Skybreaker1337

Active Member
Mar 18, 2019
544
871
291
So I can't even start the game. Hangs on the picture of the table and crashes. No error of any kind. Anyone else? Literally never had this happen before with anything.

Win 10
I5-12400F
32GB RAM
RTX 3060 8 GB
Multiple monitors
 
Last edited:
  • Like
Reactions: RanktorRex

Giant Games Studio

Newbie
Game Developer
Oct 31, 2025
15
39
13
So I can't even start the game. Hangs on the picture of the table and crashes. No error of any kind. Anyone else? Literally never had this happen before with anything.

Hey, the logs of the game can be found by opening the Run command on Windows(Windows Key + R) and running "%APPDATA%\Godot\app_userdata\Interrogation's Edge\logs". See pic below.

1765835171688.png

Running this command should get you to a folder with the last 5 attempts to run the game (Pic Below)

1765835235358.png

Here's what it should look like normally:

1765835393266.png

If you got anything different, could you please share so it helps me to narrow down this problem and report to the Godot Forum. Thank you for trying the game.
 

Skybreaker1337

Active Member
Mar 18, 2019
544
871
291
Hey, the logs of the game can be found by opening the Run command on Windows(Windows Key + R) and running "%APPDATA%\Godot\app_userdata\Interrogation's Edge\logs". See pic below.

View attachment 5531900

Running this command should get you to a folder with the last 5 attempts to run the game (Pic Below)

View attachment 5531915

Here's what it should look like normally:

View attachment 5531920

If you got anything different, could you please share so it helps me to narrow down this problem and report to the Godot Forum. Thank you for trying the game.
Yeah.


Godot Engine v4.6.dev4.official.bd2ca13c6 -
WARNING: D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.
at: _initialize_allocator (drivers/d3d12/rendering_device_driver_d3d12.cpp:6632)
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4696)

ERROR: No loader found for resource: C:/My_Torture/EoT/UIs/WASD.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:358)
ERROR: No loader found for resource: C:/My_Torture/EoT/UIs/WASD.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:358)
Resetting from Behind
Resetting Doggystyle Pose
Resetting Doggystyle Pose
Resetting from Behind
Resetting Doggystyle Pose
Resetting from Behind
ERROR: Can't create buffer of size: 1441792, error 0x80070057.
at: buffer_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:1091)
ERROR: Condition "!buffer.driver_id" is true. Returning: RID()
at: storage_buffer_create (servers/rendering/rendering_device.cpp:844)
ERROR: Buffer argument is not a valid buffer of any type.
at: buffer_persistent_map_advance (servers/rendering/rendering_device.cpp:804)
 

Giant Games Studio

Newbie
Game Developer
Oct 31, 2025
15
39
13
Yeah.


Godot Engine v4.6.dev4.official.bd2ca13c6 -
WARNING: D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.
at: _initialize_allocator (drivers/d3d12/rendering_device_driver_d3d12.cpp:6632)
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4696)

ERROR: No loader found for resource: C:/My_Torture/EoT/UIs/WASD.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:358)
ERROR: No loader found for resource: C:/My_Torture/EoT/UIs/WASD.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:358)
Resetting from Behind
Resetting Doggystyle Pose
Resetting Doggystyle Pose
Resetting from Behind
Resetting Doggystyle Pose
Resetting from Behind
ERROR: Can't create buffer of size: 1441792, error 0x80070057.
at: buffer_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:1091)
ERROR: Condition "!buffer.driver_id" is true. Returning: RID()
at: storage_buffer_create (servers/rendering/rendering_device.cpp:844)
ERROR: Buffer argument is not a valid buffer of any type.
at: buffer_persistent_map_advance (servers/rendering/rendering_device.cpp:804)

Apparently this is a Godot Issue fixed in a new unreleased version two weeks ago ( , ). I'll try to upgrade the version to this experimental release and re-upload.
 

Giant Games Studio

Newbie
Game Developer
Oct 31, 2025
15
39
13
Yeah.


Godot Engine v4.6.dev4.official.bd2ca13c6 -
WARNING: D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.
at: _initialize_allocator (drivers/d3d12/rendering_device_driver_d3d12.cpp:6632)
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4696)

ERROR: No loader found for resource: C:/My_Torture/EoT/UIs/WASD.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:358)
ERROR: No loader found for resource: C:/My_Torture/EoT/UIs/WASD.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:358)
Resetting from Behind
Resetting Doggystyle Pose
Resetting Doggystyle Pose
Resetting from Behind
Resetting Doggystyle Pose
Resetting from Behind
ERROR: Can't create buffer of size: 1441792, error 0x80070057.
at: buffer_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:1091)
ERROR: Condition "!buffer.driver_id" is true. Returning: RID()
at: storage_buffer_create (servers/rendering/rendering_device.cpp:844)
ERROR: Buffer argument is not a valid buffer of any type.
at: buffer_persistent_map_advance (servers/rendering/rendering_device.cpp:804)
Just updated the files. Surely there won't be any Godot GPU driver issue...

1765839188091.png
 
Last edited:
  • Like
Reactions: jamonserrano

gandjubasick

New Member
Jan 4, 2020
4
4
167
Humm...weird. Do you have multiple screens on your setup? I need to narrow down the problem




I found posts on Godot’s official forums mentioning that the issue was resolved for some users either by updating their NVIDIA drivers or by manually setting the GPU preference in the Windows Settings (see image below).

View attachment 5531680
I installed the latest drivers and the game works. Thanks for the help.
 
  • Yay, update!
Reactions: Giant Games Studio