- Jul 30, 2017
- 2,131
- 3,348
There's this game called Wild Life, but the devs in charge of it have taken its sandbox into a non-porn direction, focusing heavily on architecture and 3dsmax/Maya style capability, instead of focusing on the porn gameplay experience. For example, instead of being able to simply make the Add Pose character walk, create a party and press E on furniture to start sex animations, they instead focus heavily on 3d manipulation, like being able to merge multiple objects into one to reduce draw calls; instead of simply imposing a soft prop/texture limit based on max vram. They make bizarre decisions which don't make sense for a porn game. Basically what they're doing is the complete opposite of games like Sexvilla, 3Dxchat, Honey Select, Koikatsu, similar. They instead focus heavily on allowing players to create grand architectural schemes instead of being able to create custom dialogue that would lead to an erotic climax. And hey, it's their game, they can do whatever they want, but their decision making has resulted in a declining patreon revenue stream; they're losing money now.
They focus on designing advanced niche features that only cater to 0.5% of players FIRST, while basic erotic gameplay is literally their LAST priority. Normally in game dev, you make the basic features first, then intermediate, then advanced features, then save the NICHE features for the very end, but they don't program in this normal way.
But if we could somehow reverse engineer Wild Life Sandbox project and gain access to the UE5 blueprints, I could start making awesome porn-related features, and really turn it into something that makes you cum REALLY hard, especially given the superior sex animations and character models, especially with Lumen technology which looks stunning.
I've researched UE5 reverse engineering, but the closest I can get is having to re-make each blueprint from scratch from the extracted data which would take way too long. Any ideas? Is there anyway to reverse engineer it and gain access to Wild Life UE5 project with all the blueprints and assets intact, so the code is ready to modify and compile? Then we can upload it to a repository where other people can help modify the code. I'm thinking it might be impossible because after they compile it, the data needed to keep a blueprint intact is simply not there.
I'm not looking for argument or conflict, just a way to get access to the blueprints intact. I want to clean up all the problems, streamline the character data types, create a proper universal pose menu, an excellent hotkey system, rapid character & camera possessions with customizable hotkeys, perfect 1st & 3rd person camera systems ideal for fapping, fapping and click optimizations, proper separation of play mode vs edit mode features. Basically turn it into the ultimate fapping experience/porn sandbox where you can create unique scenarios, completely with custom dialogue & plot flag system. The game has a blurry texture problem which I could also fix if I just had access to the damned blueprints. They take way too long to fix simple stuff and I'm sick of it. The sandbox has so much potential, but they're just taking it into a bizarre direction, they have no direction, no scope, no design documentation, no long term gameplan, their decision making just doesn't make any logical sense to me; and it's reflected in their declining patreon revenue stream.
If I could just get my hands on their source code, or WE could get that source code, we can turn the game into the SANDBOX OF PURE LUST.
They focus on designing advanced niche features that only cater to 0.5% of players FIRST, while basic erotic gameplay is literally their LAST priority. Normally in game dev, you make the basic features first, then intermediate, then advanced features, then save the NICHE features for the very end, but they don't program in this normal way.
But if we could somehow reverse engineer Wild Life Sandbox project and gain access to the UE5 blueprints, I could start making awesome porn-related features, and really turn it into something that makes you cum REALLY hard, especially given the superior sex animations and character models, especially with Lumen technology which looks stunning.
I've researched UE5 reverse engineering, but the closest I can get is having to re-make each blueprint from scratch from the extracted data which would take way too long. Any ideas? Is there anyway to reverse engineer it and gain access to Wild Life UE5 project with all the blueprints and assets intact, so the code is ready to modify and compile? Then we can upload it to a repository where other people can help modify the code. I'm thinking it might be impossible because after they compile it, the data needed to keep a blueprint intact is simply not there.
I'm not looking for argument or conflict, just a way to get access to the blueprints intact. I want to clean up all the problems, streamline the character data types, create a proper universal pose menu, an excellent hotkey system, rapid character & camera possessions with customizable hotkeys, perfect 1st & 3rd person camera systems ideal for fapping, fapping and click optimizations, proper separation of play mode vs edit mode features. Basically turn it into the ultimate fapping experience/porn sandbox where you can create unique scenarios, completely with custom dialogue & plot flag system. The game has a blurry texture problem which I could also fix if I just had access to the damned blueprints. They take way too long to fix simple stuff and I'm sick of it. The sandbox has so much potential, but they're just taking it into a bizarre direction, they have no direction, no scope, no design documentation, no long term gameplan, their decision making just doesn't make any logical sense to me; and it's reflected in their declining patreon revenue stream.
If I could just get my hands on their source code, or WE could get that source code, we can turn the game into the SANDBOX OF PURE LUST.
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