Ren'Py Interview Desires [0.1] [caocaoart]

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caocaoart

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caocaoart From the pictures it's clear that it's AI, there's also a black guy. How much NTR will it be? Finally girls with nice asses, so I'm asking before I'm disappointed
Thanks for checking out the 0.1 update! To answer your concern: There is no NTR in this game (at least for Season 1). Since the MC is the protagonist and starts without any established relationships (no girlfriend or wife), there's no one to "take" from him. You can enjoy those "nice asses" without worrying about NTR!
 
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caocaoart

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Mixed feelings about the new update. I like that the animations are layered in scene now instead of having black backgrounds. But it makes the glacial speed even more obvious.

As for Ada, I was enjoying the vibe that she was an inexperienced housewife who had to be encouraged to get freaky. After going through her backstory, that got diluted quite a bit. Plus, the revelation that she's already cheated on her husband makes the whole process less interesting. Instead of convincing her to go beyond lines she's never crossed, you're just nudging her to fall back off the wagon, which deflates the significance of the occasion. Also, judging by the direction of the scenes in the new update, we're probably going to get a flashback for that as well. Which isn't really the arc I was expecting for this character. Oh well.

Obviously, it's the dev's story, not mine. But for me, the new stuff does downgrade the game from 'promising new netori entry' to 'check it out again when it's finished'.
Thank you so much for the detailed and objective critique. I really appreciate that you took the time to download and play through the content.

You’re absolutely right about the technical issues. The "slow-motion" animations and unskippable segments are actually things I used to find very frustrating back when I was just a player myself. It was a rookie mistake on my part during the generation process, and I can promise you that these "low-level" errors will be fixed or eliminated in the upcoming updates.

Regarding the narrative, I’m aiming for concise and impactful story arcs for each character rather than dragging them out too long. Just to give you a small teaser: I have a total of 7 unique female characters planned for Season 1, each with their own distinct background and journey. I'll be working hard to make sure their "arcs" feel more rewarding and significant based on the feedback you've given.

Also, please bear with me as English is not my native language. I’m doing my best to translate my vision accurately, and comments like yours are the primary motivation that keeps me going. Thanks again for the support!
 
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caocaoart

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Let me give you a hint:.... It would be much more interesting if your women came to the interview with their husbands. :love: (y) ;) ;)or sons View attachment 5566598
"That's an interesting suggestion! However, I don’t want to rely on the same 'gimmick' for every character. If every interview involved a husband or a son, the world would start to feel repetitive and unrealistic. I want each woman to have her own unique circumstances and challenges. Haha, please forgive my little ambition to create something more diverse and grounded!"
 

caocaoart

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To wrap this up, I want to be honest: the 0.1 update was a bit rushed, and I know there are many areas that aren't perfect yet. There might even be some unexpected bugs hiding in there. I'm working hard to fix these and will push out the next update as soon as possible.

Barbara’s storyline is already in development, and your feedback has given me a lot of inspiration for her arc. This is my first project, and it has an experimental nature to it, so I truly appreciate your patience and criticism. It’s what keeps me going. Thank you all for the support!
 

Logan1377

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To wrap this up, I want to be honest: the 0.1 update was a bit rushed, and I know there are many areas that aren't perfect yet. There might even be some unexpected bugs hiding in there. I'm working hard to fix these and will push out the next update as soon as possible.

Barbara’s storyline is already in development, and your feedback has given me a lot of inspiration for her arc. This is my first project, and it has an experimental nature to it, so I truly appreciate your patience and criticism. It’s what keeps me going. Thank you all for the support!
Its an awesome first release! I'm envious of the great work you've done. I've been thinking of trying my hand with something like this and its an inspiration.
 
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only MILF

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To wrap this up, I want to be honest: the 0.1 update was a bit rushed, and I know there are many areas that aren't perfect yet. There might even be some unexpected bugs hiding in there. I'm working hard to fix these and will push out the next update as soon as possible.

Barbara’s storyline is already in development, and your feedback has given me a lot of inspiration for her arc. This is my first project, and it has an experimental nature to it, so I truly appreciate your patience and criticism. It’s what keeps me going. Thank you all for the support!
I believe that you will succeed. ;) Casting with husbands or "boyfriends" is a thrilling and intriguing spectacle. What lengths are "close friends" capable of?:love::love::love: My opinion...and a hint for you.(y):love:;) 29L.gif ..Contact me, I'll suggest something else. ;) Sorry for my bad English.
 
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only MILF

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"INTRIGGING SCRIPT" is what the public needs. "THRILLER" is a "genre" that is always in demand. ;)
 

caocaoart

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Nov 27, 2025
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I believe that you will succeed. ;) Casting with husbands or "boyfriends" is a thrilling and intriguing spectacle. What lengths are "close friends" capable of?:love::love::love: My opinion...and a hint for you.(y):love:;) View attachment 5568606 ..Contact me, I'll suggest something else. ;) Sorry for my bad English.
"Thank you so much for your support and the intriguing suggestions! It’s rewarding to see someone so deeply engaged with the psychological spectacle I’m building.

The script for Barbara’s arc is already in heavy development. While I’m always open to inspiration, I’m keeping a firm hand on the creative direction to ensure the vision remains pure. It wouldn't surprise me if our ideas eventually align—great minds do think alike, after all.

Your enthusiasm is what makes all the effort feel worthwhile. It’s truly appreciated."
 
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secrets@l

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May 17, 2024
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Thank you so much for the detailed and objective critique. I really appreciate that you took the time to download and play through the content.

You’re absolutely right about the technical issues. The "slow-motion" animations and unskippable segments are actually things I used to find very frustrating back when I was just a player myself. It was a rookie mistake on my part during the generation process, and I can promise you that these "low-level" errors will be fixed or eliminated in the upcoming updates.
Thanks for the response, much appreciated. Since you seem open to feedback, just a couple more things to mention:
  • The videos in the demo had more variety to them, and built the scene up as they went. The booty popping and twerking vids from the demo (adahmxn3, adahmxn4) were great. The bouncing and dancing vids (adazmnyxn2, adazmnyxn3) were some of the best clips from the game.

    • In 0.1, they seem to have been replaced by slight variations of the same action. On their own, each one is good enough (though not as good as the ones I mentioned), but when you go through them back to back, it's like very little is changing in the scene. Kinda breaks the buildup here.

    • Also Ada's leggings change into see-through pantyhose during the rear view animations. Felt more natural when they looked like tight pants, like in the demo.

  • This is a stylistic choice, but I like to differentiate between pose-to-pose clips (moving from one pose to another) and loop clips (where the last frame is close to the first frame, or exactly the same)

    • Loop clips obviously should be looped. Now loops can be difficulty with AI gens (though good prompting will get you closer), but you can always use some video editing to clean it up. Loops make a lot of difference, since it helps feel like something continuous is going in the background, and you're a part of it. Otherwise, it's much more obvious that you're just watching a video. (Have attached a very rough clipped version from your game as an example)

    • Pose-to-pose clips should ideally be stopped at the last frame, because (1) you want to linger on the closing shot if it's well set up, and (2) it just looks awkward jumping from one pose directly to another one.

    • Sometimes this can get tricky when you're leading from a pose-to-pose into a loop - like from a resting animation into a dancing one - but it can be managed by planning the sequence.

    • Longer clips where you splice together 2 different animations might also be better if you split them into two clips. Makes it easier to process how things are going.

  • Need more variety of expressions for the MC, specifically ones that don't make him look too much of an asshole and a caricature. Some examples:
    • Neutral face - Right now, the frowning yansu is the closest to neutral, which can feel odd in some situations.
    • Concerned face - Something less extreme than the total surprise of jingya, for times when you need a smaller reaction.
    • Normal laugh - kx is an evil laugh, there should be a more normal one for when you're just vibing and joking with the women.
Also, please bear with me as English is not my native language. I’m doing my best to translate my vision accurately, and comments like yours are the primary motivation that keeps me going. Thanks again for the support!
In my specific case, language being rough is not a huge deal, since if I like the setup of the game, I clean up the script and tweak it to my taste. I've already edited the script for the Ada demo (paused on doing it for 0.1 because of some of the changes). If you're interested, I can DM it to you, so you get some ideas of how you can tweak the dialog. If not, godspeed and good luck!
 
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seitman

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Dec 27, 2024
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Answers are pretty straightforward:

  • Compliment her for keeping her figure in good shape
  • Nice hobbies
  • Follow up
  • About her daughter
  • Curious
  • Reassure
  • Yeah I noticed them the moment you walked in
  • I really envy your relationship
  • Comfort



I just added an extra 4 keys in the script after I ran out, didn't want to troubleshoot whether my run was optimal, considering the scene is still kinda unfinished. You can use it if you want, gets you all unlocks and scenes.
How do we use the script? I am a little new to this
 

caocaoart

Newbie
Game Developer
Nov 27, 2025
26
104
79
Thanks for the response, much appreciated. Since you seem open to feedback, just a couple more things to mention:
  • The videos in the demo had more variety to them, and built the scene up as they went. The booty popping and twerking vids from the demo (adahmxn3, adahmxn4) were great. The bouncing and dancing vids (adazmnyxn2, adazmnyxn3) were some of the best clips from the game.
    • In 0.1, they seem to have been replaced by slight variations of the same action. On their own, each one is good enough (though not as good as the ones I mentioned), but when you go through them back to back, it's like very little is changing in the scene. Kinda breaks the buildup here.

    • Also Ada's leggings change into see-through pantyhose during the rear view animations. Felt more natural when they looked like tight pants, like in the demo.
  • This is a stylistic choice, but I like to differentiate between pose-to-pose clips (moving from one pose to another) and loop clips (where the last frame is close to the first frame, or exactly the same)
    • Loop clips obviously should be looped. Now loops can be difficulty with AI gens (though good prompting will get you closer), but you can always use some video editing to clean it up. Loops make a lot of difference, since it helps feel like something continuous is going in the background, and you're a part of it. Otherwise, it's much more obvious that you're just watching a video. (Have attached a very rough clipped version from your game as an example)

    • Pose-to-pose clips should ideally be stopped at the last frame, because (1) you want to linger on the closing shot if it's well set up, and (2) it just looks awkward jumping from one pose directly to another one.

    • Sometimes this can get tricky when you're leading from a pose-to-pose into a loop - like from a resting animation into a dancing one - but it can be managed by planning the sequence.

    • Longer clips where you splice together 2 different animations might also be better if you split them into two clips. Makes it easier to process how things are going.
  • Need more variety of expressions for the MC, specifically ones that don't make him look too much of an asshole and a caricature. Some examples:
    • Neutral face - Right now, the frowning yansu is the closest to neutral, which can feel odd in some situations.
    • Concerned face - Something less extreme than the total surprise of jingya, for times when you need a smaller reaction.
    • Normal laugh - kx is an evil laugh, there should be a more normal one for when you're just vibing and joking with the women.

In my specific case, language being rough is not a huge deal, since if I like the setup of the game, I clean up the script and tweak it to my taste. I've already edited the script for the Ada demo (paused on doing it for 0.1 because of some of the changes). If you're interested, I can DM it to you, so you get some ideas of how you can tweak the dialog. If not, godspeed and good luck!
Hi there,

I’ve read your feedback and I’m honestly very moved by how much thought and care you’ve put into this. It means a lot to me.

Right now, I’m in the middle of a very intense development phase for Barbara’s chapter, so I’m focusing all my energy there. It’s clear that you’ve developed a lot of affection for Ada—on her behalf, I want to say a huge thank you! Once I have a breather, I will definitely go back and fix those technical errors and animation issues you mentioned, but it might take a little time.

The "unskippable video" issues are already on the priority list and will be resolved in the next update.

As for the script—to be honest, I find the writing and localization even more challenging than the AI technical side. I would be incredibly grateful if you could send me your adjusted version! It would be a massive help. I just want to mention that I might not implement it 100% exactly as-is, as some expressions might need to be balanced with my original vision or adjusted due to cultural differences. I hope you can understand that.

Looking forward to seeing your work!
 

caocaoart

Newbie
Game Developer
Nov 27, 2025
26
104
79
Thanks for the response, much appreciated. Since you seem open to feedback, just a couple more things to mention:
  • The videos in the demo had more variety to them, and built the scene up as they went. The booty popping and twerking vids from the demo (adahmxn3, adahmxn4) were great. The bouncing and dancing vids (adazmnyxn2, adazmnyxn3) were some of the best clips from the game.
    • In 0.1, they seem to have been replaced by slight variations of the same action. On their own, each one is good enough (though not as good as the ones I mentioned), but when you go through them back to back, it's like very little is changing in the scene. Kinda breaks the buildup here.

    • Also Ada's leggings change into see-through pantyhose during the rear view animations. Felt more natural when they looked like tight pants, like in the demo.
  • This is a stylistic choice, but I like to differentiate between pose-to-pose clips (moving from one pose to another) and loop clips (where the last frame is close to the first frame, or exactly the same)
    • Loop clips obviously should be looped. Now loops can be difficulty with AI gens (though good prompting will get you closer), but you can always use some video editing to clean it up. Loops make a lot of difference, since it helps feel like something continuous is going in the background, and you're a part of it. Otherwise, it's much more obvious that you're just watching a video. (Have attached a very rough clipped version from your game as an example)

    • Pose-to-pose clips should ideally be stopped at the last frame, because (1) you want to linger on the closing shot if it's well set up, and (2) it just looks awkward jumping from one pose directly to another one.

    • Sometimes this can get tricky when you're leading from a pose-to-pose into a loop - like from a resting animation into a dancing one - but it can be managed by planning the sequence.

    • Longer clips where you splice together 2 different animations might also be better if you split them into two clips. Makes it easier to process how things are going.
  • Need more variety of expressions for the MC, specifically ones that don't make him look too much of an asshole and a caricature. Some examples:
    • Neutral face - Right now, the frowning yansu is the closest to neutral, which can feel odd in some situations.
    • Concerned face - Something less extreme than the total surprise of jingya, for times when you need a smaller reaction.
    • Normal laugh - kx is an evil laugh, there should be a more normal one for when you're just vibing and joking with the women.

In my specific case, language being rough is not a huge deal, since if I like the setup of the game, I clean up the script and tweak it to my taste. I've already edited the script for the Ada demo (paused on doing it for 0.1 because of some of the changes). If you're interested, I can DM it to you, so you get some ideas of how you can tweak the dialog. If not, godspeed and good luck!
One more thing—on a personal note, I’ve realized I’m a bit of a "victim of perfectionism." I’ve spent so much time agonizing over every single scene, often struggling against my limited hardware to the point of exhaustion.

I’m currently trying to adjust my mindset. I realized that if I hold everything to my absolute highest standard right now, my creative passion might burn out before the game is even finished. So, for now, I’ve chosen to prioritize "getting it done"—even if it feels imperfect—so I can keep moving forward. I hope you can stick with me on this journey!
 

secrets@l

Newbie
May 17, 2024
45
103
121
Right now, I’m in the middle of a very intense development phase for Barbara’s chapter, so I’m focusing all my energy there. It’s clear that you’ve developed a lot of affection for Ada—on her behalf, I want to say a huge thank you! Once I have a breather, I will definitely go back and fix those technical errors and animation issues you mentioned, but it might take a little time.
Ada and Barbara would be my picks (hopefully Vincent doesn't get involved in the action), so good luck with that. Take your time, it's a free game after all.

As for the script—to be honest, I find the writing and localization even more challenging than the AI technical side. I would be incredibly grateful if you could send me your adjusted version! It would be a massive help. I just want to mention that I might not implement it 100% exactly as-is, as some expressions might need to be balanced with my original vision or adjusted due to cultural differences. I hope you can understand that.
I've mostly just made the conversation feel more natural, and cut out a lot of repetitive dialog. And moved some lines before or after image changes for better impact. Of course I wouldn't expect you to use it as is, there are some changes which are just for me. Will clean it up a little, and send. If you think it helps, I'll try it out for the other characters as well.

One more thing—on a personal note, I’ve realized I’m a bit of a "victim of perfectionism." I’ve spent so much time agonizing over every single scene, often struggling against my limited hardware to the point of exhaustion.

I’m currently trying to adjust my mindset. I realized that if I hold everything to my absolute highest standard right now, my creative passion might burn out before the game is even finished. So, for now, I’ve chosen to prioritize "getting it done"—even if it feels imperfect—so I can keep moving forward. I hope you can stick with me on this journey!
Is the right approach, especially when you're dependent on a fickle AI generator. Only thing I'll say is, if there are fundamental tweaks you can make to improve your game, better to do it early in its life, rather than when you're neck-deep in it, with lots of stuff to rework.
 

skyrfen

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InterviewDesires-0.1
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caocaoart

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Thanks skyrfen for the torrent support! It means a lot to a new dev.
 
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Otaku_Bob

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So all I could get was massaging Ada's boobs without clothes. Are the other sex scenes still in development or am I doing something wrong?
 
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caocaoart

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So all I could get was massaging Ada's boobs without clothes. Are the other sex scenes still in development or am I doing something wrong?
During the interview, your early choices matter more than they may seem.

The initial drink selection, combined with the eight core interview questions, forms the foundation of the key system.
If you make the right choices throughout this phase, you can earn up to four keys in a single interview.

These keys are not cosmetic rewards.
Reaching the maximum number will unlock a hidden back-side CG presentation, revealing content that cannot be accessed through normal progression.

Pay attention, experiment, and replay interviews to fully uncover what each character is willing to reveal.
 

Logan1377

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Feb 13, 2023
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During the interview, your early choices matter more than they may seem.

The initial drink selection, combined with the eight core interview questions, forms the foundation of the key system.
If you make the right choices throughout this phase, you can earn up to four keys in a single interview.

These keys are not cosmetic rewards.
Reaching the maximum number will unlock a hidden back-side CG presentation, revealing content that cannot be accessed through normal progression.

Pay attention, experiment, and replay interviews to fully uncover what each character is willing to reveal.
Is it possible to earn more keys through multuiple interviews with the same woman? To gradually unlock all content in one playthrough?
 
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3.50 star(s) 2 Votes