I will utilize horror as a stand-in for porn since horror and porn have an unusual amount of problems in common.
Horror functions merely as a thematic element in video games rather than a distinct genre. A genre necessitates a defined set of rules, much like how FPS games require a first-person perspective and shooting mechanics to qualify. What specific gameplay mechanics does horror demand? None. The emphasis is consistently on its thematic aspects. The only gameplay elements commonly associated with horror are evading 1-hit KO enemies and solving puzzles. Sometimes with redundant letters spread throughout to reveal the backstory with no direct gameplay change.
Now let's take a look at hentai games, they don't even have those elements going for them. They don't even have a specific kind of story style and element going on. Porn games are the weakest link of the weakest group of digital interactions.
Occasionally in horror games, redundant letters are scattered throughout to unveil the backstory without any direct impact on gameplay. For horror to be recognized as a genre, the thematic elements must be seamlessly integrated with gameplay, making it impossible to separate the two.
For instance, the Harry Potter series transforms an adventure exploration game with light puzzles by incorporating shooting elements, encapsulating the essence of Hogwarts through secrets, hidden tunnels, and power-ups. Similarly, Super Mario World and Super Mario Bros exemplify this by embedding secret rooms and items into the gameplay itself. The environment, items, and shooter mechanics are all cohesively intertwined with the thematic elements.
Horror necessitates the simulation of sensations unattainable in the digital realm, such as the tactile feel, olfactory experiences, the cerebral sensation of impending faintness, the weakening of legs from fear, cardiac distress, and adrenaline surges. These sensations can only be indirectly emulated. Nevertheless, horror games seldom endeavor to authentically replicate these senses and physiological responses. Instead, most game developers resort to rudimentary methods, such as invincible "deathwall" enemies that cannot be dodged, fought, or outsmarted, coupled with simplistic puzzles that amount to basic fetch quests and password inputs, devoid of intellectual challenge or ingenuity.
Until these elements are accurately implemented, horror cannot be legitimately classified as a genre. Let alone American, European & Japanese porn games.
Shall I repeat myself but with more detail?
Horror: what does real life offer that digital formats cannot replicate? The five primary senses and their sub-senses: tactile sensations, balance, the gravitational pressure on your head, olfactory stimuli, taste, and environmental factors such as atmospheric conditions. Additionally, consider the emotional experiences: the sense of potential loss, the risk and gamble of survival, the adrenaline-fueled escape, the heart-pounding tension, and the profound relief and happiness upon surviving.
No single-player game has fully captured these experiences. However, certain old PvP MMORPGs and PvP RPGs have succeeded. Games like Runescape encapsulate the thrill of risking days' worth of effort for a fleeting adrenaline rush—the thrill of the hunt against cunning human opponents who can strike at any moment. Unlike hunting a predictable animal, the stakes in these games are higher, with the constant threat of losing everything if you fail to teleport at the crucial moment. The exhilaration of defeating another player and claiming their loot embodies a fundamental aspect that local single-player horror games fail to achieve. This element is crucial for evolving the genre.
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Next, let's discuss the psychological aspects in steps:
- Anticipation: The inevitable descent into peril, whether against your will or for the thrill of the hunt.
- Looming Dread: The awareness of an imminent threat.
- Mystery/Fear of the Unknown: The unsettling uncertainty of what lies ahead.
- Thrill/Surprise: The sudden, heart-racing moments of unexpected events.
- Horror: The peak of terror and shock.
- Repause: A brief respite, allowing for a temporary sense of relief.
- More Horror: A return to terror, amplifying the previous experiences.
- Final Conclusion: The culmination of the journey, where the ultimate fate is revealed.
Anticipation is knowing you are destined for hell, whether unwillingly or in pursuit of a thrill. The looming dread is the awareness of an imminent, lethal threat.
Mystery: You are enveloped in uncertainty, your imagination running wild with worst-case scenarios. You calculate whether you are prepared to fight or must flee. This mystery, this anticipation, inexorably draws you toward it, yearning for a resolution and payoff. You can manipulate this by providing subtle hints of what it might be, yet never fully revealing whether it is a formidable foe, a harmless novice, or a cluster of bouncing baby bunnies.
Thrill/Surprise: The moment arrives when you encounter it—or rather, it finds you. You have no time to register what is coming at you. Overwhelmed and taken by surprise, your instinct is to panic. You try to reassess the situation and evaluate your options.
Horror: The terror escalates as your heart races and adrenaline surges. Your options are to fight, flee, or die trying. The prospect of death is a stark and uncomfortable truth. You run frantically, driven by the desperate hope of escape. In this moment, survival becomes your sole reward. You pray for deliverance, craving only the chance to live another day; the promise of gold or other rewards is no longer relevant.
Repause: You need a moment to breathe, collect your thoughts, and allow your adrenaline to subside. It is here that you begin to regain your daring, believing you might still seize that treasure before the alien captures, violates, and devours you.
Recurring Horror: Despite the previous terror, you gamble with your life once more, ignoring the unfavorable odds. You could not resist the temptation of risking everything again.
Final Conclusion: Did you survive with or without the treasure chest? Did you make it out alive? What is the ultimate outcome? The suspense is unbearable. You are desperate to know the conclusion. What is it? WHAT IS THE CONCLUSION?