Intertwined could be a solid five star experience simply because it's doing a great job of being an unapologetic telenovela of the highest order. The plot is light to dramatic, with lots of choices and unexpected twists, characters you can empathise with and relationships you can nurture and develop and the stakes for some of the protagonists are high.
But there are also things about Intertwined that I find problematic. This AVN forces you to make mutually exclusive decisions between LI-paths. And even though I think that's okay in principle, I absolutely don't like the fact that the LI I didn't choose almost completely disappears from the plot.
Just because I choose Nikki or Erynn doesn't mean I don't want to have any meaningful interactions with Cara or Alexis. But in Intertwined that's exactly what happens. I feel punished by this mechanic if I'm being completely honest and it breaks my immersion quite a bit.
The way I see it and the way I played the MC he would never abandon a friend like that. It's an artificial design decision that goes contrary to his personality.
Music would do Intertwined a lot of good. There are much worse AVNs that do a much better job of carrying emotions with music and sound.
And finally, I'm not a fan of the points system. Many scenes or relationships are lost because you miss simple decisions. Without a walkthrough, it is VERY difficult to get on some of the LI paths, even if you really like them and treat them with affection.
The plot is written in such a way that a plot-decision can overshadow a relationship-decision and your relationship can suffer if you follow what you consider a plot choice. For instance, just because I want to catch up with Erynn after not having seen her for YEARS that doesn't mean I lack interest or are disloyal to Elena. The game will treat it like that though.
Intertwined is really well done, don't get me wrong. But some of the design decisions are questionable and significantly spoil the overall experience.
But there are also things about Intertwined that I find problematic. This AVN forces you to make mutually exclusive decisions between LI-paths. And even though I think that's okay in principle, I absolutely don't like the fact that the LI I didn't choose almost completely disappears from the plot.
Just because I choose Nikki or Erynn doesn't mean I don't want to have any meaningful interactions with Cara or Alexis. But in Intertwined that's exactly what happens. I feel punished by this mechanic if I'm being completely honest and it breaks my immersion quite a bit.
The way I see it and the way I played the MC he would never abandon a friend like that. It's an artificial design decision that goes contrary to his personality.
Music would do Intertwined a lot of good. There are much worse AVNs that do a much better job of carrying emotions with music and sound.
And finally, I'm not a fan of the points system. Many scenes or relationships are lost because you miss simple decisions. Without a walkthrough, it is VERY difficult to get on some of the LI paths, even if you really like them and treat them with affection.
The plot is written in such a way that a plot-decision can overshadow a relationship-decision and your relationship can suffer if you follow what you consider a plot choice. For instance, just because I want to catch up with Erynn after not having seen her for YEARS that doesn't mean I lack interest or are disloyal to Elena. The game will treat it like that though.
Intertwined is really well done, don't get me wrong. But some of the design decisions are questionable and significantly spoil the overall experience.