- Mar 26, 2018
- 1,717
- 10,909
I've been working on my own game for a little while now(two version releases with a third coming very soon ) and I've always had issues with the renders, mostly pixelation and very long cook times with little pay off. My only real understanding of Daz3D comes from its own built in tutorials so I'm hoping someone here might have a few tips they didn't bother to include
I recently upgraded the hardware and this helped a little, I used to have to render with the CPU, with this I can at least do some GPU work. The machine now has a GTX 1050ti, AMD Ryzen3 1300X and 16GB RAM (Close to a $1000 that cost, and that was on sale, fuck!)
The render I've attached here is a 16:9 720p Iray render, the render quality setting is already set to off, its set to a 3000 max sample and I also have the rendering quality set to 2.0. The architectural sampler is on and I changed the exposure value to 12.0. with a shutter speed of 64.0
All assests that wont be in view have already been removed from the scene(including other walls and the roof to allow light) and I have a distant light set to the scene. The two characters are both Gen8 and any clothes etc not in the scene have also been removed, the ones in view are iray assests.
The total render time was about 4 hours and it stilll ended up with a good bit of pixelation, so i'm hoping you know where I'm going wrong. I know there are plenty off online tutorials but I want to make sure I'm looking at the right ones instead of stumpling in the dark
...I really suck at this, I feel sorry for the people who play my game lol
I recently upgraded the hardware and this helped a little, I used to have to render with the CPU, with this I can at least do some GPU work. The machine now has a GTX 1050ti, AMD Ryzen3 1300X and 16GB RAM (Close to a $1000 that cost, and that was on sale, fuck!)
The render I've attached here is a 16:9 720p Iray render, the render quality setting is already set to off, its set to a 3000 max sample and I also have the rendering quality set to 2.0. The architectural sampler is on and I changed the exposure value to 12.0. with a shutter speed of 64.0
All assests that wont be in view have already been removed from the scene(including other walls and the roof to allow light) and I have a distant light set to the scene. The two characters are both Gen8 and any clothes etc not in the scene have also been removed, the ones in view are iray assests.
The total render time was about 4 hours and it stilll ended up with a good bit of pixelation, so i'm hoping you know where I'm going wrong. I know there are plenty off online tutorials but I want to make sure I'm looking at the right ones instead of stumpling in the dark
...I really suck at this, I feel sorry for the people who play my game lol