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Fan Art Intertwined: Fan Art and Assets

Pr0GamerJohnny

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Sep 7, 2022
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Thank you so much for posting these! lazy_potato

I tried to get an Erynn setup, the amber skin and river headshape are definitely right, body looks a little off though..in game I seem to remember she has a slightly larger chest and isn't as skinny in the midsection (shes not fat by any means, just saying the default river body as well-represented by your image on the first page looks slightly younger and skinnier than her).
 
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lazy_potato

Newbie
Aug 26, 2019
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Thank you so much for posting these! lazy_potato

I tried to get an Erynn setup, the amber skin and river headshape are definitely right, body looks a little off though..in game I seem to remember she has a slightly larger chest and isn't as skinny in the midsection (shes not fat by any means, just saying the default river body as well-represented by your image on the first page looks slightly younger and skinnier than her).
You are welcome.
I know about Erynn and other chars being slightly off, thats why I wrote not 100% correct and could be River ;)
The skin is pretty easy to track down, just compare marks and spots and search the stores for it. Character morphs especially if the dev mixed morphs of 2 or more characters together or used morph packs on a character to customize them are nearly impossible to track down. So the best guess is to go for characters who look similar and try to get there with morphing. We are lucky the dev used some "out of the box" chars like Lexi and Layla who are easy to identify, sadly Erynn doesn't seem to be one. I was just too lazy to work more detailed on Erynn. But feel free to experiment with her body proportions and if you got her to your liking share it and I'll add it to the asset list.
 
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Pr0GamerJohnny

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Sep 7, 2022
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You are welcome.
I know about Erynn and other chars being slightly off, thats why I wrote not 100% correct and could be River ;)
The skin is pretty easy to track down, just compare marks and spots and search the stores for it. Character morphs especially if the dev mixed morphs of 2 or more characters together or used morph packs on a character to customize them are nearly impossible to track down. So the best guess is to go for characters who look similar and try to get there with morphing. We are lucky the dev used some "out of the box" chars like Lexi and Layla who are easy to identify, sadly Erynn doesn't seem to be one. I was just too lazy to work more detailed on Erynn. But feel free to experiment with her body proportions and if you got her to your liking share it and I'll add it to the asset list.
Personally I think the skin is correct with Amber, that looks dead on. I'm doing some test renders now with my own tweaks to the body and I'll post once I have something worthwhile.
 
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Dessolos

Devoted Member
Jul 25, 2017
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Personally I think the skin is correct with Amber, that looks dead on. I'm doing some test renders now with my own tweaks to the body and I'll post once I have something worthwhile.
can't wait till you find some tweaks you are happy with Erynn is my favorite AVN character haha so would love to see more fanart of her. I really need to try to learn DAZ to do some of my own for fun but keep forgetting to make time for it lol
 
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Pr0GamerJohnny

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Sep 7, 2022
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can't wait till you find some tweaks you are happy with Erynn is my favorite AVN character haha so would love to see more fanart of her. I really need to try to learn DAZ to do some of my own for fun but keep forgetting to make time for it lol
Bro I've been hearing you say that for a year now, go here today: Doesnt have to lead to anything more but take the first step and get it installed, worry about what to do next later.
 

Dessolos

Devoted Member
Jul 25, 2017
11,704
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Bro I've been hearing you say that for a year now, go here today: Doesnt have to lead to anything more but take the first step and get it installed, worry about what to do next later.
yeah I downloaded it like 6 months ago messed with for a week just haven't made time to learn it haha. Tho also didn't help the program was crashing on my 4090 when I did a few test renders at certain resolutions , so kinda of got discouraged since it was just for fun. But I figured maybe needed to wait for a newer version to be out / updated
 

m4dsk1llz

Engaged Member
Feb 13, 2019
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yeah I downloaded it like 6 months ago messed with for a week just haven't made time to learn it haha. Tho also didn't help the program was crashing on my 4090 when I did a few test renders at certain resolutions , so kinda of got discouraged since it was just for fun. But I figured maybe needed to wait for a newer version to be out / updated
Current version of DAZ works very well with a 4090, just make sure you are using current nvidia drivers. But even that is not 100% necessary. Start simple with single character and maybe something like for lighting (find it here or 3dload, render-state, zonegfx). It is easy to use and should give you some interesting portrait shots. Worry about character fucking/blow jobs/anal/etc. later.
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
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lazy_potato I assume your list in the OP is missing whatever tweaks are necessary? Or, did the dev use these characters straight up out of the library install? If you tweaked them on your own, can you give some hint as to what was tweaked so us noobs don't have to start from scratch.

I never played this VN but since I am currently on a roll converting HD assets from G3 to G8.1 HD assets I thought they looked like a nice diversion from my current obsession (Dr Amana).
 

lazy_potato

Newbie
Aug 26, 2019
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lazy_potato I assume your list in the OP is missing whatever tweaks are necessary? Or, did the dev use these characters straight up out of the library install? If you tweaked them on your own, can you give some hint as to what was tweaked so us noobs don't have to start from scratch.

I never played this VN but since I am currently on a roll converting HD assets from G3 to G8.1 HD assets I thought they looked like a nice diversion from my current obsession (Dr Amana).
More or less yes to both questions. IMO the dev did use characters without changes like the aforementioned Alexis(Lexi) which is only Victoria 7 (skin and morphs) or Layla which is only Blaire (skin and morphs), so straight up load Victoria 7 and you got Lexi. There are some more, basically all in the list where the skin and morphs are the same.
But there are also characters that are probably customized by the dev such as Erynn and a bunch of others. I didn't have the patience and skill to try to get them as close as possible. So I stayed vague and just noted my thoughts or characters I think might be pretty close.
For my renders I used the settings from the list without any tweaks or additional morphs used. I liked the results, so why tweak it?
I wish the dev was still active here, so we could ask him/her about stuff like this.

Edit: I did tweak 1 thing with Erynn. I "tanned" the skin myself. I changed the SSS Reflectance Tint to [1.0 0.8 0.6].
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
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(find it here or 3dload, render-state, zonegfx).
I so wish this was made common knowledge to me when I first started in daz. Everyone tends to answer in this opaque, obfuscating manner when asked about daz assets -there's really no need for discretion on a pirate forum - so for Dessolos to know and anyone else reading this - more things I wish I would have known when I started:
You don't have permission to view the spoiler content. Log in or register now.
 

abagel

Member
Apr 27, 2018
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Layla streaking like she was supposed to? As in ditching more than just her top and leaving shoes and shorts on? They still owe us as far as I'm concerned!
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
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Which house did you use for these? It looks dead-on accurate to what's in game with that bedspread.

Also I did some more testing and it looks like indeed Erynn is 100% river body, played with different morphs but the stock is closest shape to breasts. For skin, it's hard to tell if Nyx applied some texture overlay - most of the skin marks/imperfections are already present on the stock Amber skin; but in game they seem to "pop" more - she might have something like the SkinBuilder skin details 'blotches' applied at a low level. For the skin tone, what are you guys using for Erynn? I found the amber skin with 70% translucency looks closest, but it's hard to tell because it's so different indoors and outdoors:
erynntopless2.jpg
erynntopless4.jpg

I replayed the game again, another thing I noticed is most of Nyx's renders look extremely colorful, almost oversaturated, I wonder if that's just her lighting or if she turns up saturation/burn highlights.....:unsure:
 
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lazy_potato

Newbie
Aug 26, 2019
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966
Which house did you use for these? It looks dead-on accurate to what's in game with that bedspread.

Also I did some more testing and it looks like indeed Erynn is 100% river body, played with different morphs but the stock is closest shape to breasts. For skin, it's hard to tell if Nyx applied some texture overlay - most of the skin marks/imperfections are already present on the stock Amber skin; but in game they seem to "pop" more - she might have something like the SkinBuilder skin details 'blotches' applied at a low level. For the skin tone, what are you guys using for Erynn? I found the amber skin with 70% translucency looks closest, but it's hard to tell because it's so different indoors and outdoors:
View attachment 4197565
View attachment 4197566

I replayed the game again, another thing I noticed is most of Nyx's renders look extremely colorful, almost oversaturated, I wonder if that's just her lighting or if she turns up saturation/burn highlights.....:unsure:
Bedroom is and bed is .
I don't think the skin textures aka the image files are manipulated in any way. The "pop out" is most likely the result of the lighting or maybe some slightly changed surface settings like increased bump or normal map value.
The skin tone/shading is a little bit complicated as it is heavily influenced by lighting. It could be the untouched Amber skin with warm lighting and changed tone mapping or it could be a shaded Amber skin (playing around with the colours in the surface settings) and default light colour and tone mapping. Personally I only change the SSS tint (colour) slightly.
I also like to oversaturate renders and reduce the gamma in tone mapping especially for warm environments.
 
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