It automaticity starts up with the game, re-downloaded it to check and it seems to be working. It is the Windows version though so won't work on anything else, but there is a Linux/Mac version of
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you can get.
I'm running it on windows. Unfortunately, i tried to download it again, and the same thing happens. So, after opening the preloader files to see their content, i got the following "error" messages:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> System.NullReferenceException: Object reference not set to an instance of an object
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <40b181ac6ff042228ab2001509d5a98a>:0
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00044] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00084] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
at HarmonyLib.Harmony.CreateAndPatchAll (System.Type type, System.String harmonyInstanceId) [0x0001e] in <8f10d5aa9bb7409aa5bf018d1ca1091a>:0
at BepInEx.Preloader.RuntimeFixes.ConsoleSetOutFix.Apply () [0x0001f] in <de825a3c20cb41c5b2a60e492584dd77>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderMain () [0x00011] in <de825a3c20cb41c5b2a60e492584dd77>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00057] in <de825a3c20cb41c5b2a60e492584dd77>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <2a210a1ee59349ae809f119de8e8a90e>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <2a210a1ee59349ae809f119de8e8a90e>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <2a210a1ee59349ae809f119de8e8a90e>:0
at BepInEx.Preloader.Entrypoint.Main () [0x0008b] in <de825a3c20cb41c5b2a60e492584dd77>:0
This file is generated everytime a double click the INVISIBLE.exe file. The game starts, but it's untranslated and censored - or heavilly censored, to be more precise. Maybe this information could shed some light on what is causing this issue. I really don't undestand any of this kkk. Again, even if nothing comes out of it, i apreciate the attention...