game maker- or VNs -insert here your typical suspects-; but that's far from true. Unity can handle often better those kind of projects if you have the right tools or simply enough c# knowledge.

Not only that, but the online community to consult doubts is one of the broadest on the net.

I understand that starting from zero with Unity seems daunting... I know, I have been there.

My advice is to look for some good 2D RPG tutorial series at YT and follow it. I always recommend this kind of game tutorials because its content usually covers all the basics: basic chara movement, simple quest system, some physics, basic dialogs and inventories, etc. So once you finish those tutorial series you have quite a solid base.

On the other hand, I wouldn't try to go for modding or fan games about existing IPs. It's not worth to put so much hard work and effort in something you don't own 100% of it.

Rewarding other comments on the thread:

- Sadly, it takes months, if not years, to be good at it. No shortcuts.
- No, Unity is not a malware... It's been used by all kinds of big companies including the makers of Genshin and even The Pokemon Company itself... Telemetry is everywhere these days, including all cellphones.

good luck!
 

AkagiVoid

Active Member
Feb 12, 2020
596
474
DillyDubzee Game engine suggestions to try out (Beginner types mean very little to no coding involve and advanced users means a lot of coding could be invovlved). >w<
For pixel creations (Static or Animated):

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For more advanced users theres is and (there is many others as well so just google em). >w>

Now as for 3D Game Engines theres only three that I highly recommend using for both beginners or advanced users:







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lumley_gg

New Member
Oct 21, 2023
9
3
If you want to make a visual novel then Renpy is a great choice. If you want to do something more than that in Renpy, like a management sim, then you will be fighting the engine every step of the way. Renpy is a essentially a text reader and UI framework. Everything beyond that you need to program from scratch, while hardcoding odd things so that the engine cooperates with you.

Go for an engine like Unity or Godot or even RPG Maker. All three of those have large communities for beginners and plenty of tutorials to steer you where you want to go.
 
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