I like the "Special Edition" or "Director's Cut" idea. It would certainly streamline the original release and get it done faster.Sure, sometimes devs change their minds and want to rearrange things... this is very common and seldom a good idea, personally i consider doing a "special edition", "directors cut"... whatever you wanna call it... after concluding the story better, but that's just my personal opinion.
Nyx however takes this to the next level in which she releases the game in a state that she is already planning to reboot it.
A dev looking back at something they did years ago and saying "that kinda sucks, i need to change it" is more understandable than "it's coming out like that despite me hating it, get ready for the next reboot".
I don't think this has anything to do specifically with Nyx. I think it is an issue with how visual novels are released and accessed. There are only a handful of visual novel developers that release completed games. The rest release in episodes. Some of them prefer and allow complete early access, while others only tolerate it or are completely incapable of stopping it due to sites like these. That is where the problem lies. If we did not have a way to access these unfinished, unpolished works, then we would not really know what is going on behind the scenes. We would be unaware of how long it takes. Or how many changes it goes through. We would see the finished product and that would be it.
Speaking of my personal process here, when I am writing I may reach a point where the words don't flow or I just can't get a point across as I envision it. I write what I have and mark it for later review. I do not let it hang me up or stop the flow. When I am doing renders, I follow the same rule. I may not have the ability or even the assets I need at the time, so I make do with what I have and make a note to revisit it later. I do what I can to get a render as close to my vision as possible with the materials I have at the time. You would never know that if I did not tell you that is my process.
The same applies here with Nyx and other developers that discuss their process in developer logs. If she had not written, "I am not happy with what I made and will revisit it later," then we would never know. Creatively speaking, it is probably better for a developer to not share that information. But a sense of community begins to develop between creators and fans where we start to share inner pieces of ourselves, for better or worse. If I were giving advice to another creator, it would be to limit what is shared with the public regarding that type of internal conflict.