Always thought it was odd that the game tracks the relationship status with Rachel ("Rachel_End" - True/False).poor woman.
If she was never supposed to live beyond the three lewd scenes, why add a variable to track the status? The game already uses a variable (Rachel_Week1_Reject - True/False) to track whether MC accepts or rejects her on the first airplane scene.
I wonder if she was supposed to have a path of some sort, but then that changed?