I've been working on my own game for a little while now(two version releases with a third coming very soon
) and I've always had issues with the renders, mostly pixelation and very long cook times with little pay off. My only real understanding of Daz3D comes from its own built in tutorials so I'm hoping someone here might have a few tips they didn't bother to include
I recently upgraded the hardware and this helped a little, I used to have to render with the CPU, with this I can at least do some GPU work. The machine now has a GTX 1050ti, AMD Ryzen3 1300X and 16GB RAM (Close to a $1000 that cost, and that was on sale, fuck!)
View attachment 110540
The render I've attached here is a 16:9 720p Iray render, the render quality setting is already set to off, its set to a 3000 max sample and I also have the rendering quality set to 2.0. The architectural sampler is on and I changed the exposure value to 12.0. with a shutter speed of 64.0
All assests that wont be in view have already been removed from the scene(including other walls and the roof to allow light) and I have a distant light set to the scene. The two characters are both Gen8 and any clothes etc not in the scene have also been removed, the ones in view are iray assests.
The total render time was about 4 hours and it stilll ended up with a good bit of pixelation, so i'm hoping you know where I'm going wrong. I know there are plenty off online tutorials but I want to make sure I'm looking at the right ones instead of stumpling in the dark
...I really suck at this, I feel sorry for the people who play my game lol
Sorry if I don't read the whole thread before answering, maybe they've already given you the same tips.
1000$ is UNACCEPTABLE for that rig. They're thieves.
Or is it a laptop?
If you HAVE to buy a prebuilt, LTT made a wonderful video about North America:
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But for 1000$ nowadays, I'd go for something like this (config made by myself right now. I live in Europe, prices are higher here):
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I don't like MSI mobos, but this one has the option to upgrade the BIOS without a CPU installed. B550 is not out yet, and X570 cost too much. And the 3600 is too powerful to choose a 2600 in its stead.
EDIT: you don't seem to have the MSI B450M Armor in the US, look for something similar.
As you can see, at 1040$ it DESTROYS that config.
Some Raw numbers (from cpubenchmark and that benchmark website listed below +30% Iray 2019 bonus, the websites I trust the most)
CPU Multicore: +180%
CPU Single-core: +53%
GPU Iray: +400%, without even considering the doubled amount of VRAM
You can't use your GPU for Iray if you go over your VRAM. Your GPU has 4Gb of VRAM, you probably go over that.
Consider that you can't use it all. Windows 10 won't let you use more than 90% of that. And setting the scene itself occupies a portion of your VRAM.
To render, I use Render Queue, that kills and restarts Daz every single time.
To see if you're using your GPU, don't trust Windows task manager, but download GPU-Z.
You absolutely don't need to use your CPU to render. In my 2nd rig I have a Ryzen 3 1200, and it's barely enough to navigate the viewport.
Using the CPU, most of the time, will just prevent you from using your PC while you render, and it could even slow down your GPU.
I set 1500 iterations or 95% convergence at quality 1, I find it good enough for most situations.
Always use the Intel denoiser, it does wonders:
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Try oversampling: there really isn't any reason to render at 720p. I mostly render at 1440p, and it doesn't take much more time, but if you reduce then the size to 1080p with Photoshop, you'll have more details than rendering at already 1080p (720p is a dead resolution in 2019 IMHO).
If you can, go for an RTX 2070/2060 SUPER, or at least a 2060 (it has 6Gb of VRAM instead of 8).
RTX cards have RT cores, that gives them at least 30% more performance in Daz Studio 4.12 Public Build, that uses Iray 2019. I've personally seen in first hand a 800% speed improvement one time, in a scene with the new strand hair.
These useful benchmarks are before Iray 2019, so you need to multiply those values about the RTX cards per at least 1.3 to get the current performances:
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Then, there are issues with the skin and with the lights, but in 2 pages of threads I guess you've already addressed those issues.
I hope you'll find this useful, have a nice day!